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AI zones in BSP conversions

Posted: Sat Nov 03, 2007 8:56 am
by DirtJumper
alright I was thinking of being greedy and keeping this to myself like some people who know how to do this but I think it is best to post this now.

BSP conversions: (by zone117)
http://forums.halomods.com/viewtopic.php?t=66916

AI in MP: (by wasting body)
http://forums.halomods.com/viewtopic.php?t=48032

Now transfer AI triggers, AI zones, and unknown offset 360
from your SP map to you MP map using entitys chunk cloner.

Go to the scnr tag and scroll down until you find your squad, make sure their initial and final state is not -1

I will redo this in much more detail, but i just wanted to get this out there because I couldn't find any other tuts on this and i'm busy.

Posted: Sat Nov 03, 2007 9:06 am
by L0d3x
What?

I'm guessing this would only apply to single player bsp's then correct?
Cause I've gotten AI zones to work in single player bsp's using H2Core, all I did was transferred the AI zones, AI encounters and AI Commands (above all the other usual palletes).

It worked, but it is possible you don't need all those palletes I'm not sure.

Posted: Sat Nov 03, 2007 9:22 am
by DirtJumper
I'm guessing this would only apply to single player bsp's then correct?
Well yea, whats the point of a MP bsp conversion anyway?

Posted: Sat Nov 03, 2007 9:57 am
by L0d3x
Sorry I thought this might finally tell me how to add custom ai zones to multiplayer bsp's... :(

Posted: Sat Nov 03, 2007 9:59 am
by grimdoomer
give me 5 minutes and all you AI zone dreams will come true.