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MP Models

Posted: Fri Mar 27, 2009 12:32 pm
by mobby
Just got back into modding halo 2 and had a question

If i wanted it so that my multiplayer Master chief file is a jackel from Old Mombasa, what dependencies from what tags do i have to change so that my xbox does not crash when I take any damage?

I am using ADI

Re: MP Models

Posted: Fri Mar 27, 2009 1:51 pm
by NotZachary82
Use Entity / Insolence, not ADI, transfer the jackal biped from a SP map that has it to your MP map, swap the Master Chief's [hlmt] dependency in the [bipd] tag with that of the jackal's.

Re: MP Models

Posted: Fri Mar 27, 2009 2:25 pm
by mobby
NotZachary82 wrote:Use Entity / Insolence, not ADI, transfer the jackal biped from a SP map that has it to your MP map, swap the Master Chief's [hlmt] dependency in the [bipd] tag with that of the jackal's.
did that but when i die, it crashes and makes a loud buzzing sound

Re: MP Models

Posted: Fri Mar 27, 2009 3:01 pm
by NotZachary82
Oh yeah.

Go to the [hlmt] of the jackal and null all [udlg] dependencies.

Re: MP Models

Posted: Fri Mar 27, 2009 3:23 pm
by mobby
NotZachary82 wrote:Oh yeah.

Go to the [hlmt] of the jackal and null all [udlg] dependencies.
solved that problem but when my cropse hits the ground it freezes lol

Re: MP Models

Posted: Mon Apr 06, 2009 12:29 am
by kibito87
What did you use to transfer? I'd suggest Insolence in this case. That or h2core for the transfer/building and h2guerilla for tag editing.