Drive Anything---Anything: Tutorial

Tutorials for the Xbox version of Halo 2.
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II HardModder II





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Joined: Sat Sep 24, 2005 8:12 pm
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Drive Anything---Anything: Tutorial

Post by II HardModder II »

Drive anything

What you probably know is that everybody in a modded game without a mod chip can only see projectiles that shoot out of a Plasma Pistol or a Rocket Launcher.
What you probably didn't know is that there is one weapon, than when you change the skin of it, everybody can see the different skin, too. That weapon is the sentinel beam.

First thing you have to do it go to the <weap> tag, and open up the sentinel_agressor. Go to the Dependencies Swapper, and change the <hlmt> tag (objects\weapons\support_low\sentinel_gun\sentinel_gun) to whatever model you want to drive.

So yes, you can drive a mine, an uberchassis, a box, an , or a turret. Anything in the hlmt tag.

Next, open the <vehi> tag and open the vehicle that you want to swap to with. Choose if you want it fly, choose gho[/color=white]st if you want it to have a boost, or choose warthog if you want more than one person in it at a time. Open up the Dependency Swapper and change the <weap> there (either banshee_gun, ghost_gun, or warthog horn) to the Sentinel Beam.

Finally, open up the <mode> tag and scroll down until you find a file path in there that begins with [objects/vehicles/*the vehicle you just edited*]. Open every file that belongs to that vehicle in the Dependency editor and Null Out whatever you see it there.

For the or , there are only four file paths that you have to open and then Null out, but for the warthog there is about ten.

Then do the same thing for the shad tag, the lens tag, and the cont tag.

What this does it make every part of the vehicle invisible except for the weapon. And of course, the weapon is a sentinel beam with a different skin that everybody in the game can see.

Good luck and have fun.
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