Modding HaloPC for Dummies

Tutorials for the PC version of Halo 1.
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Philly




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Modding HaloPC for Dummies

Post by Philly »

Please post a link of any useful tutorial you find. If it is worthy, I will put it here:


How to skin for PC - The basics
Last edited by Philly on Thu Nov 08, 2007 11:02 am, edited 2 times in total.
For anybody still wondering where FTD has gone, here it is.
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Pepsi




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Post by Pepsi »

im kinda not going to do this cause i realized what ive known all this time. halopc.net has this already done in complete category's. it would be easier to shoot people over there instead or add it simply to my sig.

sorry, but it is the most simplest route.
Last edited by Pepsi on Thu Nov 08, 2007 12:05 pm, edited 2 times in total.
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Post by Main »

Eh, wrong section; this is a tutorial, and there is a tutorial section.
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Post by Philly »

I put it here for a specific reason. If it were to be stickied, then people might read some tutorials, before asking, "how do I mod Halo PC and stuff?".
For anybody still wondering where FTD has gone, here it is.
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Post by Pepsi »

like i said before...

im kinda not going to do this cause i realized what ive known all this time. halopc.net has this already done in complete category's. it would be easier to shoot people over there instead or add it simply to my sig.

sorry, but it is the most simplest route.
Last edited by Pepsi on Thu Nov 08, 2007 12:06 pm, edited 1 time in total.
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Post by Philly »

Well done Pepsi, I'll look for some more tutorials. :)
For anybody still wondering where FTD has gone, here it is.
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Post by Cryticfarm »

CRYTICFARMS TUTORIALS
Contents:
I. Updates
II. Introduction
III. Meta swapping for COMPLETE IDIOTS
..A. Vehicles
IV. Backing up maps for dummies
V. SparkEdit for dummies
..A. Basic Functions
..B. Basic Controls
..C. How to use SparkEdit
....1. Moving Scenery
....2. Moving Vehicles
....3. Deleting Objects
....4. Duplicating Objects
....5. Adding teleporters
I. UPDATES
GMT +5:00 Nov. 7 2007 4:20: Meta swapping for COMPLETE IDIOTS.
GMT +5:00 Nov. 7 2007 4:35: Vehicles swapping and Backing up maps for dummies Added
GMT +5:00 Nov. 7 2007 4:44: Made Table of contents, Update section and introduction
GMT +5:00 Nov. 7 2007 4:54: SparkEdit for dummies typed until the section split
GMT +5:00 Nov. 7 2007 5:19: SparkEdit for dummies 25% Complete
GMT +5:00 Nov. 7 2007 3:38 Completed SparkEdit for dummies

____________________________________________
II. Introduction

Well... I'm cryticfarm and I'm creating a collection of tutorials for modding the Retail version of the game, Halo: Combat Evolved.
____________________________________________

III. Meta swapping for COMPLETE IDIOTS.
NOTE: Don't complain if this doesn't work on vista, cause it's you frigging fought.
I highly suggest not meta swapping in a release (people will kill you with flames) but to help you create movie or something...
Anyways, this is gonna be pretty detailed.
1. Double click on the HMT icon.
2. Wait for it to pop up
3. Press file
4. Press open
5. Go to your halo maps directory.
6. Press on the map
7. Press open
OR
6. Double click on the map your working on
_____________________________________________
8. Press the plus on one of the following things.
BIPED
PROJECTILE
SCENERY
VEHICLE
Were gonna make a pistol shoot cyborgs for movie maybe.
9. I'm gonna open the biped tag
10. Now click on the thing you want, I want cyborg's.
11. Highlight the META (Funny number thingy near the top)
Image
12. Hold CTRL
13. Hold C
14. Find the [proj] tag
15. Open the weapon you want the thingy to pop out of
16. Highlight the META
17. Press CTRL
18. Press V
19. Press save
20. Press the little X in the corner of the app.
21. Double click on the halo icon
22. Wait for halo to pop up
23. Press multi player
24. Press Create lan
25. Load the map
26. Find the weapon you swapped it with
27. Hold E
28. Press the left mouse button.
29. CELEBRATE!
A. Vehicles: Well, if you haven't noticed, the vehicles spawn on top of you and you die.
Well there is a way to prevent this.
Also, this is gonna be less detailed assuming you know the extreme basics.
1. Download the 64 plugin pack stickied above this topic.
Image
2. Extract the plugins to your HMT plugins folder (...\HMT 3.5\Plugins
3. Open HMT and you map
4. Open the weapon you had your vehicle swapped in
5. On the triggers box, press the arrow and select zero
6. There is a new section where it looks like:
Image
7. Now change the X co-ordinate to 20
Umm... I think you should know the rest.
_________________________________________________
IV. Backing up maps for dummies
You can get them off your disk but... ya
1. Go to you halo maps place. ...\Halo\MAPS
2. Right click>New>Folder
3. Make the name backups or something
4. Go back and copy you original maps
5. Go to you backups folder and paste
6. This may take a LONGGGGG time.
_________________________________________________
V. SparkEdit for dummies
1. Open sparkedit and open your map in it by going to File>Open and select you map from you halo maps directory
NOTE: If it's all grey, go to Tools>Options and change C:\Program Files\Microsoft Games\Halo\MAPS\bitmaps.map to YOUR bitmaps.map
2. You will notice that your map is well, in the window
SECTION SPLIT
A. Basic Functions
http://img104.imageshack.us/img104/7783/toolsgz6.jpg
Select Allows you to select objects
Translate allows you move objects
Rotate allows you to rotate objects
B. Basic Controls
W-Move Camera Forward
S-Move Camera Backward
A-Move Camera Left
D-Move Camera Right
Shift-Move Camera up
Space-Move Camera down
Right Mouse button+Drag-Look Around
TAB-Change Edit Mode
SELECT MODE:
Left Click-Select object
CTRL+Left Click-Select multiple objects
TRANSLATE MODE:
Left click+Drag-Move left and right
CTRL+Left click+Drag-Move up and Down
Left and Right Arrows-Move Object left and right
Up and Down Arrows-Move Object forward and back
PageUp and PageDown- Move Object up and Down
ROTATE MODE:
Left Click and drag-Yaw
CTRL+Left Click+Drag-Pitch
CTRL+ALT+Left Click+Drag-Roll

