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scout update

Posted: Thu Feb 26, 2009 11:32 am
by [cc]z@nd!
http://www.teamfortress.com/scoutupdate/

surprised there hasn't been a topic yet. anyways, the scout update was just released, and it's a blast. new items are the force-a-nature shotgun, the bonk energy drink, and a new bat. of course, this next everybody will play scout to get their achievements, so you can either jump on the bandwagon and get your achievements as well, or go heavy/soldier/pyro and have a field day with all the easy targets.

anybody else playing, add me on steam, i'm in the halomods steam group.

Re: scout update

Posted: Thu Feb 26, 2009 12:13 pm
by V0Lt4Ge
[cc]z@nd! wrote:surprised there hasn't been a topic yet.
Actually, http://www.halomods.com/forums/viewtopi ... 35&t=80939

Re: scout update

Posted: Wed Mar 04, 2009 7:49 pm
by [cc]z@nd!
V0Lt4Ge wrote:
[cc]z@nd! wrote:surprised there hasn't been a topic yet.
Actually, http://www.halomods.com/forums/viewtopi ... 35&t=80939
ah, I must've missed it.

heh, looks like it was just about as popular as this one anyways. guess people here just don't play team fortress 2... lame.

Re: scout update

Posted: Thu Mar 05, 2009 4:04 pm
by Cuda
i do, It kinda plays weird now seeing how there's so much more complicated stuff in play now it kinda lost it's fun.

Re: scout update

Posted: Sat Mar 14, 2009 11:20 pm
by jackson117
For anyone who was there on the night the Update was taking place.

For people who were still playing chaos and madness were around.

Some servers would crash, Pc's would stuff up or if your lucky like i was you still be on the same server but Lag would be everywhere

And 4000 people would be joining at once.