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The year in halomods - 2008 - Year 5
Posted: Tue Dec 23, 2008 9:51 pm
by gmp_gmp
So here we are yet again, another year has passed on our lovely ship here at Halomods. For those of you who are newer around here, this has become my yearly tradition. This year brought us many different things, mainly the SQL table horror that we face every day.
As we enter the 5th year of our voyage with all of us sitting here aboard this ship around the log mod tree waiting for our glorious mods, I ask you all; Where do you see halomods in a year?
-G
Posted: Tue Dec 23, 2008 10:09 pm
by noscottno
I find a lot of things if I look at the thread under this one.
Posted: Tue Dec 23, 2008 10:33 pm
by WaeV
In a year?
We'll take on about 4 more Halo PC modding noobs.
75% of the current noobs will become pretty good, 25% either not improving or leaving
66% of the pretty good guys will become awesome and 33% will remove themselves from the modding aspect of halomods, either by foruming only or just not showing up anymore.
A new version of eschaton will be released, and it will be better than sliced bread.
People will find new ways to use new tools to do obscure changes, albeit ones that are nice if subtle.
I will actually release a mod.

Posted: Tue Dec 23, 2008 10:44 pm
by HPDarkness
A year... Lots of speculation for Halo: ODST / Halo 4.
Maybe some more advanced halo 3 modding? Who knows.
Posted: Tue Dec 23, 2008 10:47 pm
by WaeV
When did Halo 3 modding change from forge maps to actual modding? I thought there was some restriction or something we couldn't get over.
Posted: Tue Dec 23, 2008 11:05 pm
by mxrider108
WaeV wrote:When did Halo 3 modding change from forge maps to actual modding? I thought there was some restriction or something we couldn't get over.
There is usermap (Forge) modding, which is limited to content already in the map files (only restriction is the CON signatures, which have been cracked), and there is .map modding, which only those with DevKits and modified
xex's can do (the restriction here is the RSA map signatures, which hasn't been cracked and never will be).
Posted: Wed Dec 24, 2008 6:52 am
by kibito87
mxrider108 wrote:WaeV wrote:When did Halo 3 modding change from forge maps to actual modding? I thought there was some restriction or something we couldn't get over.
There is usermap (Forge) modding, which is limited to content already in the map files (only restriction is the CON signatures, which have been cracked), and there is .map modding, which only those with DevKits and modified
xex's can do (the restriction here is the RSA map signatures, which hasn't been cracked and never will be).
Posted: Wed Dec 24, 2008 6:53 am
by shadowkhas
WaeV wrote:33% will remove themselves from the modding aspect of halomods, either by foruming only
I like these people.
Posted: Wed Dec 24, 2008 9:21 am
by SHOUTrvb
Was I ever in the modding aspect?.. Nah. I made some pretty cool eFriends around here. <3
Posted: Wed Dec 24, 2008 9:40 am
by Trulife8342
I will finally make a collab with shout/nsn/cox/tural.
Posted: Wed Dec 24, 2008 9:41 am
by Tural
That render would have been good.
Also, pro collab right here.

I did most of the content in this piece, Trulife just mooched off my hard work.
Posted: Wed Dec 24, 2008 9:50 am
by GametagAeonFlux
Nothing will ever be better than the collab Ketchup and I made using omega pro defaults.
Posted: Wed Dec 24, 2008 10:21 am
by Trulife8342
Tural wrote:That render would have been good.
Also, pro collab right here.

I did most of the content in this piece, Trulife just mooched off my hard work.
I have to say making the render blend in was a lot of work =P and yes that render would have been epic, I still have the .max files.
Posted: Wed Dec 24, 2008 11:16 am
by [IA]Paul
Doing your . . . son?[/obscure reference]
I see the Mac section of PC mods getting a bit more attention and a slow, inconsistent increase in the ability to mod Halo 3.
Posted: Wed Dec 24, 2008 11:35 am
by noscottno
High colab quality in the making right thar.
Posted: Wed Dec 24, 2008 11:37 am
by Tural
I like where this is going.
Posted: Wed Dec 24, 2008 2:35 pm
by JK-47
Posted: Wed Dec 24, 2008 3:00 pm
by Ketchup_Bomb
GametagAeonFlux wrote:Nothing will ever be better than the collab Ketchup and I made using omega pro defaults.
Do you still have a copy of that? Or did its epic-ness exceed hard drive capacity?
I think Halomods is going somewhere in '09. Hop on the Obama bandwagon.
Change!
P.S. Happy registration birthday gmp...?
Posted: Wed Dec 24, 2008 3:09 pm
by M715ForLife
[IA]Paul wrote:Doing your . . . son?[/obscure reference]
I see the Mac section of PC mods getting a bit more attention and a slow, inconsistent increase in the ability to mod Halo 3.
So...Mr. Griffen. Where do you hope to be doing in the next few months?
Dont say doing your wife, dont say doing your wife.
Posted: Wed Dec 24, 2008 4:01 pm
by GametagAeonFlux
Racky Sutaruuuuuuuuuuuuuuuuuuuuuuuuuuuuuu and Konata-chaaaaaaan~
Ketchup_Bomb wrote:Do you still have a copy of that? Or did its epic-ness exceed hard drive capacity?
I still have my half, didn't ever save the whole...you could probably find it if you searched a bit.
While searching for that, I found this image I made earlier this year, I feel it's appropriate to repost.
For those who don't remember the context, it was something about Turk celebrating Christmas at some obscure time of the year.