New Bipeds/FP Arms made easier - Skin Weight exporter!

Utilities you will need to mod halo. No warez.
rec0





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New Bipeds/FP Arms made easier - Skin Weight exporter!

Post by rec0 »

OK, well, here it is. :-O

First, a little on what this can do:

Over the past few days i've been working on a little project that makes new bipeds A LOT easier.

From max to Halo in about 2 minutes:

Image
(That ATV is a WIP SSDC is working on)

Image
(That Pelican is a WIP SSDC is working on)

The biped was extracted and rigged in max using the skin modifier by JamesD. I then used a program and maxscript that i made to export the vert weights from max into a gbxmodel tag.

I, knowing nothing about rigging bipeds in max, managed to rig Neuro's Barney model (somewhat roughly) within about 20 minutes, then exported that straight out of max, into halo, again just a 2 minute-ish thing.

Image

That was just for laughs :P

Skin modifier is the way professional character animators rig up models to bipeds/bones. You don't need to break the obejct into mutliple different parts. Its all one model, you then make a biped structure like the MCs, place it near enough inside your model and then do skin modifier on the object (its in the modifer list) you then add all the nodes by hitting the add button, select all of them other than Bip01. You can then hit edit envelopes to control which bones affect which vertices and how much by - you can see the results right there and then in max so there's little trial and error - what you get in max is what you get in halo! :)

The program/maxscript:

You need the .NET Framework to run the app
http://www.microsoft.com/downloads/Than ... layLang=en

Instructions:

I will post a tutorial on rigging a biped using Skin modifier later, for now use google or 3ds max help to find out how. ;) Just a note, if you're using a 3ds max biped, don't add the Bip01 object as a node to the mesh.

Exporting from max:

Make sure your model is selected, and the Skin modifer for the object is selected in the modifier stack. Run the script:

http://computernova.com/VWM/weight_export_08.ms

Save it out to a file that you can remember/easily access.

Now, export the object from max as a .jms and compile it through tool in the normal way into a gbxmodel.

Now go into guerilla, open up your new gbxmodel tag, and hit File > Export, save the .txt as something again, easy to access.

Injecting into GBXModel

Now open up the Vertex Weight Injector program. (.NET Framework required)

http://computernova.com/VWM/VertexWeightInjector.exe

Now, drag the txt file that you exported from max into the appropriate box, and then drag in the txt file that you exported from guerilla into the other box. Wait for the message box to come up, and then save the file to a .txt.

Then go back into guerilla, close your old gbxmodel tag that you had open, and hit File > Import and import the .txt file that you just saved from the Vertex Weight Injector.

Enjoy! :)

I'll post a more in depth tutorial soon. Have fun, and report bugs in this thread. :)

This is only the first version (well technically version 0.1 :P) So more updates to come, better, more clear UI etc, but i just wanted to get this out to the people.

I will be working on a gmax version tomorrow most likely.
gibbo





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ooooo

Post by gibbo »

oooooo pretty im defenatly gona get this and plzzzzzz relise that pelican it looks soo kool are you gona put a front turret on? plz say yes!!!
MY SIG DID NOT EXEED 75KB!!!!!!!!! WHY DID YOU DELTE IT!!!! ARRRRG >_<
(Hey)Jonny





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Post by (Hey)Jonny »

halo or halo ce??????
zaphir wrote:the trigger? lol, I knew the shotgun was to powerfull to be used, they removed the trigger so you can't shoot.
rec0





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Post by rec0 »

I posted it in the HaloCE forum did i not?

Its for Halo CE, it interacts with GBXModel tags..
beastboy89





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Post by beastboy89 »

barney is a load of ***
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Leg0




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Post by Leg0 »

saw this at gearbox.. great stuff rec0 :mrgreen:
maybe now everyone can expect even more in gameplay.
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Lowallyn





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Post by Lowallyn »

okay, talls graphics, are much better than mine, even with it on high, which it alwas is. Which graphics card(s) do you have? can I obtain it. Pplease tell me :?
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Veegie[Temp]




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Post by Veegie[Temp] »

Very nice, rec0!
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gonna stick





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THANX !!!

Post by gonna stick »

Thanx for this release. Just what i needed. And just 2 (!) butons. Why is HEK making it so dificult? jeez... :roll:
I've played on THE XBOX 360 ALREADY!!! I've played it on october the 27nd 3 hours :P .
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Post by GametagAeonFlux »

Wow amazing, I wish we could +Rep people like on Gamerenders, lol. Amazing job.
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eVDoorMan





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Post by eVDoorMan »

anyway to download those mods of the pictures up there, i almost pissed my pants when i saw them
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gibbo





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yh

Post by gibbo »

anyway to download those mods of the pictures up there, i almost pissed my pants when i saw them
dude me too i love that pelican im gona use this right away thank you so much rec0 :) :lol: :D :)
MY SIG DID NOT EXEED 75KB!!!!!!!!! WHY DID YOU DELTE IT!!!! ARRRRG >_<
Offspring





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Post by Offspring »

nvm i got it!!.....sweeeet :twisted:
Last edited by Offspring on Fri Jun 03, 2005 3:23 pm, edited 1 time in total.
The Spartan!




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Post by The Spartan! »

Thank you very much rec0! I've been talking about this with SSDC. I was so excited to hear about this when he said you were gonna release this week! Thank you so much!!!
Thanks,
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moose





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Post by moose »

Yay a GMAX version.. Can't wait!! I'm sure that this will be one of the must haves for the modding community.. thank you for contributing to us!!
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[FBI]Mech





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subject

Post by [FBI]Mech »

i get this error when i tried to dl this link.http://computernova.com/VWM/VertexWeightInjector.exe[/img] how do i fix this?
Attachments
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error.JPG (133.99 KiB) Viewed 14018 times
Sastrei





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Post by Sastrei »

Right click>save. That works.

-Stefan-
gibbo





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are you

Post by gibbo »

rec0 are you working on a gmax version today?

if so thanks :)
MY SIG DID NOT EXEED 75KB!!!!!!!!! WHY DID YOU DELTE IT!!!! ARRRRG >_<
Jeffster





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Post by Jeffster »

Very nice. Good job, rec0.

But about that Blood Gulch with the ATV and Pelican...Release date?
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Silverback





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Nice

Post by Silverback »

I like the pelican and the ATV, but I absolutly LOVE the blood ravens model, looks like it was pulled right from dawn of war. I think you could make some pretty sweet 40k mods for halo. A leman russ would definatly replace the scorpian but some good working Tau battlesuits would make me play 24/7! Keep it up.
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