Godzilla Elites + Command Script Tutorial
Well it obviously has to be assigned in some way to the squad for it to work for them, but I think there is a way to assign a command script to a squad in run-time through various commands, but I doubt Shalted's compiler would work with those commands' arguments, and I haven't done much with it myself.
Last edited by Agent ME on Wed Aug 15, 2007 1:44 pm, edited 1 time in total.
Yes, that is what I was refering to. I myself know how to do it, I was merely informing you and the community.Agent ME wrote:Well it obviously has to be assigned in some way to the squad for it to work for them, but I there is a way to assign a command script to a squad in run-time through various commands, but I doubt Shalted's compiler would work with those commands' arguments, and I haven't done much with it myself.
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and then one giant tartarus, from the last level, or a giant prophet would be cool too. (i know almost nothign about ai, so please do not flame at me if tartarus and a prophet arent possible).uncutshadow wrote:i think there should be a v2 where you fight off..... giant grunts. That would be awsoooooooooome.
where did your pics go agent? i cant see them. they have a red x in the corner? can u send the pics to [email protected] thanks
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do something cooler then a command script to enlarge the elite models.
and upload pics to imageshack or a normal imagehost.
and upload pics to imageshack or a normal imagehost.
Halo 2 Modder&Player,XBC:Ownagemaster.
Mainmenu mod-=-Spacestation Deck-=-Conduit-=-Waterworld-=-South Side
Visit headshotmasta his new site! (Click burning insolence)
Mainmenu mod-=-Spacestation Deck-=-Conduit-=-Waterworld-=-South Side
Visit headshotmasta his new site! (Click burning insolence)
For the ubereth time already - this was a proof of concept mod, and a way to show off how to do something.
I've already given enough information for any user here to make a command script mod themself. If you want to see something cool, like a corpse-humping elite ai, that runs around randomly, then go for it yourself. It is easy as pie with Shalted's compiler. It'd take all of, 5 minutes? Even less if you've scripted before.
I've already given enough information for any user here to make a command script mod themself. If you want to see something cool, like a corpse-humping elite ai, that runs around randomly, then go for it yourself. It is easy as pie with Shalted's compiler. It'd take all of, 5 minutes? Even less if you've scripted before.
(script continuous rox_respawner
(begin
(sleep_until (= (ai_living_count ai_squad) 0))
(sleep 150)
(ai_place ai_squad)
)
)
For this script to work, how do i get it to compile? i put it in the compiler and hit compile, but it gives me an error. do i have to change it around like the parenthesis arent right? And what would the string name be to make it work? thanks
(begin
(sleep_until (= (ai_living_count ai_squad) 0))
(sleep 150)
(ai_place ai_squad)
)
)
For this script to work, how do i get it to compile? i put it in the compiler and hit compile, but it gives me an error. do i have to change it around like the parenthesis arent right? And what would the string name be to make it work? thanks