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Posted: Tue Jul 29, 2008 8:50 am
by jordanimal
Corvette19 wrote:Silentk you WILL have my babies!!!!

Extremely awesome, in words I can't describe. I nickname this "Why Wasn't This In Halo 1"


Keep up the great work!
Seriously though, I don't understand why it took 3 games to get to the ability of having something like Forge in Halo. User Content > Publisher Content. Always.

Posted: Tue Jul 29, 2008 9:18 am
by shadowkhas
Coooooool...
Keep it up! :D

Posted: Tue Jul 29, 2008 10:35 am
by Corvette19
jordanimal wrote:User Content > Publisher Content. Always.

Posted: Tue Jul 29, 2008 10:54 am
by JRCougar17
I would love to see this spawning things. Why 3 menus? Why not 1 menu with sections?

Posted: Wed Jul 30, 2008 8:29 am
by Cryticfarm
How bout 1 menu with tabs.

Posted: Wed Jul 30, 2008 12:53 pm
by jordanimal
Cryticfarm wrote:How bout 1 menu with tabs.
Bungie has that system.. Eh. Sort of. They have multiple scroll up and down menus and you change between Weapons, Vehicles, etc. I guess it isn't tabs, but arrows that take you between the menus.

And was that a sarcastic quoting Corvette ?

Posted: Wed Jul 30, 2008 5:13 pm
by Corvette19
jordanimal wrote:And was that a sarcastic quoting Corvette ?
No, He will have my babies.

Re: In-Game Modding

Posted: Sun Jan 25, 2009 8:48 am
by silentk
I know it's been a long time, but I would really like to continue this project. I put it down pretty much after this thread died plus haven't had much help. Busy with personal life too..

anyone read this code in C++ / Direct3D?

Re: In-Game Modding

Posted: Tue Jan 27, 2009 7:38 pm
by CptnNsan0
woah I just saw this. please keep going. this is awesome and i just got hce

Re: In-Game Modding

Posted: Wed Apr 01, 2009 10:45 am
by silentk
Abyll and I have decided to release a very early beta of this project. Codename: haloforge. We have only been working on this project for just over a week and the amount of code written is ridiculous. Abyll blows me out of the water with his guru C++ skills. I am glad he tagged along. We have made this project open sourced under the GNU General Public License, which will be included with every release. If you would like to join in on this project let me know, because I still need help! I am definitely looking for people who know how BSP Tree works as well as the rest of the map file structure.

This build does not have much functionality as I was hoping for, but it's enough to see what direction we are going. The main reason for such an early release was to bring new ideas to the table from users and help us fix bugs. Please tells us your ideas and what bugs you have come across on this build and future builds so we can improve!

Currently, this only works for Halo PC 1.08. It does NOT work with Custom Edition or Trial, yet. We will also not support cracks or outdated versions.

The actual application is a .DLL file, unlike a normal .EXE file to those unfamiliar. Instead of "opening" the application, you inject it into Halo directly, in turn makes it begin working. You will need an injector for this. I suggest Winject, which I will try to attach here. If your anti-virus says it is a threat, it is lying. Winject uses some API's that are considered threating just because they are used by some viruses, but not with it's purpose. Most, if not all injectors are caught up as a false virus. If Winject does not work for you, there are plenty of basic injectors around the net that might work.

To inject, open Halo, open Winject, select the halo.exe process, select the DLL from our project and click Inject. Done. Now start a LAN or internet server and check it out!

This is meant to be a server application as of right now, so if you join someone else's game, it will produce some weird effects. Spoiler: in the future, we plan to implement a client-server interface, so a team of up to 16 people will be able to mod a map at once! This is thinking WAY far into the future....we can only hope. ;)

I think I covered about everything. The readme is with the download that has the controls. I'm going to make a short video showing how it works.

P.S. If you get a Direct3D error when injecting, such as missing the file d3dx_40.dll, this means you need to update you DirectX runtime. You can find and download that here: http://www.microsoft.com/downloads/deta ... laylang=en.

Any other errors, report them in this thread. Thanks. :-*

Video of this build: http://www.youtube.com/watch?v=E-lbTxRet3Y&fmt=18
Project main thread: http://www.halomaps.com/forum/index.php ... 869.0.html

Re: In-Game Modding

Posted: Thu Apr 02, 2009 7:31 pm
by JK-47
Awesome.