Getting the Yelo: Halo 2 (Xbox Trainer) to work.

Tutorials for the Xbox version of Halo 2.
trademark419





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Post by trademark419 »

i have a question where do u see ENABLED YES

edit: nvm i think i found it

sry about the continual editing but it wasnt it
NNNY





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Need help!!

Post by NNNY »

So i followed all the instructions and put config.inc in Tdata 4d530064 and i only got $C so i renamed that to z$C and all that configured that Xored file to E:\blah blah blah and everytime i go into applications and select Xored Trainer Launcher it always freezes at the Blue ring thing the title menu and it happens with or without a halo 2 CD. my main dashboard is XBMC>>>MC360. so if any can help me with this problem i would glady apprecitate it!!!!!
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Post by StalkingGrunt911 »

I've heard that Yelo doesn't work with XBMC so that is most likely your problem. Sorry.
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Post by NNNY »

But XBMC has a built in Xored Trainer Launcher just search it actually here is the link http://www.xboxmediacenter.com/wiki/ind ... g_Trainers just go there and they will tell and the prolem im having with this is that when ever i select the things i want and the things that are required i select the game and press A but nuttin happens the game doesn't get executed can u check this problem thx!!!!
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Post by Xandan »

only screenshots are working for me =(
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Post by kmssd »

Can you make Yelo trainer work for games located in the F folder?
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Post by Max_Kreeger »

Hey,

Everything works except I don't know how to use it in the game. :?
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Post by RedFox4 »

Yelo wont work if launched with XBMC for whatever reason it wont launch xored so since i use XBMC as a secondary dash and UnleashX as my main i have no problems with it unless like i said i use XBMC to try and launch it
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Post by Tural »

XBMC doesn't give it enough memory or something something, hence it needs to be run with Xored.
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Post by kibito87 »

Tural wrote:XBMC doesn't give it enough memory or something something, hence it needs to be run with Xored.
Something along those lines. The newer versions of Xored allow more "memory allocation", or something like that. XBMC uses an old build of the trainer launcher so it won't work. You need to load it using something like Evo-x, Unleashx, avalaunch etc...
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Post by Max_Kreeger »

Hey, can someone check out my thread, its about Yelo and the setup and the AI revision mappack. (I'm sorry if I'm breaking rules, just delete my post). My post is:

http://forums.halomods.com/viewtopic.php?t=75180

Thank you
Max Kreeger.
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neodos
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Post by neodos »

Tural wrote:XBMC doesn't give it enough memory or something something, hence it needs to be run with Xored.
I have the latest version of XBMC and xored 2.2 and Yelo works fine :?
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OMFG

Post by champy »

im in the trainer then i get to the part choose your game and i press it and it does nothing PLZ respond or msg me at [email protected]
or at [email protected] ty
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Post by NotZachary82 »

did you edit the "Xored.ini"?
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yo

Post by champy »

yes i did
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Post by kiddomagoo »

mine just flashes when i push A
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Help

Post by mythbust3r »

Can you do any of this with the 360 and XSATA??
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Eaton




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Re: Help

Post by Eaton »

mythbust3r wrote:Can you do any of this with the 360 and XSATA??
Nope. It will only work on an original Xbox.
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Post by SkgSkrillaka »

back to the XBMC trainer problem.
What exactly would it take to make XBMC give Yelo enough memory allocation to run the trainer correctly?
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Post by xbox7887 »

I believe they store it in the kernels address space so it remains resident during a reboot. However, I have devised a system that allows you to run any sized trainer by first running a small one on game startup which then loads the full sized version like a resource so to speak.

The XBMC team could do something like me and inject a trainer to automatically search for a hooking point in a game where it would then load the actual trainer at the games startup. I don't think it's that big of a priority for them but if you can persuade them otherwise I could easily write the loader stub for them ;P
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