Single Use Weapon (Equipment)

Tutorials for the Xbox version of Halo 2.
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CaptainPoopface




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Post by CaptainPoopface »

Out of curiosity, Team 3volved guys, did you verify that the weapons switched and dropped in multiplayer, before testing system link? You probably did, but I am just wondering.

I can make the sword switch to the useless sword successfully after aging, but so far I haven't made a gun become another gun without freezing the game.
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Post by xzodia »

CaptainPoopface wrote:I can make the sword switch to the useless sword successfully after aging, but so far I haven't made a gun become another gun without freezing the game.
Is this in split screen?
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Post by CaptainPoopface »

xzodia wrote:Is this in split screen?
Yes. Why? Is the aging weapon effect completely incompatible with system link? Please say no. I have just spent considerable time getting it to look darned good, and I need SLC.

That's part of why I asked if 3volved had tested it in multiplayer before sys link. I wanted to verify that sys link is the problem.
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Post by neodos »

We just said a few post ago that it doesn't work on syslink, it doesn't switch the weapon.
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xzodia




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Post by xzodia »

CaptainPoopface wrote:
xzodia wrote:Is this in split screen?
Yes. Why?
What exactly did you do? I can't think of anything which would cause freezing...
neodos wrote:We just said a few post ago that it doesn't work on syslink, it doesn't switch the weapon.
Awww :( , are you sure you made it correctly? did you test it in splitscreen first?
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Post by valdark »

If you only want the weapon to fire once why not only give it one round and one spawn point, then eliminate the respawn time?
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Post by xzodia »

valdark wrote:If you only want the weapon to fire once why not only give it one round and one spawn point, then eliminate the respawn time?
thats not the purpose of this...
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Post by Supermodder911 »

Nice going XZodia.You did it again.
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Post by xzodia »

btw i've been crusing through the hex of H2V and found something that might work (and be slc), you can make the gun blow up
"the weapon will explode when fired over the heat detonation threshold" dunno if you drop the weapon though...
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Post by CaptainPoopface »

I was wondering about that. The heat detonation threshold is also in the Entity plugin. I suspect it would just render the weapon useless without dropping it, but it's certainly worth a try.

There is also the "Detonates when dropped" flag, which I don't think I've tinkered with. Ideally that would make the gun disappear after being dropped.
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Post by xzodia »

CaptainPoopface wrote:I was wondering about that. The heat detonation threshold is also in the Entity plugin. I suspect it would just render the weapon useless without dropping it, but it's certainly worth a try.

There is also the "Detonates when dropped" flag, which I don't think I've tinkered with. Ideally that would make the gun disappear after being dropped.
It disappears if its out of ammo anyway
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Post by uralllame »

Call me a noob, but why would you want 2 rounds per shot. Why can't you just have 1 round, with 1 ageing?
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Post by xzodia »

uralllame wrote:Call me a noob, but why would you want 2 rounds per shot. Why can't you just have 1 round, with 1 ageing?
because when you do that no projectile is fired
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Post by valdark »

So what is it you are trying to do? Make the weapon single use? Wouldn't that be accomplished with what I said.

Or are you trying to make it work like the single player sword? If so why not use a weapon that has a charge life such as the alien sniper?

Forgive me for being a noob here, I'm just trying to understand what it is you are working on.
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Post by xzodia »

valdark wrote:So what is it you are trying to do? Make the weapon single use? Wouldn't that be accomplished with what I said.

Or are you trying to make it work like the single player sword? If so why not use a weapon that has a charge life such as the alien sniper?

Forgive me for being a noob here, I'm just trying to understand what it is you are working on.
Create a weapon which fires then is removed from your inventory
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Post by valdark »

Sorry for the misunderstanding.
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