How to make the best Hammer of Dawn Ever!

Tutorials for the Xbox version of Halo 2.
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Spwee1494





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How to make the best Hammer of Dawn Ever!

Post by Spwee1494 »

Finished Product:
Image
Image
Image
Image



Programs Used:
Dot Halo
Entity UE 1.6 (don't think it matters the version)
Contrail Editor

Contrail Editor Download:
http://files.filefront.com/Contrail+Edi ... einfo.html


This is how to create a Hammer of Dawn from Gears of War

Pics: http://forums.halomods.com/viewtopic.ph ... 212#677212


First you want to pick your map to put your Hammer of Dawn on. I'll be using Turf.

First, open Entity, and open up your map.

Find the projectile for the sniper rifle


and right click it than click duplicate.

than, find contrails and find
effects\objects\vehicles\wraith\turrets\mortar\projectile

than do the same thing to duplicate it.

it should say like sniper_shot(1). when i say to edit/swap dependincies for sniper shot and wraith shot, use the ones with (1) at the end.

Close Entity.

Open up your map in DotHalo

1) Go to [weap] tag for the Sentinel Beam, it should now be on objects\characters\sentinel_agressor\weapon\beam\s entinel_agressor_beam
as show below:
Image


2) Go into Tag Editor and put the Number of projectiles to 5.

3) Go to Projectile at the bottom and select 0 in the dropdown menu.

4)Edit the X coordinate to 3, the Y coordinate to 0, and the Z coordinate to 10

5)The real Hammer of Dawn never runs out of ammo so we will put the Age per round to 0.

6)
Don't change the Heat per Round, i made an error in the picture


7) To add the cool effect of the beams coming together as they did when you started shooting the Hammer of Dawn, put Bullets
per shot to 5 and the Minimum Spread (Accuracy) to 0.1 and the Maximum Spread (Accuracy) to 0.001

It all should look like this:
Image


8) Now Save Changes

9) Now go into the Dependencies/LoneIDs window and change the Proj Tag to objects\weapons\rife\sniper_rifle\projectiles\snip er_bullet(1) then save changes. It should look like this:
Image


10) Select the sniper bullet (proj tag) again and press goto tag.

11) Go to it's Dependencies\LoneIDs and change the Cont Tag to effects\objects\vehicles\wraith\turrets\mortar\projectile(1)


Change the foot-effect to foot-effects\materials\objects\vehicles\scarb_beam (if it's not on Turf, you'll need inject the weap - scenarios\objects\covenant\military\scarb\weapons\main_gun\scarb_main_gun from Turf or Metropolis [New Mombasa])

change the snd! tag to snd!-sound\ambience\device_machines\scarab\scarab_fire\in


you can try to change the jpt! tag to the scarab's but i haven't tested it.

12)
Now open the contrail editor. Look for mortar\projectile. Make both the upper and lower color: Red=255, Green=75, and Blue=0.

Programs Used:
Dot Halo
Entity UE 1.6 (don't think it matters the version)
Contrail Editor

Contrail Editor Download:
http://files.filefront.com/Contrail+Edi ... einfo.html
RepaidREAPER





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Re: How to make the best Hammer of Dawn Ever!

Post by RepaidREAPER »

very nice
Last edited by RepaidREAPER on Sun Sep 23, 2007 6:14 am, edited 1 time in total.
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Umbral





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Re: How to make the best Hammer of Dawn Ever!

Post by Umbral »

RepaidREAPER wrote:enstead of saying find this find that think you could say WERE to find it
What?

Nice Tut a lot of people will love this.
Spwee1494





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Re: How to make the best Hammer of Dawn Ever!

Post by Spwee1494 »

Umbral wrote:
RepaidREAPER wrote:enstead of saying find this find that think you could say WERE to find it
What?

Nice Tut a lot of people will love this.
Thanks, i used to have a giant explosion, becauce i used to use a scorpion shell. It was badass, and if u want a different effect use the Scorpion shell and subsitute it for every time i say Sniper Rifle. And thank you guys for checking it out!
Sonicrida





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Post by Sonicrida »

By the way, you should post the source of this tutorial.
It is copied straight from se7ensins.

http://www.se7ensins.com/forums/beginne ... o-2-a.html
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xXFeRcHoXx





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Post by xXFeRcHoXx »

:? please man, gimme a download link for a fully fuctional Contrail Editor.

when i set Alphas 255 (default), Reds 250, Greens 75 and Blues 0 and i press the button "Save Chages", its are automatically changed for

Alphas 2550
Red 2550
Green 750
Blue 00

it adds an aditional zero. :( :( :? :( :? i'm too confused

but... always... thank you for the tut :D
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NotZachary82





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Post by NotZachary82 »

xXFeRcHoXx wrote::? please man, gimme a download link for a fully fuctional Contrail Editor.
u can do it in entity. pm me if u still wanna do it.
click16





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is this wright?

Post by click16 »

is this wright? i will show you my pics! :D

Image

Image

Image

just quote and say if it is wright or not!

(i think it worked... GREAT TUT :D :D :D )
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