Vehicle Plugin

Utilities you will need to mod halo. No warez.
[files]Phenomena




Translator Pyre

Posts: 494
Joined: Sat Mar 13, 2004 5:43 pm

Vehicle Plugin

Post by [files]Phenomena »

This is my latest plugin, for the vehicle tag, dont ask me what anything does, because im not quite sure yet >_< if some people wont be all nice to me and play around with some of the features and tell me if they work, thatd be great :D If my theory is correct (which it probably isnt cause im exhausted :P) then this plugin SHOULD be able to make it so marines can drive hogs, cause theres alot of AI crap. SCREENIES!!

DOWNLOAD
Attachments
vehi2.JPG
vehi2.JPG (27.8 KiB) Viewed 8219 times
vehi1.JPG
vehi1.JPG (48.23 KiB) Viewed 8219 times
Last edited by [files]Phenomena on Thu Apr 14, 2005 4:20 pm, edited 3 times in total.
explosive...nuke





Posts: 2
Joined: Tue Oct 05, 2004 4:17 pm

Post by explosive...nuke »

If it allows it to do that then will it also allow you to let you drive vehicles such as a pelican, insted of replacing Pelican-driver with W-driver?
[files]Phenomena




Translator Pyre

Posts: 494
Joined: Sat Mar 13, 2004 5:43 pm

Post by [files]Phenomena »

no you cant do that with pc, atleast not with HMT... if my program skills were better id reprogram hmt to do stuff like that....
explosive...nuke





Posts: 2
Joined: Tue Oct 05, 2004 4:17 pm

Post by explosive...nuke »

There really is no need to re-program, just make a plugin which allows this feature.
[files]Phenomena




Translator Pyre

Posts: 494
Joined: Sat Mar 13, 2004 5:43 pm

Post by [files]Phenomena »

you cant, you would HAVE to reprogram hmt to add reflexives, adding reflexives is just adding a single offset, itll actually increase the tag size =\
User avatar
MasterNeoChief




Conceptionist

Posts: 2431
Joined: Tue Dec 23, 2003 9:34 am
Location: The Netherlands

Post by MasterNeoChief »

Phenom, you're my personal GOD RIGHT NOW!!!

Edit: Wait, there are some big errors in there... I'll show them later on.
nR`Shadow





Posts: 208
Joined: Thu Feb 10, 2005 9:26 am

Post by nR`Shadow »

cant you upload it on a different site that one
you need to have to registered tsss
the one who left this F*** place
User avatar
shadowkhas




Snitch! Socialist

Posts: 5423
Joined: Wed Jun 23, 2004 8:00 am
Location: Salt Lake City, Utah

Post by shadowkhas »

Kills Rider on Terminal Velocity?! R0X!!!!
(7:15:27 PM) Xenon7: I BRUK THE FIRST PAGE OMGOMGOMG RONALD REGAN
User avatar
MasterNeoChief




Conceptionist

Posts: 2431
Joined: Tue Dec 23, 2003 9:34 am
Location: The Netherlands

Post by MasterNeoChief »

Anyway, Phenomena:

The whole bottom part where it says the seats and stuff doesn't work. Gives errors. It names every seat the same, even though it's not in game. That's the main error that I can find ;)
nR`Shadow





Posts: 208
Joined: Thu Feb 10, 2005 9:26 am

Post by nR`Shadow »

yeah same
the one who left this F*** place
CtrlAltDestroy




Designer

Posts: 1509
Joined: Sat Nov 06, 2004 5:14 am
Location: hi2u

Post by CtrlAltDestroy »

Another amazing plugin by Phenomena. :D
destroyer





Posts: 214
Joined: Sat Jun 12, 2004 11:44 pm
Location: All Your Base Are Belong To Us

Post by destroyer »

could u make a.i dribve like a warthog with this? :)
User avatar
ExileLord




Socialist Snitch! Mad Hatter Coagulator
Advisor Orb

Posts: 1118
Joined: Fri Sep 10, 2004 11:06 am
Location: Bourbonnais, Illinois

Post by ExileLord »

w00t. I'll take a look into hacking his plugins to fix whats wrong if i can :P
Image
If there is a problem on the forums, message me through IRC, AIM, or through PM.
Why We Mod - Completed
Mr Potter





Posts: 5
Joined: Sat Jan 15, 2005 7:55 am
Location: Arizona

Post by Mr Potter »

how do you guys make plugins for HMT and such, i was planning to make some plugins of my own but i don't know how. :(
Σ
User avatar
Pacifica





