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How to extract and inject models for halo PC.

Posted: Tue Jun 19, 2007 9:23 am
by halohax
This tut will show you how to extract and inject models and will not show you how to edit them.

Extracting:

1. Open your map in HMT.

2. Under the Resource Browser go to the [mod2] tag.

3. Pick a weapon or vehicle or anything else.

Note: If it is a weapon make sure you Export the fp\fp model like the pistol would be weapons\pistol\fp\fp

NOTE: make sure you take the one of the vehicles with the most indices and vertices.
4. select the one with the most Vertices and indices and click Export model button below the sub-objects.

5. Select where you want to save it then remodel it with a modeling program.


Note: i use milkshape so for that yo go to File>Import>OBJ

Importing:

1. Save you model by exporting it as a .OBJ.

2. Now open your map again and go to your [mod2] tag

3. Go to the item you edited and press the import model button.

4. Now browse to the place you exported it from your model program.

Any corrections or questions ether PM me or post.

Posted: Mon Jun 25, 2007 12:11 pm
by Black Aye
I need full version to save.

Posted: Tue Jul 10, 2007 8:34 am
by Philly

Posted: Wed Aug 01, 2007 8:06 am
by kishou
yeah i get this error:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
at System.IO.__Error.EndOfFile()
at System.IO.BinaryReader.ReadChar()
at ModeLib.ModeGUI.ImportModel(String strFileName, Int32 model)
at ModeLib.ModeGUI.Button2_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.2032
CodeBase: file:///c:/windows/microsoft.net/framework/v1.1.4322/mscorlib.dll
----------------------------------------
HaloMapTools
Assembly Version: 1.0.1560.18095
Win32 Version: 1.0.1560.18095
CodeBase: file:///C:/Documents%20and%20Settings/Azzar/Desktop/HMT.v3.5/HaloMapTools.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.2032
CodeBase: file:///c:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll
----------------------------------------
System
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.2032
CodeBase: file:///c:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll
----------------------------------------
HaloMap
Assembly Version: 1.0.1560.18095
Win32 Version: 1.0.1560.18095
CodeBase: file:///C:/Documents%20and%20Settings/Azzar/Desktop/HMT.v3.5/HaloMap.DLL
----------------------------------------
HMTLib
Assembly Version: 1.0.1560.18093
Win32 Version: 1.0.1560.18093
CodeBase: file:///C:/Documents%20and%20Settings/Azzar/Desktop/HMT.v3.5/HMTLib.DLL
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 7.0.5000.0
Win32 Version: 7.10.6001.4
CodeBase: file:///c:/windows/assembly/gac/microsoft.visualbasic/7.0.5000.0__b03f5f7f11d50a3a/microsoft.visualbasic.dll
----------------------------------------
System.Data
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.2032
CodeBase: file:///c:/windows/assembly/gac/system.data/1.0.5000.0__b77a5c561934e089/system.data.dll
----------------------------------------
System.Xml
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.2032
CodeBase: file:///c:/windows/assembly/gac/system.xml/1.0.5000.0__b77a5c561934e089/system.xml.dll
----------------------------------------
System.Drawing
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.2032
CodeBase: file:///c:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll
----------------------------------------
XPanderControl
Assembly Version: 1.1.0.0
Win32 Version: 1.1.0.0
CodeBase: file:///C:/Documents%20and%20Settings/Azzar/Desktop/HMT.v3.5/XPanderControl.DLL
----------------------------------------
Accessibility
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.573
CodeBase: file:///c:/windows/assembly/gac/accessibility/1.0.5000.0__b03f5f7f11d50a3a/accessibility.dll
----------------------------------------
ModeLib
Assembly Version: 1.0.1560.18095
Win32 Version: 1.0.1560.18095
CodeBase: file:///C:/Documents%20and%20Settings/Azzar/Desktop/HMT.v3.5/ModeLib.DLL
----------------------------------------
XMLLib
Assembly Version: 1.0.1560.18095
Win32 Version: 1.0.1560.18095
CodeBase: file:///C:/Documents%20and%20Settings/Azzar/Desktop/HMT.v3.5/XMLLib.DLL
----------------------------------------
BitmLib
Assembly Version: 1.0.1560.18095
Win32 Version: 1.0.1560.18095
CodeBase: file:///C:/Documents%20and%20Settings/Azzar/Desktop/HMT.v3.5/BitmLib.DLL
----------------------------------------
sndLib
Assembly Version: 1.0.1560.18095
Win32 Version: 1.0.1560.18095
CodeBase: file:///C:/Documents%20and%20Settings/Azzar/Desktop/HMT.v3.5/sndLib.DLL
----------------------------------------
Microsoft.DirectX.Direct3D
Assembly Version: 1.0.900.0
Win32 Version: 5.3.0000000.900 built by: DIRECTX
CodeBase: file:///C:/Documents%20and%20Settings/Azzar/Desktop/HMT.v3.5/Microsoft.DirectX.Direct3D.DLL
----------------------------------------
Microsoft.DirectX
Assembly Version: 1.0.900.0
Win32 Version: 5.3.0000000.900 built by: DIRECTX
CodeBase: file:///C:/Documents%20and%20Settings/Azzar/Desktop/HMT.v3.5/Microsoft.DirectX.DLL
----------------------------------------

************** JIT Debugging **************
To enable just in time (JIT) debugging, the config file for this
application or machine (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the machine
rather than being handled by this dialog.

Posted: Mon Aug 06, 2007 5:58 pm
by UsGICE
seriously get misfit model 3d its awsome easy and the only remodeling software ive been successful with. its easy to find on google.

Posted: Tue Aug 07, 2007 4:45 am
by Philly
Also, uncheck the box whick says, "Save normals"

Posted: Thu Sep 20, 2007 6:14 pm
by HaloEliteModder
i don't know how o edit the model . I import it but i get errors

Posted: Sat Dec 27, 2008 10:25 am
by Dimentio
When I click import, it says

"Please select a model to import"

WTF?

Posted: Sat Dec 27, 2008 10:49 am
by hiheyhello
You just bumped and explain more. WHen injecting a model into HMT you need to select the appropriate model you chose to be remodeled from the sub objects list then click import and select your model.

Posted: Sun Dec 28, 2008 8:07 am
by Philly
Dimentio wrote:When I click import, it says

"Please select a model to import"

WTF?
I figured this one out the first time I used HMT. You need to:

- Select one of the models in the list,
- Try things out for yourself
- Explain your problems better
- Stop sucking the Halomods Help Nipple

Posted: Wed Jan 28, 2009 1:35 pm
by Fuingurth
ok does this only work for combat evolved or will it also work for custom edition?