Mod of the Month Voting

This is where all contest information and other stuff will go.
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JK-47




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Mod of the Month Voting

Post by JK-47 »

It's about time to vote for the May MOTM submissions.
We have few, but very good submissions this month.

Here's a basic layout of voting rules:

-You may vote for both platforms, but you may not vote twice for one platform. If you do this, your vote will not count.
-You may vote for yourself. Again, only once. If you're caught manipulating this, you will be disqualified.
-No arguing in here. Period.
-Don't be a sore looser. If you don't get 1st, or aren't in the top 3, accept it and move onto next month's competition. If you post in here making comments reflecting your attitude about it, you will be suspended from next months competition.
-Voting ends June 14th, 11:59 PM.
Basically, cause no conflicts and vote appropriately and you will be fine.

Vote away.


Halo PC

conure wrote:
Mod name: Grounded


Description of mod: A conure mod. This mod features a heavily scripted map that include many syncing device (light bridges, teleporters, doors, ect...). This mod also includes the "Developer menu" which is embed in the pause menu and lets the host turn cheats on and off.

Pictures and/or movie
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Download: http://files.filefront.com/wizardrar/;1 ... einfo.html
[/quote]

thinkreddie wrote:Ah, what the heck... We need SOME competition... Here's my entry: http://forums.halomods.com/viewtopic.php?t=77532

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Andrew_b wrote:Well i finally finished this. Expect Level 2 next month.
ReadMe Writer Andrew_b wrote:Made by: Andrew_b
Time: Took a week
Description: Chiron is now a single player level. you need to fight the covys 1 room at a time to get to captain keyes. The way there is a tough way (lol). Anyways, once you get to keyes he will tell you important things. But not in this level. This map is level 1. Keyes will talk to you in level 2. Why am i splitting up into levels? JK-47 says he needs more people to enter in MOTM competitions, and i would have no way to finish all of this this month. This map is both CE and PC. These AIs are pretty smart. The have firing positions and crap like that. Hope you enjoy the map!
-Andrew_b

Bugs: If you die, create a new game. I tried to make the maps teleportation continuous, but it utterly failed.

Some nav points wont show up (actually...idk cant remember). But if they dont...have fun walking in each teleporter.

When you teleport...they ai will have no animations for a bit...This is because of portaling i believe.

Keyes Doesnt Spawn. LOL!


Well thats everything. I hope you enjoy this. Oh yeah and for the CE folk. This runs as a multiplayer map, not a single player.
Also i put a script in there so that it can only be 1 player. If you play on the internet, and someone joins, the server should automatically kick them. How cool is that? It either kicks them or you. No one would help me test it...lol. Anyways i hope you enjoy it. Also I have 1 picture i would like to show you.

The 1 Picture (a higher resolution image is in download):
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Download Link:
Download By Clicking Here

By downloading this file, you agree to use it for halo, and only halo. You may not sell this file as that is against the EULA itself. If you have any questions read the EULA that came with halo. Thank you.

Now seriously read this: The file compression is 7z. I did this cause im leet. 7z opens with winrar. Dont have a BF about it not being rar.

Also: Any Intel Mac users, go ahead and try this. I want to see if it works on an intel mac. If you need a new compression just ask me.

Also:Also: Slayer Only!










Halo 2

DarkShallFall wrote:First off I would really like to thank some people.

I want to thank DeToX for helping me out on some things and letting me use his applications, your truly a great friend bro. The past few months you have opened my eyes to a lot of things and a lot of people. You are one of the best friends I've ever made here. Please don't change. Also thank you for the doing the auto patcher with me.

I want to thank DemonicSandwich for his hard work on the Rocket Hog and even though we couldn't get the Bulldog in the map you did and AMAZING job on it and im so sorry for the stupid Insolence issue >_<. Thanks you a lot man over the past year you have been my friend, mt modding partner and sometimes when it matters the most you've been my tutor. Thank you a lot.

I want to thank JacksonCougar. Threw the good and bad we always turned out to become friends again. We have learned tons of stuff from one another. Thanks you for fixing the Shield meter teething and thank you for the shad plugin it helped me make the map way cooler. Your a good guy, keep up the research. Also "Everybody knows that Cougar is sexy"

MrMurder is one of the most known people here. If you get to know him he truly is an amazing and fun person. Thank you MrMurder for all the chats on Xbox Live and all the motivation. Thanks a lot for being a good friend. Also one day ignus will kill you all!!!!!!

I want to thank Neodos. You are very hard to get along with but you stick with what you do best. You are an amazing researcher and you have done a lot for the community. Try to be nicer to people :) and I look forward to correcting your English on aim :P.

