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Character Animation Editing

Posted: Sat Sep 08, 2007 4:07 pm
by Shadowz_O_Death
Character Animation Editing
by Shadowz O Death

Introduction
Hello everyone! This step-by-step tutorial demonstrates how to edit character animations so characters can walk around in an MP BSP. Although, this is not AI zones in any way possible, but it is as close as we can possibly get to it at the moment. Enjoy!

Prerequisites
1. AI in MP
2. Entity AI v1.3
3. Yelo Xbox Trainer

Instructions
1. Open Entity AI v1.3.
2. In the menu bar, click "File" then "Open."
3. Double-click the MP map that you wish to make AI walk in.
4. Navigate to the JMAD (JMS Animation Graph) tag.
5. Click on the character that you wish to walk around.
6. Click "Tools" then "Meta Editor."
7. Scroll down to "Animation Calls."
8. Change the "Animation Calls" combo box until the "Pose Name" SID says "combat."
9. Change the "Weapon Class" combo box until the "Class Name" SID says the type of the weapon that your character will be holding.
10. Change the "Weapon" combo box until the "Weapon Short" SID says "any."
11. Change the "Full Body Animations" combo box until the "Condition" SID says "move_front."
12. Copy down the "Reflexive 5 Chunk #" Int16. You will need this for future reference.
13. Change the "Full Body Animations" combo box until the "Condition" SID says "idle."
14. Change the "Reflexive 5 Chunk #" Int16 to the one you've copied down.
15. Click "Save."
16. Close Entity AI v1.3.

Conclusion
Congratulations! You've successfully edited the character animation so it now walks around in an MP BSP!

Regards,
Shadowz O Death

Posted: Sat Sep 08, 2007 6:40 pm
by preston566
I'm doing this in coagulation, but I keep getting a failed to load the map, error. Why is it doing this to me? If you know, please tell me.
with reget,
preston556

Posted: Sat Sep 08, 2007 6:54 pm
by Shadowz_O_Death
preston566 wrote:I'm doing this in coagulation, but I keep getting a failed to load the map, error. Why is it doing this to me? If you know, please tell me.
with reget,
preston556
You can either resign the map by clicking the "Sign" button in Entity or enable the "Bypass Map Checksum" option in the Yelo Xbox trainer. Good luck!

Regards,
Shadowz_O_Death

Posted: Sun Sep 09, 2007 6:54 am
by Zone 117
Yay for AI stuff.

Shadowz_O_Death=ftw.

Nice job. You should get pics.

Posted: Sun Sep 09, 2007 12:09 pm
by preston566
thanks, but I tried both of them, does the map have to be nearly clean? Cause it's like a whole new place...
I'm not sure what is wrong, but I'll try again.
Thanks


EDIT- Ah, never mind. I think it isn't working cause I followed a different AI in MP tutorial, where you spawn your ai over a rocket launcher in coagulation. I'll try again.
Thanks again

EDIT Again- Ok I got into them map, they do run, but they run in place, along with me. Is there a way to actually make them follow me around.

Posted: Sun Sep 09, 2007 2:45 pm
by Shadowz_O_Death
preston566 wrote:thanks, but I tried both of them, does the map have to be nearly clean? Cause it's like a whole new place...
I'm not sure what is wrong, but I'll try again.
Thanks


EDIT- Ah, never mind. I think it isn't working cause I followed a different AI in MP tutorial, where you spawn your ai over a rocket launcher in coagulation. I'll try again.
Thanks again

EDIT Again- Ok I got into them map, they do run, but they run in place, along with me. Is there a way to actually make them follow me around.
You would need to have AI zones which can only be used on an SP BSP at the moment.

Regards,
Shadowz_O_Death

Posted: Sun Sep 09, 2007 2:51 pm
by preston566
Well, thats too bad... It is funny to watch them run nowhere.
Still a nice tutorial,
with regret,
preston556

Posted: Sun Sep 09, 2007 2:55 pm
by Shadowz_O_Death
preston566 wrote:Well, thats too bad... It is funny to watch them run nowhere.
Still a nice tutorial,
with regret,
preston556
Do you know how to perform a BSP conversion? If not, then click here. Good luck!

Regards,
Shadowz_O_Death

Posted: Sun Sep 09, 2007 4:16 pm
by preston566
Thanks! But it never works for me, it'l reach a sound or something, then I'll get an unhandled exception error and I have to close it.
But thanks for the time!
with a sense of hope,
preston556

Posted: Sun Sep 09, 2007 6:28 pm
by Shadowz_O_Death
preston566 wrote:Thanks! But it never works for me, it'l reach a sound or something, then I'll get an unhandled exception error and I have to close it.
But thanks for the time!
with a sense of hope,
preston556
I get that error on some BSPs, while others I don't. Just try another BSP or something. Good luck!

Regards,
Shadowz_O_Death

Posted: Sun Sep 09, 2007 6:39 pm
by XxPTLegitxX
Thanks for the tut it Help me out a tiny bit for a upcoming ai mod so thanks and wats with the regrards thing? lol

Posted: Mon Sep 10, 2007 11:33 am
by Shadowz_O_Death
XxPTLegitxX wrote:Thanks for the tut it Help me out a tiny bit for a upcoming ai mod so thanks and wats with the regrards thing? lol
It's my "thang." :P

Regards (lol),
Shadowz_O_Death