How to make the Halo 3 Snowbound Shields.
- ExileDestruction
- Posts: 202
- Joined: Mon May 14, 2007 12:40 pm
- Location: Canada
How to make the Halo 3 Snowbound Shields.
^^^^THIS SHIELD!!! (NOT THE BUBBLE SHIELD!)^^^^
Anyways, heres the tut.
DrXThirst
April 08, 2007
How To Make The Halo 3 Shields
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1. Open Turf in Entity.
2. Go to [+mach]
3. Click on the [+]
4. Click on scenarios\objects\covenant\military\scarab\plasma_ door\plasma_door
5. At the top right check the 3 boxes named Recursive, Parsed, and Sounds.
6. Hit the "Save" button.
7. Create a new folder and name it H3 Shield.
8. Hit "Save"
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1. Open your map in Entity.
2. Click the "Build" button at the bottom right of Entity.
3. Go to the folder you just created named "H3 Shield" , then click on the .info file in that folder.
4. When it is done, a message will pop-up telling you so.
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1. Open 04b_Floodlab.map in Entity.
2. Go to [+mach]
3. Click on the [+]
4. Click on scenarios\objects\forerunner\industrial\doors\door _tron_lg_containment_shield\door_tron_lg_containme nt_shield
5. At the top right check the 3 boxes named Recursive, Parsed, and Sounds.
6. Hit the "Save" button.
7. Create a new folder and name it H3 Shield Shader.
8. Hit "Save"
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1. Open your map in Entity.
2. Click the "Build" button at the bottom right of Entity.
3. Go to the folder you just created named "H3 Shield Shader" , then click on the .info file in that folder.
4. When it is done, a message will pop-up telling you so.
5. Go to [+mode]
6. Click on the [+]
7. Scroll down until you see -scenarios\objects\covenant\military\scarab\plasma_ door\plasma_door
8. On the right side, (Right-Click>Display>Idents) change both shaders to scenarios\objects\forerunner\industrial\doors\door _tron_lg_containment_shield\shaders\door_tron_lg_c ontainment_shield
9. Go to [+hlmt]
10. Click on the [+]
11. scenarios\objects\covenant\military\scarab\plasma_ door\plasma_door
12. On the right side, (Right-Click>Display>Idents) You will see Physics_Model and then next you it you will see PHMO.
13. Highlight the PHMO and Null it.
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1. Place it and you are good to go!
2. Hope this helps!
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- T Beezie
- Posts: 584
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I havn't seen a tut for this yet, but, here is the Ivory Tower mod of which G.I.R. refers to.
I personally, like using the Lockout gravlift shader for my plasma doors, just looks cooler, IMO.
I personally, like using the Lockout gravlift shader for my plasma doors, just looks cooler, IMO.
- ExileDestruction
- Posts: 202
- Joined: Mon May 14, 2007 12:40 pm
- Location: Canada
I'm not sure. Because I was at my moms when I wrote this tutorial. (Which means I did not have internet.) However, I went to my friends house later on that day and uploaded it. I promise to everyone here, I did not see another tutorial on how to do this. I wanted to have the Halo 3 Shields that you could walk through, yet not be able to shoot through, so I looked around in entity for a while. Then I thought about the map in campaign where that heretic elite runs into that room and hides. The blue looks pretty cool, so I used that one. Then, I remembered the shield from the scarab and that was the biggest one that I could find. I actually tried the covenant_portable_shields first. So, yea. Take it however you want. I can only tell you the truth, I cannot make you believe it.
ExileDestruction wrote:I'm not sure. Because I was at my moms when I wrote this tutorial. (Which means I did not have internet.) However, I went to my friends house later on that day and uploaded it. I promise to everyone here, I did not see another tutorial on how to do this. I wanted to have the Halo 3 Shields that you could walk through, yet not be able to shoot through, so I looked around in entity for a while. Then I thought about the map in campaign where that heretic elite runs into that room and hides. The blue looks pretty cool, so I used that one. Then, I remembered the shield from the scarab and that was the biggest one that I could find. I actually tried the covenant_portable_shields first. So, yea. Take it however you want. I can only tell you the truth, I cannot make you believe it.
I believe you man. No worries! Just mkaing sure Good tut. Ours will be released with a 100% functional Halo 3 Bubble Shield and possibly a fully functional spartan laser cannon, and if that's not enough, several other Halo 3 related objects, things, etc.....
- ExileDestruction
- Posts: 202
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- Location: Canada
- blackdiamond
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there is a phmo tool?!?!!! WHERE!!?!?!? i thought phmo wasn't possible!
92% of teens have moved on to rap. If you are part of the 8% who still listen to real music, copy and paste this into your signature.
http://www.mindistortion.net/iwantyours ... am=dapoopy
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- JacksonCougAr
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- ExileDestruction
- Posts: 202
- Joined: Mon May 14, 2007 12:40 pm
- Location: Canada
- blackdiamond
- Posts: 764
- Joined: Fri Feb 16, 2007 7:18 pm
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cmon, where is it? i'm trying to get the cab off of a banshee, but the phmo of it it is still there!
92% of teens have moved on to rap. If you are part of the 8% who still listen to real music, copy and paste this into your signature.
http://www.mindistortion.net/iwantyours ... am=dapoopy
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- LuxuriousMeat
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Shade made a tool for extracting/injectinh PHMO models, here it is:
shade45 wrote: Ok progress has been made here
Ive found the verticies reflex at offset 128 heres the code for it
Code: Select all
<struct name="Verticies" offset="128" visible="true" size="16" label=""> <float name="X" offset="0" visible="True" /> <float name="Y" offset="4" visible="True" /> <float name="Z" offset="8" visible="True" /> <undefined name="Unknown" offset="12" visible="False" /> </struct>
I also made i quick app to extract/Inject the phmo verticies
To use:
-Open your map up in this app
-Enter the offset of the phmo tag u want to extract the verticies for then click load verts
-Then choos extract or inject
This will only inject phmo models with the same amount of verticies
Ive also included a patch for coagulation that has a banshee with edited phmo if you want to try it
Download: http://forums.halomods.com/viewtopic.ph ... ch&id=8633