Xzodia I am so glad that you took your time to finish most fo the plugins. It was a huge help and you a good guy.

--------------------------------------------------------

The map is a complete Terminal revamp. Theres an interesting backstory that you can read about when you patch your map. All the weapons have been modified in big and small ways. There is a full on map skin and tons of weapon effects.


Main Menu Pictures:
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Download:
BioDrop Auto Patcher(Don't forget to sign)

Mod Overview:
[ YES ] __Effects
[ NO ] __AI Added
[ YES ] __BSP Skinning
[ YES ] __Weapon Skinning
[ YES ] __Projectile Modification
[ YES ] __Damage Modification
[ YES ] __Weapon Balance
[ YES ] __Weapon Modification
[ YES ] __Vehicle Modification
[ YES ] __Physic Modification
[ YES ] __Sky Modification
[ YES ] __System linkable
[ YES ] __Gametypes
[ YES ] __Team Spawns
[ NO ] __Scripting
[ YES ] __Jmad Modification
[ NO ] __Water/Weather added
[ YES ] __HUD Modification
[ YES ] __Lighting Modification
[ YES ] __Shader Modification

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Map Pictures:
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Vehicle/Weapon Pictures and Descriptions:

Rocket Hog:
A new bread of Warthog created by the U.N.S.C. This vehicle was created to be and anti-tank and anti-air weapon. It was later discontinued because the drivers tended to kill them selfs due to lack of armor on the vehicle. Do not shot near yourself.
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Spade:
Over years of development and modification the ghost has managed to change its look and name. The weapons are more powerful but it is still easy for your enemy to take you out so dont over use this vehicle.
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Stealth:
The U.N.S.C Developed a new stank for night recon missions. The nickname Stealth was spawned from the users and the name stuck.
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Battle Rifle:
Not much has changed on this beast of a weapon. A night vision scope was added for when the flashlight was to noticeable.
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Bio Rifle:
The Bio rifle shoots fast and can overheat quickly if you aren't paying much attention.
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Crystal Rifle:
In recent discoveries melting down needler crystal was proven to be more deadly and saved reloading time ;).
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Be very careful about overheating these weapons, the over heat effect could stall you and you don't want to be left empty handed.
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Serpant:
Killing never looked so sexy, this weapon shoots bursts of 2 and is very powerful but be very cautious about the shallow clip.
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Flamite:
This flame spitting weapon isn't very accurate, get close enough to an enemy and you can torch the life out of them.
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Recon Rifle:
Although still in development these weapons have proven to be very useful and very deadly if used proper. I is fully automatic and even when wielding one you can take out most enemys if you think smart.
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Shotgun:
As powerful as always this weapon had gotten a new paint coat. If you get close enough your enemy is in for a suprise.
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Sniper Rifle:
Not much has changed, but a night vision scope was added because many complained about how useful the scope on older models where.
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Cobra:
Sniping was never so soundless. Hiding from enemys is simple when wielding this powerful weapon. Don't be caught with it or your enemy might get a little jealous and want to kill you even more.
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Brutalizer:
Brute weapons where left behind in the great battles, The covenant and U.N.S.C have managed to tweak them to there liking. Be careful when shooting, shoot to close to your self and you could take some massive damage.
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Rocket Launcher:
Killing some one has never been so easy. This weapon will look on to any enemy target and send a heat seeking rocket there way.
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HUD:
Head up display adjustments have been done, it may be hard to get use to but it is proven to help al ot more and has a better look and feel then previous installments.
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CaptainPoopface wrote:Titan Deathmatch

Annihilate everything in your path in a blind rage!

Download: patch Gemini

When your Fruity Pebbles are contaminated with nuclear fallout, you grow up to be super strong and angry.

Weapons:

- Hold R to toss a warthog. ARRRRGH ANGER!!!

It's a real hog, not a model-swapped projectile. If you kill someone with it, it counts as a splatter. SPLAT! GURGLE!

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- Grenade 1: a rocket! Has a bit of gravity arc to it now.

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- Grenade 2: Strychnine! Renders a player unable to jump, move or turn for about 8 seconds. Rush in and melee from behind, or squash your rival with a hog when he is stunned.

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Other stuff:
- Being a radioactive strong supervillain, you can bash cars and crates out of your way with the greatest of ease. And you can scoot the buses and trucks.
- When you land, a cloud of dust rises from the impact of your massive weight, accompanied by an appropriately loud noise! Fragile objects nearby are obliterated too, if you are host. SMASHHHH!

