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Joiner scenery scenery

Posted: Sun Apr 13, 2008 3:53 pm
by XLoneXWolfX
Joiner friendly scenery

I finaly decided to post a tutorial(its not that great I'll explain why).

1. Open HHT or Infection or eschilon or wahtever you use.


2. Go to an itmc tag and find the weapon in it(if your not blind this should be extremely easy.


3. Swap it for a scenery.(make sure you haven't messed with the itmc in the scenery or in sparkedit.


4. Go look at the tag normaly(if you an hht junkey it should be the arow)
and change the spawn time to 9999(if not it REALY laggs after an hour or so, if you play long, that is.)


Now, that you've done this, let me explain a rule.

CANT BE MOVED(NO SKY 34$E$ 4 U)
Just so its easy to understand, lets say you move a rock without deleteing it, the client see a rock they can walk into(laggily) were it was and an invisble wall were it is now.

Maybe we can investigate this further and find MOVIBLE joiner friendly scenery?

Posted: Mon Apr 14, 2008 12:32 pm
by Philly
Joiner scenery scenery, nice... :|

Posted: Mon Apr 14, 2008 1:46 pm
by XLoneXWolfX
I posted it at halodocs a long time ago, thought I'd just make a tutorial.

Posted: Mon Apr 14, 2008 5:07 pm
by wtfomfghaxor
Nice, i wonder if this works with bipeds...gonna try it now

EDIT: saw your last line and, maybe if you move the itmc in sparkedit first then swap it with scenery?

EDIT EDIT: if yo u do it with bipeds they have camo wtf...

Posted: Mon Apr 14, 2008 6:44 pm
by WaeV
It doesn't matter what you do with sparkedit, there will be a discrepancy between the host and clients.

Posted: Mon Apr 14, 2008 7:04 pm
by bigshot007
OK? :? what would this be used for? I don't really get the point.

Posted: Mon Apr 14, 2008 7:08 pm
by WaeV
You can add scenery where there should ahve been a weapon. Basically, you can swap stuff around as long as you don't move the spawn point, I think.

Posted: Tue Apr 15, 2008 2:26 pm
by XLoneXWolfX
wtfomfghaxor wrote:
EDIT: saw your last line and, maybe if you move the itmc in sparkedit first then swap it with scenery?
Nope, what I'm thinking of using a script to spawn an itmc with a vehicle or another itmc.

Posted: Tue Apr 15, 2008 4:07 pm
by bigshot007
WaeV wrote:You can add scenery where there should ahve been a weapon. Basically, you can swap stuff around as long as you don't move the spawn point, I think.
O.... I get it. So basicly your just swaping with something that is seen no matter what? (guns/weapons)