Very in depth tutorial on how to make custom HUD reticules

Tutorials for the Xbox version of Halo 2.
Post Reply
click16





Posts: 228
Joined: Wed Jun 13, 2007 11:34 am
Location: in a room on my computer, school, friends houses, many other places!

Very in depth tutorial on how to make custom HUD reticules

Post by click16 »

I have tried and tried many times to get the HUD reticules to work...
Finaly i found out how

*requirements:
Bitmap Internalizer
Entity (if you prefer)
DotHalo
adobie photoshop, DXT.Bmp
MSPaint (if you dont have photoshop use with MSPaint.)

Lets get started!...

UPDATE: you can use entity to internalize the bitmap and to extract and so on...

ALSO: when you go to the meta editor if the nhdt on the list at the top click on the crosshairs chunk change the full,
split, quad screen to 0.(this makes the bitmap seen on split screen or quad screen.

open bitmap internalizer and any map of your choice to add the custom reticule to.
click on: effects\bitmaps\contrails\condensation_contrail.
internize and locate your shared.map
Image
...
...
now when your bitmap is internalized you have to open dothalo and
go to the bitmap tag and locate:
effects\bitmaps\contrails\condensation_contrail.
Image
extract the image to any folder.
now when that is done you have to open dxt.bmp, adobe photoshop,etc.

NOTE:if you use dxt.bmp you have to export the alpha only and edit the alpha through paint.

now if you would like to make more then one custom reticules i recomend
that you should clone the condensation_contrail.
now with your contrail edited to a reticule in Dothalo open the nhdt tag and click on the weapon now for example i will use the SMG.

in the dependencies window click on the: ui\hud\bitmaps\new_hud\crosshairs\hud_reticles (there should be two)
and change them to:effects\bitmaps\contrails\condensation_contrail

Sign
Ftp
PLAY :D
PLEASE TELL ME SOMEHOW IF THIS WORKS OR NOT!
Last edited by click16 on Wed Nov 21, 2007 11:29 am, edited 3 times in total.
Image
User avatar
DoorM4n
Readers Club




Artisan Commentator

Posts: 2530
Joined: Mon Aug 15, 2005 2:48 pm
Location: Smurf Village Team: Team DeFiance

Post by DoorM4n »

Get pics ace.
The maximum signature size is 500x120px at 75kb.
click16





Posts: 228
Joined: Wed Jun 13, 2007 11:34 am
Location: in a room on my computer, school, friends houses, many other places!

Post by click16 »

ok i will get pics 2marrow!
xxQTip05xx





Posts: 188
Joined: Fri Oct 13, 2006 3:00 pm
Location: Nilez 330, Ohio
Contact:

Post by xxQTip05xx »

nice tut. always wanted to know how to do this. great job!
click16





Posts: 228
Joined: Wed Jun 13, 2007 11:34 am
Location: in a room on my computer, school, friends houses, many other places!

Post by click16 »

no problem!
User avatar
DarkShallFall




Artisan Recreator Trickster Connoisseur
Advisor Pyre Renovator Sigma
Snitch! Enthraller New Age Miner

Posts: 1992
Joined: Fri Jan 20, 2006 2:49 pm
Location: MI, USA
Contact:

Post by DarkShallFall »

You for got to mention setting the submap number to 0 in the nhdt using entity.
Image
Iron_Forge wrote:I assume I won?..I should get an emblem...
User avatar
Zone 117




Pi Trickster Stylist Advisor
Snitch! Connoisseur

Posts: 799
Joined: Wed Nov 09, 2005 4:37 pm
Location: Want to be in Asia :'(

Post by Zone 117 »

Is Dothalo the only program that can extract those? If not update your tutorial with Entity.
Image Thanks for the sig Xiion :P
[ AI Revision ][ Sewer ][ Boat Mod ][ Archaic ]
Remapped: Mod Archive and Forums.
User avatar
DarkShallFall




Artisan Recreator Trickster Connoisseur
Advisor Pyre Renovator Sigma
Snitch! Enthraller New Age Miner

Posts: 1992
Joined: Fri Jan 20, 2006 2:49 pm
Location: MI, USA
Contact:

Post by DarkShallFall »

Zone 117 wrote:Is Dothalo the only program that can extract those? If not update your tutorial with Entity.
I do all my hud stuff with entity. I do everything with entity.
Image
Iron_Forge wrote:I assume I won?..I should get an emblem...
-DeToX-




Illusionist Recreator Connoisseur Acolyte
Sigma Decryptor Droplet Pyre
Blacksmith Socialist New Age System Engineer
ONI

Posts: 4589
Joined: Sun Jun 18, 2006 3:58 pm
Location: ...

Post by -DeToX- »

Indeed. And Dothalo can brick maps doing some bitmaps... =/

The new bitmap internalizer and Entity should replace tools in this tutorial ;P
Image
Supermodder911




Connoisseur Coroner

Posts: 1262
Joined: Sun Sep 03, 2006 10:43 pm
Location: Michigan

Post by Supermodder911 »

Even Entity isnt that great the source looks like my brother when he wakes up.
Image
C Wizzle
click16





Posts: 228
Joined: Wed Jun 13, 2007 11:34 am
Location: in a room on my computer, school, friends houses, many other places!

i updated!

Post by click16 »

ok updated "using entity" in the begining! :D
Image
Post Reply