Vehicle Plugin
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Vehicle Plugin
This is my latest plugin, for the vehicle tag, dont ask me what anything does, because im not quite sure yet >_< if some people wont be all nice to me and play around with some of the features and tell me if they work, thatd be great If my theory is correct (which it probably isnt cause im exhausted ) then this plugin SHOULD be able to make it so marines can drive hogs, cause theres alot of AI crap. SCREENIES!!
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- Attachments
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- vehi2.JPG (27.8 KiB) Viewed 8219 times
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- vehi1.JPG (48.23 KiB) Viewed 8219 times
Last edited by [files]Phenomena on Thu Apr 14, 2005 4:20 pm, edited 3 times in total.
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- MasterNeoChief
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- MasterNeoChief
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w00t. I'll take a look into hacking his plugins to fix whats wrong if i can
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- MasterNeoChief
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The only way I know of is xml editing which is what the plugins are.
If there is a problem on the forums, message me through IRC, AIM, or through PM.
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heheh thanks and i knew there would be problems with something >_> i made this las tnight at 1 in the moringin so i was tired I'll try and fix the errors and then ill post the code you can just copy and paste it and resave, that way you dont have to redownload
okay heres the fixed code, just open the vehi plugin in notepad and copy this code over everything else
and resave
it SHOULD in theory allow ai drving warthogs but im not sure
okay heres the fixed code, just open the vehi plugin in notepad and copy this code over everything else
Code: Select all
<plugin>
<tag>vehi</tag>
<struct>
<name>Main</name>
<size>2310</size>
<value>
<type>reflexive</type>
<offset>0x2E4</offset>
<name>Seat</name>
</value>
<value>
<type>bitmask32</type>
<offset>0x2F0</offset>
<name>Flags</name>
<bitmask>
<bit> 32 </bit>
<name>Speed Wakes Physics</name>
</bitmask>
<bitmask>
<bit> 31 </bit>
<name>Turn Wakes Physics</name>
</bitmask>
<bitmask>
<bit> 30 </bit>
<name>Driver Power Wakes Physics</name>
</bitmask>
<bitmask>
<bit> 29 </bit>
<name>Gunner Power Wakes Physics</name>
</bitmask>
<bitmask>
<bit> 28 </bit>
<name>Control Opposite Speed Set Brak</name>
</bitmask>
<bitmask>
<bit> 27 </bit>
<name>Slide Wakes Physics</name>
</bitmask>
<bitmask>
<bit> 26 </bit>
<name>Kills Rider at Terminal Velocity</name>
</bitmask>
<bitmask>
<bit> 25 </bit>
<name>Causes Collision Damage</name>
</bitmask>
<bitmask>
<bit> 24 </bit>
<name>AI Weapon Cannot Rotate</name>
</bitmask>
<bitmask>
<bit> 23 </bit>
<name>AI Does not Require Driver</name>
</bitmask>
<bitmask>
<bit> 22 </bit>
<name>AI Unused</name>
</bitmask>
<bitmask>
<bit> 21 </bit>
<name>AI Driver Enabled</name>
</bitmask>
<bitmask>
<bit> 20 </bit>
<name>AI Driver Flying</name>
</bitmask>
<bitmask>
<bit> 19 </bit>
<name>AI Driver Can Side-Step</name>
</bitmask>
<bitmask>
<bit> 18 </bit>
<name>AI Driver Hovering</name>
</bitmask>
</value>
<value>
<type>id16</type>
<offset>0x2F4</offset>
<name>Type</name>
<option>
<value>00</value>
<name>Human Tank</name>
</option>
<option>
<value>01</value>
<name>Human Jeep</name>
</option>
<option>
<value>02</value>
<name>Human Boat</name>
</option>
<option>
<value>03</value>
<name>Human Plane</name>
</option>
<option>
<value>04</value>
<name>Alien Scout</name>
