[Skin Tut]High Quality Textures?

Tutorials for the PC version of Halo 1.
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developer





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Post by developer »

Actually it's quite impossible with only HaloPC tools. I tried already to increase the resizing of textures , details and e.t.c. This job is for ---> Conure. If he can expand the plugin of the [senv] tag , then we would be able to edit the resizing , since when I edit senv tag in Guerilla I can resize the texture like metal plate floor for example.

EDIT : It's just like Ombre's picture which describes the tutorial.
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DeadHamster




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Post by DeadHamster »

You can make plugins yourself, they're VERY easy to do so. Do a search for Phenomena's Tutorial on making plugins. All you need is guerilla, a hex editor, and notepad.

Edit: Here's the link.

http://forums.halomods.com/viewtopic.ph ... 24&t=14722

I think it's kinda dumb that everyone relies on conure and Alt to do all the things that they can't. When these people leave who's gonna be left to do it then? No offense to anybody, just stating my perspective on this.
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guysullavin





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Post by guysullavin »

he does have a point
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Not Removing until Prototype comes out. Started 1/7/2009
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Cryticfarm





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Post by Cryticfarm »

Editing the uvw's is liike trying to model something with only coodinates or verts and nothing to visualize.
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DeadHamster




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Post by DeadHamster »

Not really, it's much more complex to model with simple vertice movements.

Editing the UVW blindly isn't nearly as hard as modeling blindly
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Post by developer »

damnit I'm going to hate the thread I created. Anyway I don't believe it's still found as interesting as well...xD

Needs to get locked if im not wrong...
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Philly




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Post by Philly »

There will be someone who finds this tutorial useful, and/or wants to ask a question. I say keep it open.
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Post by developer »

kk , but then at least quit asking about halo ce uvw unwrapping and sorts of.
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