The Perfected Pelican Tutorial

Tutorials for the PC version of Halo 1.
Post Reply
User avatar
Andrew_b




Socialist

Posts: 4188
Joined: Sat Feb 24, 2007 4:52 pm
Contact:

The Perfected Pelican Tutorial

Post by Andrew_b »

This tutorial only works for Eschaton. The plug-in provided in this tutorial will only work with Eschaton. HMT won't cut it this time.

Read: For this tutorial, you will need a special plug-in. The plug-in can be found here. Also, be sure to press enter/return after you edit a string.

1.) Open Eschaton
2.) Open the map B30.
3.) Find the Pelican under the Vehicle branch.
4.) Recursively Extract the Pelican Vehicle.
5.) Now find the Crashed Pelican under the Scenery branch.
6.) Recursively Extract the Crashed Pelican Scenery.
7.) Now, close B30.
8.) Open and Expand Bloodgulch.
9.) Click on Bloodgulch.map under the Maps branch.
10.) Select the Pelican Vehicle, and hit Import.
11.) Select the Crashed Pelican Scenery, and hit Import.
12.) Hit Rebuild Map.
13.) Save the map as the file name of your choice. I chose build.map.
14.) Once it finishes, close Bloodgulch.map
15.) Open up your newly built map. (build.map)
16.) Scroll down to the Pelican Vehicle tag.
17.) In the Reference Swapper, swap the Pelican Vehicle collision for the Crashed Pelican Scenery collision.
18.) Now go up to the Scenario branch. (scnr)
19.) Open up the scenario tag.
20.) Go to the Reference Swapper.
21.) Swap the Scorpion Vehicle References with the Pelican Vehicle.
22.) Now go to the Globals branch. (matg)
23.) Open up the Globals tag.
24.) Scroll down to the vehicles chunk of the tag.
25.) Choose the Scorpion Vehicle, and swap it for the Pelican Vehicle.
26.) Now go to the Models branch. (mod2)
27.) Open up the Pelican Vehicle tag.
28.) Click on the Meta Editor tab.
29.) In the Markers area, choose the driver chunk.
30.) In the Instances area, make the translation(X) 2.22336, and the translation(Z) -0.59117. (Press enter/return after editing a string.)
31.) In the Markers area, choose the driver enter chunk.
32.) In the Instances are, make the translation(X) 2.22336, and the translation(Z) -0.59117. (Press enter/return after editing a string.)
33.) Close the map and Eschaton.

Conclusion:
1.) We edited the Pelican's collision.
2.) We edited the Scenario with dependencies. Now the Pelican spawns normally.
3.) We edited the Globals. Now the map is more stable.
4.) We edited the Pelican's model. The driver seat can now be accessed from the passenger bay.

I hope you learned something new from this tutorial. It took me a long time to actually edit the locations of the seats. Two years ago, I figured out how to fix the Pelican's collision, and now I have found how to fix the whole thing. Thank you for reading this tutorial.

Here's a quick video showing the results of this tutorial. Click Here.

-Andrew_b

PS. You're going to have to edit the Pelican's passenger seats as well. For the driver seat, make it W-driver instead of P-driver. For the passenger seats, make them either P-riderLF, or P-riderRF. LF for left, and RF for right.
Last edited by Andrew_b on Sun Feb 08, 2009 11:13 pm, edited 1 time in total.
User avatar
WaeV




Advisor

Posts: 1045
Joined: Tue Jun 01, 2004 10:45 am
Location: New England

Re: The Perfected Pelican Tutorial

Post by WaeV »

Excellent.
Image
User avatar
Andrew_b




Socialist

Posts: 4188
Joined: Sat Feb 24, 2007 4:52 pm
Contact:

Re: The Perfected Pelican Tutorial

Post by Andrew_b »

Thanks. :D
User avatar
tucker933





Posts: 306
Joined: Mon Mar 24, 2008 8:10 pm
Location: CA
Contact:

Re: The Perfected Pelican Tutorial

Post by tucker933 »

Brilliant but I think I saw someone post this idea elsewhere, might have been you.

Makes life so much easier =D nice work.
AMD Phenomist
Image
User avatar
Corvette19




Snitch!

Posts: 1191
Joined: Wed Jun 21, 2006 6:05 am
Location: South Carolina

Re: The Perfected Pelican Tutorial

Post by Corvette19 »

Very nice!
Xfire = corvette19
WaeV wrote:Mess around with stuff, make exceptions, get messy! Do something we've never seen before.
kilebantick





Posts: 1
Joined: Fri Mar 27, 2009 9:33 pm

Re: The Perfected Pelican Tutorial

Post by kilebantick »

OMG, its soo awesome BUT, i cant drive it, it would be much appreciated if you could getit to work for me :)
User avatar
WaeV




Advisor

Posts: 1045
Joined: Tue Jun 01, 2004 10:45 am
Location: New England

Re: The Perfected Pelican Tutorial

Post by WaeV »

PS. You're going to have to edit the Pelican's passenger seats as well. For the driver seat, make it W-driver instead of P-driver. For the passenger seats, make them either P-riderLF, or P-riderRF. LF for left, and RF for right.
Image
ducktape





Posts: 157
Joined: Sat Feb 25, 2006 1:30 pm

Re: The Perfected Pelican Tutorial

Post by ducktape »

have you figured out how to make it pickup/drop warthogs yet??
Sig over file size limit.
Post Reply