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Posted: Wed May 28, 2008 9:51 pm
by JK-47
DarkShallFall wrote:Anyone gunna post anymore Halo 2 mods?
If I have the time to polish mine up, I'm planning on submitting it.

Posted: Thu May 29, 2008 4:16 am
by CaptainPoopface
Titan Deathmatch

Annihilate everything in your path in a blind rage!

Download: patch Gemini

When your Fruity Pebbles are contaminated with nuclear fallout, you grow up to be super strong and angry.

Weapons:

- Hold R to toss a warthog. ARRRRGH ANGER!!!

It's a real hog, not a model-swapped projectile. If you kill someone with it, it counts as a splatter. SPLAT! GURGLE!

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- Grenade 1: a rocket! Has a bit of gravity arc to it now.

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- Grenade 2: Strychnine! Renders a player unable to jump, move or turn for about 8 seconds. Rush in and melee from behind, or squash your rival with a hog when he is stunned.

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Other stuff:
- Being a radioactive strong supervillain, you can bash cars and crates out of your way with the greatest of ease. And you can scoot the buses and trucks.
- When you land, a cloud of dust rises from the impact of your massive weight, accompanied by an appropriately loud noise! Fragile objects nearby are obliterated too, if you are host. SMASHHHH!

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- Break open the green canisters for ammo
- Health is higher; recharge rate is slower; jump is higher
- Bipeds have a glowing green helmet because they are too hard to see without it, and because they're NUCLEAR!
- Let's not forget the totally sweet green HUD. NICE!

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And it's SLC! This mod is a blast to play. Almost every object can be destroyed. And should be.

VIDEO coming soon

Credits:
BSP conversion and placements by smacktalker (unable to contact; multiple tries; long time; if this is in violation of the rules, I will take it down)
Entity 1.39 and 1.6 UE
Yelo
Special thanks to:
Smacktalker, neodos, GearsofWarOwns, Trevor

Posted: Thu May 29, 2008 4:33 am
by ScottyGEE
OH MAN THAT CONCEPT IS AWESOME. You've always amazed me with your gaming concepts

Posted: Thu May 29, 2008 7:38 am
by Dust'nmud
do i just link my mod to where i posted?
it wont let me put up pictures or anything..... :?

Posted: Thu May 29, 2008 7:51 am
by JK-47
Just copy and paste the post you made where you posted the mod, and support a download link as well.

Posted: Thu May 29, 2008 7:55 am
by bcnipod
JK am I correct in saying that this is open for two more days? if so Then i might protect and submit a beta of mine.

Posted: Thu May 29, 2008 8:12 am
by Dust'nmud
ok i submit my D-day:chiefs beach

if your red, your storming the beach from a destroyed ship

If your blue, your defending from the attackers.

grenades fall from sky to make random explosions

heres the link:
http://forums.halomods.com/viewtopic.php?t=77643

(no caps!)

Re: Mod of the Month

Posted: Thu May 29, 2008 9:01 am
by Philly
JK-47 wrote:- Please limit your mod to one map only. I will not accept major mods that modify the whole game. Just one map. For the PC users who decide to do a skin/mod, you may post your map and bitmaps.map. I’m not looking to see huge game overhauls here
If I submit my Fireteam Delta Beta, which is only one map, is that okay?

[Mod]Ship_Invasion

Posted: Thu May 29, 2008 4:30 pm
by Andrew_b
Well i finally finished this. Expect Level 2 next month.
ReadMe Writer Andrew_b wrote:Made by: Andrew_b
Time: Took a week
Description: Chiron is now a single player level. you need to fight the covys 1 room at a time to get to captain keyes. The way there is a tough way (lol). Anyways, once you get to keyes he will tell you important things. But not in this level. This map is level 1. Keyes will talk to you in level 2. Why am i splitting up into levels? JK-47 says he needs more people to enter in MOTM competitions, and i would have no way to finish all of this this month. This map is both CE and PC. These AIs are pretty smart. The have firing positions and crap like that. Hope you enjoy the map!
-Andrew_b

Bugs: If you die, create a new game. I tried to make the maps teleportation continuous, but it utterly failed.

Some nav points wont show up (actually...idk cant remember). But if they dont...have fun walking in each teleporter.

When you teleport...they ai will have no animations for a bit...This is because of portaling i believe.

Keyes Doesnt Spawn. LOL!


Well thats everything. I hope you enjoy this. Oh yeah and for the CE folk. This runs as a multiplayer map, not a single player.
Also i put a script in there so that it can only be 1 player. If you play on the internet, and someone joins, the server should automatically kick them. How cool is that? It either kicks them or you. No one would help me test it...lol. Anyways i hope you enjoy it. Also I have 1 picture i would like to show you.

The 1 Picture (a higher resolution image is in download):
Image

Download Link:
Download By Clicking Here

By downloading this file, you agree to use it for halo, and only halo. You may not sell this file as that is against the EULA itself. If you have any questions read the EULA that came with halo. Thank you.

Now seriously read this: The file compression is 7z. I did this cause im leet. 7z opens with winrar. Dont have a BF about it not being rar.

Also: Any Intel Mac users, go ahead and try this. I want to see if it works on an intel mac. If you need a new compression just ask me.

Also:Also: Slayer Only!

Posted: Thu May 29, 2008 8:08 pm
by DarkShallFall
I have a question. When voting are we aloud to vote for both pc and xbox if we can play both?

Posted: Thu May 29, 2008 9:16 pm
by JK-47
Philly wrote:
JK-47 wrote:- Please limit your mod to one map only. I will not accept major mods that modify the whole game. Just one map. For the PC users who decide to do a skin/mod, you may post your map and bitmaps.map. I’m not looking to see huge game overhauls here
If I submit my Fireteam Delta Beta, which is only one map, is that okay?
Yes.
DarkShallFall wrote:I have a question. When voting are we aloud to vote for both pc and xbox if we can play both?
Yup.

Posted: Fri May 30, 2008 3:28 am
by DarkShallFall
I was thinking maybe you should make the theme next month something like army or just army lol.

Posted: Fri May 30, 2008 10:14 am
by bcnipod
Ok, I am going to post an alpha of my mod, when I get home, hope you guys like the new feature I added to the vehicles...

Posted: Fri May 30, 2008 11:05 am
by Andrew_b
bcnipod wrote:Ok, I am going to post an alpha of my mod, when I get home, hope you guys like the new feature I added to the vehicles...
respawning destructible vehicles in multiplayer?!?!? :P

Posted: Fri May 30, 2008 11:11 am
by bcnipod
Andrew_b wrote:
bcnipod wrote:Ok, I am going to post an alpha of my mod, when I get home, hope you guys like the new feature I added to the vehicles...
respawning destructible vehicles in multiplayer?!?!? :P
yes. heh.

Posted: Sat May 31, 2008 6:50 am
by kibito87
JK, are we going to add xbox halo1 to the next MOTM? If so, we may need to discuss the rules on what can and can't be done. Unless they will follow the same basic guidelines as CE/PC?

Posted: Sat May 31, 2008 7:18 am
by bcnipod
ok change of plan I will not have my map in this month, next month I hope.

Posted: Thu Jun 05, 2008 12:48 pm
by DarkShallFall
Are we going to wait one more day for submissions? When do we vote?

Posted: Thu Jun 05, 2008 10:07 pm
by JK-47
2 more days for submissions.

Posted: Thu Jun 05, 2008 10:41 pm
by neodos
Cool!