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Posted: Mon Sep 01, 2008 6:13 pm
by formlesstree4
Cryticfarm wrote:Very very very blocky, however, ITS SUPPOSEID TO BE DAT WAY. <3 Zelda.
lulz, no smoothing groups have been applied yet, hence the blockyness.

In the final renders of dodongo, smoothing groups will be applied.

Posted: Wed Sep 10, 2008 1:05 pm
by willtheoct
new screenshots!
bottom of the page: http://forum.halomaps.org/index.cfm?pag ... icID=20690

in addition to those, a special thanks to nintendo9713 who modeled Kakariko from scratch and uploaded it to our contributions forum.

Posted: Wed Sep 10, 2008 2:56 pm
by formlesstree4
in addition to those, a special thanks to nintendo9713 who modeled dodongo from scratch and uploaded it to our contributions forum.
*cough* kakariko *cough*

Posted: Wed Sep 10, 2008 5:09 pm
by willtheoct
whoops, significant typo.

we're still open for recruitment and always will be until we complete the vehicle and weapon on scenery tags!

Posted: Thu Sep 11, 2008 11:38 am
by Tomblaser
I ain't gonna join...I know nothing about Zelda, sorry m8!

Posted: Thu Sep 11, 2008 12:12 pm
by willtheoct
useless posts: stating the obvious since 1999.