Posts: 364
Joined: Tue May 04, 2004 7:24 pm

Post by Pacifica »

they are for HMT
Image
User avatar
MasterNeoChief




Conceptionist

Posts: 2431
Joined: Tue Dec 23, 2003 9:34 am
Location: The Netherlands

Post by MasterNeoChief »

destroyer wrote:could u make a.i dribve like a warthog with this? :)
Probably. I'm still trying to find out. If I do, I'll send you a PM (Don't want everyone to know ;))
User avatar
ExileLord




Socialist Snitch! Mad Hatter Coagulator
Advisor Orb

Posts: 1118
Joined: Fri Sep 10, 2004 11:06 am
Location: Bourbonnais, Illinois

Post by ExileLord »

The only way I know of is xml editing which is what the plugins are.
Image
If there is a problem on the forums, message me through IRC, AIM, or through PM.
Why We Mod - Completed
4601 GT





Posts: 252
Joined: Mon Oct 18, 2004 3:52 pm
Location: Missouri

Post by 4601 GT »

L33T wrote:Another amazing plugin by Phenomena. :D
ditto :D
Image
Sony forever. FORD for life.
HPC TUTORIALS
[files]Phenomena




Translator Pyre

Posts: 494
Joined: Sat Mar 13, 2004 5:43 pm

Post by [files]Phenomena »

heheh thanks :D and i knew there would be problems with something >_> i made this las tnight at 1 in the moringin so i was tired :P I'll try and fix the errors and then ill post the code you can just copy and paste it and resave, that way you dont have to redownload :P

okay heres the fixed code, just open the vehi plugin in notepad and copy this code over everything else

Code: Select all

<plugin>
<tag>vehi</tag>
<struct>
<name>Main</name>
<size>2310</size>
<value>
<type>reflexive</type>
<offset>0x2E4</offset>
<name>Seat</name>
</value>

<value>
<type>bitmask32</type>
<offset>0x2F0</offset>
<name>Flags</name>
<bitmask>
<bit> 32 </bit>
<name>Speed Wakes Physics</name>
</bitmask>
<bitmask>
<bit> 31 </bit>
<name>Turn Wakes Physics</name>
</bitmask>
<bitmask>
<bit> 30 </bit>
<name>Driver Power Wakes Physics</name>
</bitmask>
<bitmask>
<bit> 29 </bit>
<name>Gunner Power Wakes Physics</name>
</bitmask>
<bitmask>
<bit> 28 </bit>
<name>Control Opposite Speed Set Brak</name>
</bitmask>
<bitmask>
<bit> 27 </bit>
<name>Slide Wakes Physics</name>
</bitmask>
<bitmask>
<bit> 26 </bit>
<name>Kills Rider at Terminal Velocity</name>
</bitmask>
<bitmask>
<bit> 25 </bit>
<name>Causes Collision Damage</name>
</bitmask>
<bitmask>
<bit> 24 </bit>
<name>AI Weapon Cannot Rotate</name>
</bitmask>
<bitmask>
<bit> 23 </bit>
<name>AI Does not Require Driver</name>
</bitmask>
<bitmask>
<bit> 22 </bit>
<name>AI Unused</name>
</bitmask>
<bitmask>
<bit> 21 </bit>
<name>AI Driver Enabled</name>
</bitmask>
<bitmask>
<bit> 20 </bit>
<name>AI Driver Flying</name>
</bitmask>
<bitmask>
<bit> 19 </bit>
<name>AI Driver Can Side-Step</name>
</bitmask>
<bitmask>
<bit> 18 </bit>
<name>AI Driver Hovering</name>
</bitmask>
</value>

