multi object PMI tut *updated*

Tutorials for the PC version of Halo 1.
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hiheyhello





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multi object PMI tut *updated*

Post by hiheyhello »

Multi object/multi level PMI
!! DO NOT ATTEMPT IF YOU DONT KNOW PMI!!!

this is an update on my multi object/ multi level PMI

We will be getting a tree, vehicle, projectile,rain, and a vehicle. In the tutorial if what you want ain't what I wrote then just substitute the item you want to the item I have listed.

First make a folder called mod where ever, make folders inside mod called-wraith-proj-rain-tree and VIB

1.Open up a map in HMT, I will be using Deathisland I will call it DI for short from now one.

2.Once in HMT go to tools-extract-then batch extract. Click extract meta data then click search, find the build folder inside the mod folder, click start batch extraction. Once its complete, go to tools, extract, bsp/model sections. Extract it to your VIB

3.Now close BG, open up A30, go down to the [scen]scenery tag and click on scenery/trees/pine_tree_tall/pine_tree_tall. Now near the top where it has the meta, below it it should be a check box, then say Recursive. Check that check box and click save meta, save the meta in the tree folder.

4.Now go to the top click tools-generate raw model offset list(CSV file) save the file to a place you will remember like the desktop or the mod folder, then go to tools-extract-raw model, open the CSV file, now look in the list for scenery/trees/pine_tree_tall/pine_tree_tall, click extract.!!!-Important-!! you need to extract the raw model to the
Last edited by hiheyhello on Mon Mar 17, 2008 3:39 pm, edited 6 times in total.
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Cryticfarm





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Post by Cryticfarm »

Sorry, the tut was ok, but it kinda looked suspicious when you talked like THIS! but your last sentence is in near perfect english.
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Post by reanimation-06 »

He may have one of those psychological disorders. :P
Good tut btw.
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Post by hiheyhello »

I was trying to empathize, certain words like i know alot of people the never clicked the Recursive button and always messed up. So i plan to add more, like what people have problems with, i plan to have "do's" and "don'ts",
reanimation-06 wrote:He may have one of those psychological disorders. Razz
Good tut btw.
No i dont have a disorder, and thank you for the good review.
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Philly




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Post by Philly »

Apart from the fact that some things were quite wrong (you do actually have to add the needler's projectile model), this was a good tutorial. Have a cake. :)
For anybody still wondering where FTD has gone, here it is.
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Post by bcnipod »

i agree with Philly. it was good, but personally i would like to see at least some pictures. or something that we don't see often, a video tutorial.
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Post by hiheyhello »

ahh see that was my first intension was to make a video tutorial, but fraps always freezes my computer.
Philly wrote:Apart from the fact that some things were quite wrong (you do actually have to add the needler's projectile model), this was a good tutorial. Have a cake. :)


I will have a cake, and tell me what is wrong and ill fix them right away :P, because thats the way i did it and no problems.
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I can't

Post by Jordie »

Hey guys i've been wondering...Why can't i PMI a marine into bloodgulch?I do what i do with the elite,hunter,grunt,guilty spark and they all work fine...But when i PMI the marine in it gives me an exception?Any suggestions?
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Post by Andrew_b »

You need to delete the powerups folder in the marine bipd and actv.
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Post by Patrickh »

don't be afraid to look at the xml files... they tell you most of what you need to know if a problem comes up
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Post by hiheyhello »

today im going to be releasing a new part of the tutorial, because i've found a few interesting reasons why i should update. And if i can i would like to put pepsi's bitmap tutorial in here, because if i do this could get stickied.
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Post by Philly »

This won't get stickied for three reasons:
1) No pictures
2) Spelling errors beyond measure
3) Not accurate enough. Try mastering a subject before making a tutorial on it.
For anybody still wondering where FTD has gone, here it is.
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Post by bcnipod »

also dude, this might be the best tutorial ever, but there is no way i will follow 60 some steps to do something, and if i will not there is no way a noob will.
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Post by hiheyhello »

well once you practice enough with PMI, i spent a day just doing pmi for practice, this 60 step tutorial can be done in 5-10 minutes.

But if you dont want to learn how to PMI multi things then go read a shorter tutorial.

bcnipod wrote: this might be the best tutorial ever,
are you serious or just pulling my leg????
bcnipod wrote:ut there is no way i will follow 60 some steps to do something, and if i will not there is no way a noob will.
and well i think if someone wants to learn how to PMI then you might want to read this because you will learn that + tips so you dont mess up.
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Post by bcnipod »

i am just saying. that you might want it shorter. I am on mac so i do not PMI the same way. also i learned to mod from some of Tyler777's tutorials, trust me, make it short, to the point, with pictures, and making sense.

e.g. if this is for multiple things, why not say "repeat steps ** through ** for the rest of the tags" instead of doing it with those too. and combine some steps, seriously do you need a steps that says "click 'ok'"? also i was being theoretical in saying that this might be the best tutorial ever.
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Post by hiheyhello »

yeha i thought so, i've been editing my post a few times ill make it shorter when im done testing soemthing
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Post by bigshot007 »

I have a little problem... when i open a map in hht that i modded and PMIed rain from map c10 into, it doesnt give me the option to make it rain, it only lets me null it out. what can I do?
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Post by hiheyhello »

make sure your picking the right one if you didn't copy and paste what ever map your doing on the halo maps folder then thats a good chance of what you didn't do. (i did that a whole lot when i first PMI'ed)

if that doesnt help then you need to explain more
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Post by hiheyhello »

Sorry for the double post i released a updated version, less steps.
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