Character Animation Editing
Posted: Sat Sep 08, 2007 4:07 pm
Character Animation Editing
by Shadowz O Death
Introduction
Hello everyone! This step-by-step tutorial demonstrates how to edit character animations so characters can walk around in an MP BSP. Although, this is not AI zones in any way possible, but it is as close as we can possibly get to it at the moment. Enjoy!
Prerequisites
1. AI in MP
2. Entity AI v1.3
3. Yelo Xbox Trainer
Instructions
1. Open Entity AI v1.3.
2. In the menu bar, click "File" then "Open."
3. Double-click the MP map that you wish to make AI walk in.
4. Navigate to the JMAD (JMS Animation Graph) tag.
5. Click on the character that you wish to walk around.
6. Click "Tools" then "Meta Editor."
7. Scroll down to "Animation Calls."
8. Change the "Animation Calls" combo box until the "Pose Name" SID says "combat."
9. Change the "Weapon Class" combo box until the "Class Name" SID says the type of the weapon that your character will be holding.
10. Change the "Weapon" combo box until the "Weapon Short" SID says "any."
11. Change the "Full Body Animations" combo box until the "Condition" SID says "move_front."
12. Copy down the "Reflexive 5 Chunk #" Int16. You will need this for future reference.
13. Change the "Full Body Animations" combo box until the "Condition" SID says "idle."
14. Change the "Reflexive 5 Chunk #" Int16 to the one you've copied down.
15. Click "Save."
16. Close Entity AI v1.3.
Conclusion
Congratulations! You've successfully edited the character animation so it now walks around in an MP BSP!
Regards,
Shadowz O Death
by Shadowz O Death
Introduction
Hello everyone! This step-by-step tutorial demonstrates how to edit character animations so characters can walk around in an MP BSP. Although, this is not AI zones in any way possible, but it is as close as we can possibly get to it at the moment. Enjoy!
Prerequisites
1. AI in MP
2. Entity AI v1.3
3. Yelo Xbox Trainer
Instructions
1. Open Entity AI v1.3.
2. In the menu bar, click "File" then "Open."
3. Double-click the MP map that you wish to make AI walk in.
4. Navigate to the JMAD (JMS Animation Graph) tag.
5. Click on the character that you wish to walk around.
6. Click "Tools" then "Meta Editor."
7. Scroll down to "Animation Calls."
8. Change the "Animation Calls" combo box until the "Pose Name" SID says "combat."
9. Change the "Weapon Class" combo box until the "Class Name" SID says the type of the weapon that your character will be holding.
10. Change the "Weapon" combo box until the "Weapon Short" SID says "any."
11. Change the "Full Body Animations" combo box until the "Condition" SID says "move_front."
12. Copy down the "Reflexive 5 Chunk #" Int16. You will need this for future reference.
13. Change the "Full Body Animations" combo box until the "Condition" SID says "idle."
14. Change the "Reflexive 5 Chunk #" Int16 to the one you've copied down.
15. Click "Save."
16. Close Entity AI v1.3.
Conclusion
Congratulations! You've successfully edited the character animation so it now walks around in an MP BSP!
Regards,
Shadowz O Death