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- Break open the green canisters for ammo
- Health is higher; recharge rate is slower; jump is higher
- Bipeds have a glowing green helmet because they are too hard to see without it, and because they're NUCLEAR!
- Let's not forget the totally sweet green HUD. NICE!

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And it's SLC! This mod is a blast to play. Almost every object can be destroyed. And should be.

VIDEO coming soon

Credits:
BSP conversion and placements by smacktalker (unable to contact; multiple tries; long time; if this is in violation of the rules, I will take it down)
Entity 1.39 and 1.6 UE
Yelo
Special thanks to:
Smacktalker, neodos, GearsofWarOwns, Trevor
Last edited by JK-47 on Wed Jun 11, 2008 7:58 pm, edited 1 time in total.
Supermodder911




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Post by Supermodder911 »

DarkShallFall, BioDrop.
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C Wizzle
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neodos
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Post by neodos »

Captain Poop Face, Titan Deathmatch
Innovative gameplay pwnz all, i love throwing warthogs to everyone, size of the map is perfect.

Dark's mod is great but i don't really like terminal, to me it's the only kind of mod we see in outstanding, great technical execution good effects and ambience but that's it, i am looking for new gameplays,

good job too all ;)
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Post by -DeToX- »

PC: thinkreddie

XBOX: DarkShallFall, BioDrop.

I mean its not even CaptainPoopFace's map layout, its smacktalker's.
Last edited by -DeToX- on Fri Jun 13, 2008 8:01 am, edited 1 time in total.
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CaptainPoopface




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Post by CaptainPoopface »

I vote for my own Titan Deathmatch. Darkshallfall obviously put a great deal more workmanship and artistry into his mod, reworking the map from top to bottom. The modding styles and intentions make our two mods not really comparable.

Not to take anything from Dark, but I only played BioDrop once, whereas I've played Titan many times and plan to play it many more. That's the acid test of mod quality for me, the difference between what goes on my mainmenu and what doesn't. Not how much effort and artistry the modder invested in it, but how much I want to keep playing it. We're kicking around a game that's almost 4 years old. It's the changes to gameplay that keep the game alive, at least for me.

Nevertheless, I fully expect to get thrashed in the voting, and that is justifiable. Good job Dark, and let's see more entries in MOTM this month.

Thank you JK-47 for coordinating this thing.
Retired. Thank you neodos, DemonicSandwich, DarkShallFall, Dragonfire, foxfanatic2317, GOWO and everyone in the hall of fame.
If you want to know how I did something, take apart my mods.
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DrXThirst




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Post by DrXThirst »

Supermodder911 wrote:DarkShallFall, BioDrop.
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Post by xXxCocoFangxXx »

BioDrop, by DarkShallFall.
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xzodia




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Post by xzodia »

Captain Poop Face, Titan Deathmatch
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Halo 2 Plugins | Lock-on To Just About Anything | My Sites | Snow Hog
Old Plugins you have, upgrade you must...
Always Maintain a High Quality-To-Crap Ratio.
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Eaton




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Post by Eaton »

DarkShallFall's BioDrop. Great job! :)
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Post by xlRainlx »

Biodrop all the way. The HUD won me over. :wink:
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The Crow has taken flight
Veegie wrote:Crap, forgot to pass it through my xlRainlx-standard check.
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Post by NotZachary82 »

CaptainPoopface's Titan Deathmatch. I dislike the BioDrop HUD layout, and most of the Covenant weapons are very unappealing in my opinion.
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JK-47




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Post by JK-47 »

CaptainPoopface: Titan Deathmatch.
Conure: Grounded.
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Post by M715ForLife »

Dark5halFall's BioDrop. Stunning visual effects!!
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DemonicSandwich




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Post by DemonicSandwich »

Dark5halFall's BioDrop
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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Post by Tural »

DarkShallFall, BioDrop.
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Post by ScottyGEE »

Doesn't say when voting closes.
Not voting till I can have a chance to play them
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This collaboration is not endorsed by Halomods
Technically its only me animating though ;)
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Post by Senor_Grunt »

DarkShallFall's BioDrop.
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Kudos charts:
shadowkhas has: 15. DarkShallFall has: 70. ScottyGEE has: 60. Tural has: 25.
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JK-47




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Post by JK-47 »

ScottyGEE wrote:Doesn't say when voting closes.

Oh yeah. Thank you.
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Post by bcnipod »

Halo PC: Conure.
Twitter: Dirk Gently | Major lulz
Mr. Brightside: Worst mod I've seen since 'Nam.
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Post by foxfanatic23I7 »

BioDrop, DarkShallFall. Halo 2 xbox. Great Job.
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