<value>
<type>id16</type>
<offset>0x2F4</offset>
<name>Type</name>
<option>
<value>00</value>
<name>Human Tank</name>
</option>
<option>
<value>01</value>
<name>Human Jeep</name>
</option>
<option>
<value>02</value>
<name>Human Boat</name>
</option>
<option>
<value>03</value>
<name>Human Plane</name>
</option>
<option>
<value>04</value>
<name>Alien Scout</name>
</option>
<option>
<value>05</value>
<name>Alien Fighter</name>
</option>
<option>
<value>06</value>
<name>Turret</name>
</option>
</value>
<value>
<type>float</type>
<offset>0x2F8</offset>
<name>Max Forward Speed</name>
</value>
<value>
<type>float</type>
<offset>0x2FC</offset>
<name>Max Reverse Speed</name>
</value>
<value>
<type>float</type>
<offset>0x300</offset>
<name>Speed Acceleration</name>
</value>
<value>
<type>float</type>
<offset>0x304</offset>
<name>Speed Deceleration</name>
</value>
<value>
<type>float</type>
<offset>0x308</offset>
<name>Max Left Turn</name>
</value>
<value>
<type>float</type>
<offset>0x30C</offset>
<name>Max Right Turn (negative)</name>
</value>
<value>
<type>float</type>
<offset>0x310</offset>
<name>Wheel Circumferance</name>
</value>
<value>
<type>float</type>
<offset>0x314</offset>
<name>Turn Rate</name>
</value>
<value>
<type>float</type>
<offset>0x318</offset>
<name>Blur Speed</name>
</value>
<value>
<type>float</type>
<offset>0x330</offset>
<name>Max Left Slide</name>
</value>
<value>
<type>float</type>
<offset>0x334</offset>
<name>Max Right Slide</name>
</value>
<value>
<type>float</type>
<offset>0x338</offset>
<name>Slide Acceleration</name>
</value>
<value>
<type>float</type>
<offset>0x33C</offset>
<name>Deceleration</name>
</value>
<value>
<type>float</type>
<offset>0x340</offset>
<name>Min Flipping Angular Velocity</name>
</value>
<value>
<type>float</type>
<offset>0x344</offset>
<name>Max Flipping Angular Velocity</name>
</value>
<value>
<type>float</type>
<offset>0x348</offset>
<name>Fixed Gun Yaw</name>
</value>
<value>
<type>float</type>
<offset>0x34C</offset>
<name>Fixed Gun Pitch</name>
</value>
<value>
<type>float</type>
<offset>0x350</offset>
<name>AI Sideslip Distance</name>
</value>
<value>
<type>float</type>
<offset>0x354</offset>
<name>AI Destination Radius</name>
</value>
<value>
<type>float</type>
<offset>0x358</offset>
<name>AI Avoidance Distance</name>
</value>
<value>
<type>float</type>
<offset>0x35C</offset>
<name>AI Pathfinding Radius</name>
</value>
<value>
<type>float</type>
<offset>0x360</offset>
<name>AI Charge Repeat  Timeout</name>
</value>
<value>
<type>float</type>
<offset>0x364</offset>
<name>AI Strafing Abort Range</name>
</value>
<value>
<type>float</type>
<offset>0x36C</offset>
<name>AI Oversteering Bounds - To</name>
</value>
<value>
<type>float</type>
<offset>0x370</offset>
<name>AI Steering Maximum</name>
</value>
<value>
<type>float</type>
<offset>0x374</offset>
<name>AI Throttle Maximum</name>
</value>
<value>
<type>float</type>
<offset>0x378</offset>
<name>AI Move Postion Time</name>
</value>
</struct>
<struct>
<name>Seat</name>
<size>284</size>
<value>
<type>bitmask32</type>
<offset>0x00</offset>
<name>Flags</name>
<bitmask>
<bit> 32 </bit>
<name>Invisible</name>
</bitmask>
<bitmask>
<bit> 31 </bit>
<name>Locked</name>
</bitmask>
<bitmask>
<bit> 30 </bit>
<name>Driverr</name>
</bitmask>
<bitmask>
<bit> 29 </bit>
<name>Gunner</name>
</bitmask>
<bitmask>
<bit> 28 </bit>
<name>Thrid Person Camera</name>
</bitmask>
<bitmask>
<bit> 27 </bit>
<name>Allows Weapons</name>
</bitmask>
<bitmask>
<bit> 26 </bit>
<name>Thrid Person on Enter</name>
</bitmask>
<bitmask>
<bit> 23 </bit>
<name>Not Calid Without Drvier</name>
</bitmask>
<bitmask>
<bit> 22 </bit>
<name>Allow AI Noncombatants</name>
</bitmask>
</value>
<value>
<type>string32</type>
<offset>0x04</offset>
<name>Marker Name</name>
</value>
</struct>

</plugin>
and resave


it SHOULD in theory allow ai drving warthogs but im not sure
Last edited by [files]Phenomena on Sun Mar 20, 2005 10:21 am, edited 1 time in total.
User avatar
MasterNeoChief




Conceptionist

Posts: 2431
Joined: Tue Dec 23, 2003 9:34 am
Location: The Netherlands

Post by MasterNeoChief »

Also, Phenom, I really don't think we should forrce people into joining our site.

It's bad Karma! Plus, people will start less liking us...
Locked