C. How to use SparkEdit

1. Moving scenery
Today, we are gonna move a pace of scenery.
1. Open you map in SparkEdit
2. On the right, select the tab that says edit
3. Change the first drop down to "Scenery"
4. Now go to you selection tool and select a object
5. Go to the translate object tool and well... move you object. Controls are above.
6. Now go to file>save changes and be Happy :)

2. Moving vehicles
Well, why not do vehicles?
1. Open you map in SparkEdit
2. On the right, select the tab that says edit
3. Change the first drop down to "Vehicles"
4. Now go to you selection tool and select a object
5. Go to the translate object tool and well... move you object. Controls are above.
6. Now go to file>save changes and be Happy :)
And well it's the same for everything else.

3. Deleting a object
Deleting ****
1. Select a object
2. On the tool bar on the top, press the second button from the left
3. Save

4. Duplicating a object
Duplicating ****
1. Select a object
2. On the tool bar on the top, press the first button from the left
3. Save

5. Adding a teleporter pair
Alot of people screw this up so READ
1. Go to Tools>Add teleporter pair
NOTE: The one that point to the other one is the entrance. The one that point no where is the exit
2. Move them to you liking
NOTE: If you test this, you will notice that you teleporters are invisible
3. Duplicate the teleporter shield from one somewhere else in the map
4. Move it to your entrance
5. Do the same for you exit
Last edited by Cryticfarm on Thu Nov 08, 2007 12:41 pm, edited 4 times in total.
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Post by Philly »

Keep 'em coming guys!
For anybody still wondering where FTD has gone, here it is.
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Post by Cryticfarm »

Edited mine. 2 more tuts.
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Post by Philly »

Some 1337 person made this tut...

How to duplicate anything
Last edited by Philly on Thu Nov 08, 2007 10:57 am, edited 2 times in total.
For anybody still wondering where FTD has gone, here it is.
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Post by Cryticfarm »

Update Again.
EDIT:Update
EDIT: Stopping for today.
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Post by Patrickh »

gj, folks, this would be a good sticky, in the TUTORIALS section

(*slap*)

i will link n00bs here
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Post by Andrew_b »

meh...

new rule. Post the name of the tutorial in a link!

freakin page is like a mile long...

CE->PC Tags...The correct way.
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Post by Cryticfarm »

Andrew_b wrote:meh...

new rule. Post the name of the tutorial in a link!

freakin page is like a mile long...

CE->PC Tags...The correct way.
How bout you can if it destroys the page?
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Post by Philly »

Ok, I'll make it into a library of links. :P
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Post by Pepsi »

im just going to redo my sig and add it for people there to see. go check my previous posts also..
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Post by Cryticfarm »

IDK about you guys... but I'm keeping my tuts here. Cause I'll lose them on my comp.
Anyways... Finished SparkEdit for dummies.
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Post by -DeToX- »

This belongs in the HPC Tutorial section...
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Post by Philly »

We knoe it belongs in the tutorial section, but wouldn't it be nice to have a library of links to tutorials that noobs would look at before asking silly questions?
For anybody still wondering where FTD has gone, here it is.
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Post by Main »

Philly wrote:We knoe it belongs in the tutorial section ...
Yes, it would be nice in the tutorials section.
Philly wrote:... wouldn't it be nice to have a library of links to tutorials ...
Why link to other tutorials in the tutorials section?

Also, if the tutorial is not in the section, why not post and submit to the tutorials section to make it worth reading?
Philly wrote:... noobs would look at before asking silly questions?
You can't stop them from coming and asking questions, it's really rather their choice to ask a question.

Isn't this forum supposed to teach others?

It sounds like you're trying to make the new comers have to go through the single-file line for information.
Let them roam free with their ideas.
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