</option>
<option>
<value>05</value>
<name>Alien Fighter</name>
</option>
<option>
<value>06</value>
<name>Turret</name>
</option>
</value>
<value>
<type>float</type>
<offset>0x2F8</offset>
<name>Max Forward Speed</name>
</value>
<value>
<type>float</type>
<offset>0x2FC</offset>
<name>Max Reverse Speed</name>
</value>
<value>
<type>float</type>
<offset>0x300</offset>
<name>Speed Acceleration</name>
</value>
<value>
<type>float</type>
<offset>0x304</offset>
<name>Speed Deceleration</name>
</value>
<value>
<type>float</type>
<offset>0x308</offset>
<name>Max Left Turn</name>
</value>
<value>
<type>float</type>
<offset>0x30C</offset>
<name>Max Right Turn (negative)</name>
</value>
<value>
<type>float</type>
<offset>0x310</offset>
<name>Wheel Circumferance</name>
</value>
<value>
<type>float</type>
<offset>0x314</offset>
<name>Turn Rate</name>
</value>
<value>
<type>float</type>
<offset>0x318</offset>
<name>Blur Speed</name>
</value>
<value>
<type>float</type>
<offset>0x330</offset>
<name>Max Left Slide</name>
</value>
<value>
<type>float</type>
<offset>0x334</offset>
<name>Max Right Slide</name>
</value>
<value>
<type>float</type>
<offset>0x338</offset>
<name>Slide Acceleration</name>
</value>
<value>
<type>float</type>
<offset>0x33C</offset>
<name>Deceleration</name>
</value>
<value>
<type>float</type>
<offset>0x340</offset>
<name>Min Flipping Angular Velocity</name>
</value>
<value>
<type>float</type>
<offset>0x344</offset>
<name>Max Flipping Angular Velocity</name>
</value>
<value>
<type>float</type>
<offset>0x348</offset>
<name>Fixed Gun Yaw</name>
</value>
<value>
<type>float</type>
<offset>0x34C</offset>
<name>Fixed Gun Pitch</name>
</value>
<value>
<type>float</type>
<offset>0x350</offset>
<name>AI Sideslip Distance</name>
</value>
<value>
<type>float</type>
<offset>0x354</offset>
<name>AI Destination Radius</name>
</value>
<value>
<type>float</type>
<offset>0x358</offset>
<name>AI Avoidance Distance</name>
</value>
<value>
<type>float</type>
<offset>0x35C</offset>
<name>AI Pathfinding Radius</name>
</value>
<value>
<type>float</type>
<offset>0x360</offset>
<name>AI Charge Repeat Timeout</name>
</value>
<value>
<type>float</type>
<offset>0x364</offset>
<name>AI Strafing Abort Range</name>
</value>
<value>
<type>float</type>
<offset>0x36C</offset>
<name>AI Oversteering Bounds - To</name>
</value>
<value>
<type>float</type>
<offset>0x370</offset>
<name>AI Steering Maximum</name>
</value>
<value>
<type>float</type>
<offset>0x374</offset>
<name>AI Throttle Maximum</name>
</value>
<value>
<type>float</type>
<offset>0x378</offset>
<name>AI Move Postion Time</name>
</value>
</struct>
<struct>
<name>Seat</name>
<size>284</size>
<value>
<type>bitmask32</type>
<offset>0x00</offset>
<name>Flags</name>
<bitmask>
<bit> 32 </bit>
<name>Invisible</name>
</bitmask>
<bitmask>
<bit> 31 </bit>
<name>Locked</name>
</bitmask>
<bitmask>
<bit> 30 </bit>
<name>Driverr</name>
</bitmask>
<bitmask>
<bit> 29 </bit>
<name>Gunner</name>
</bitmask>
<bitmask>
<bit> 28 </bit>
<name>Thrid Person Camera</name>
</bitmask>
<bitmask>
<bit> 27 </bit>
<name>Allows Weapons</name>
</bitmask>
<bitmask>
<bit> 26 </bit>
<name>Thrid Person on Enter</name>
</bitmask>
<bitmask>
<bit> 23 </bit>
<name>Not Calid Without Drvier</name>
</bitmask>
<bitmask>
<bit> 22 </bit>
<name>Allow AI Noncombatants</name>
</bitmask>
</value>
<value>
<type>string32</type>
<offset>0x04</offset>
<name>Marker Name</name>
</value>
</struct>
</plugin>
it SHOULD in theory allow ai drving warthogs but im not sure
Last edited by [files]Phenomena on Sun Mar 20, 2005 10:21 am, edited 1 time in total.
- MasterNeoChief
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