In-Game Modding

Have an idea for a project, but need to assemble a team? Here is the place to do it.
User avatar
jordanimal




Recreator

Posts: 678
Joined: Wed Nov 16, 2005 1:41 pm
Location: Houston, Texas
Contact:

Post by jordanimal »

This is getting closer and closer to Forge. It would be cool to modify the spawn rates and everything. And move gametype stuff. This. Will be amazing.
Image
silentk





Posts: 28
Joined: Fri Aug 18, 2006 9:21 am

Post by silentk »

Image
Image
User avatar
Cryticfarm





Posts: 3611
Joined: Sat Dec 09, 2006 7:23 pm
Location: canada
Contact:

Post by Cryticfarm »

Combine this with conures HME.
User avatar
willtheoct




Articulatist 50

Posts: 98
Joined: Tue Aug 28, 2007 12:20 pm
Location: Earth(Sol 3)
Contact:

Post by willtheoct »

this looks amazing.

object creation would be fun. make a hog and a bunch of cyborgs... squishy.
Legend of Halo
Legend of Halo forums(little to no content)
Image

10012% of signature statistics are inaccurate. if you're one of the 746% with a real statistic, put this in your sig.
silentk





Posts: 28
Joined: Fri Aug 18, 2006 9:21 am

Post by silentk »

Working on menu, which I will make movable =]

Image
User avatar
DeadHamster




Snitch! Advisor Articulatist 500

Posts: 2289
Joined: Thu Feb 15, 2007 9:38 pm

Post by DeadHamster »

This is filled with awesome.
User avatar
jordanimal




Recreator

Posts: 678
Joined: Wed Nov 16, 2005 1:41 pm
Location: Houston, Texas
Contact:

Post by jordanimal »

What is MPFlag ?
Image
User avatar
Altimit01




Connoisseur Snitch! Literarian 500

Posts: 947
Joined: Sun Jun 04, 2006 12:10 pm

Post by Altimit01 »

CTF flags, KotH circle markers, Oddballs, Teleporter entrance and exits. Things like that.
Image
Download Eschaton: Halomods | Filefront | Mediafire
silentk





Posts: 28
Joined: Fri Aug 18, 2006 9:21 am

Post by silentk »

Here's a video of the movable menu I just wrote. Sorry, but Idk why all my xfire videos lag.

http://www.xfire.com/video/14be3/
User avatar
willtheoct




Articulatist 50

Posts: 98
Joined: Tue Aug 28, 2007 12:20 pm
Location: Earth(Sol 3)
Contact:

Post by willtheoct »

dont see the point of a movable menu... i figured you could use the console or something to switch to the menus and moving mode, or hold a certain key to bring them up, or press a hotkey to select items on a menu.

focus on the basics first.

i speak for all when i say: WANT.
Legend of Halo
Legend of Halo forums(little to no content)
Image

10012% of signature statistics are inaccurate. if you're one of the 746% with a real statistic, put this in your sig.
silentk





Posts: 28
Joined: Fri Aug 18, 2006 9:21 am

Post by silentk »

The menu is movable so a user can put it where he wants. I'm thinking about having 3 different menus, so probably make the current smaller and dup it. menu 1 will have editor options, for now it will only have Scenario editor and Object editor. menu 2 will have the scenario types(player spawns, mpflags, etc) or the object type. menu 3 will display info on the current object. how does this sound? I'll make it tonight and show video tomorrow so u can see it in action
Cobain





Posts: 688
Joined: Fri Jan 11, 2008 9:09 pm
Location: To what?
Contact:

Post by Cobain »

movable isn't a good idea....

what you need is an interface similar to that in Crysis...but instead of weapon and ability option, you have your modding options.
Image
please visit mycity...noob modeler package
[IA]Paul wrote:We're gonna have a slumber party and we're gonna put ribbons in our hair and kiss all the boys.
silentk





Posts: 28
Joined: Fri Aug 18, 2006 9:21 am

Post by silentk »

Movable is a good idea and I've never played crysis.
User avatar
JK-47




Bloodhound Pyre Socialist Grunge

Posts: 10883
Joined: Wed Dec 01, 2004 2:54 pm
Location: Utah

Post by JK-47 »

What he means is just have a certain button you push to make the menu pop up, rather than have it up the whole time and making it movable... Like esc for the menu in Halo.
Very cool though.
Image
silentk





Posts: 28
Joined: Fri Aug 18, 2006 9:21 am

Post by silentk »

The menu's will be collapsable and closable and have hotkeys to pull them up again. =p
User avatar
jordanimal




Recreator

Posts: 678
Joined: Wed Nov 16, 2005 1:41 pm
Location: Houston, Texas
Contact:

Post by jordanimal »

Good. I love the way the Garry's Mod menu system works.
Image
User avatar
xbox7887




Socialist Coagulator Decryptor Advisor
Eureka Commentator Wave Scorched Earth

Posts: 2160
Joined: Mon Dec 27, 2004 6:19 pm
Location: New Lenox, Illinois
Contact:

Post by xbox7887 »

Impressive ^_^
User avatar
DEEhunter





Posts: 897
Joined: Sun Jun 19, 2005 4:04 pm
Location: 127.0.0.1
Contact:

Post by DEEhunter »

Id be glad to provide models for things like player spawns and MP flags.
Image

Deviantart | My City | Wmclan | Gamertag | [url=irc://irc.halomods.com/melon]#melon[/url]
User avatar
JRCougar17
Readers Club





Posts: 111
Joined: Thu Dec 13, 2007 4:49 pm

Post by JRCougar17 »

Very nice.

Will this also have yaw, pitch, and roll capabilities?

You could also make it so when you go into "Forge" mode the weapon disapears so its just the mouse, with full moving around abilities :P .
Tural will delete this.
User avatar
Corvette19




Snitch!

Posts: 1191
Joined: Wed Jun 21, 2006 6:05 am
Location: South Carolina

Post by Corvette19 »

Silentk you WILL have my babies!!!!

Extremely awesome, in words I can't describe. I nickname this "Sparkedit 4.0"


Keep up the great work!
Xfire = corvette19
WaeV wrote:Mess around with stuff, make exceptions, get messy! Do something we've never seen before.
Post Reply