AI problems

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Domnio





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AI problems

Post by Domnio »

when I add AI to the map, the character only stands in one place, he looks at you and turns and stuff and even uses his weapon, but never runs after you and isn't really intelligent at all lol
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grimdoomer




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Re: AI problems

Post by grimdoomer »

You need to add Zones for him to move around in.
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AI Zones in MP | Ambiance | Gravemind Beta v1.1
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Domnio





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Re: AI problems

Post by Domnio »

grimdoomer wrote:You need to add Zones for him to move around in.
how does one do that
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Eaton




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Re: AI problems

Post by Eaton »

Domnio wrote:
grimdoomer wrote:You need to add Zones for him to move around in.
how does one do that
Look in his signature.
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Domnio





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Re: AI problems

Post by Domnio »

Eaton wrote:
Domnio wrote:
grimdoomer wrote:You need to add Zones for him to move around in.
how does one do that
Look in his signature.
link doesn't exist
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Eaton




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Re: AI problems

Post by Eaton »

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Domnio





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Re: AI problems

Post by Domnio »

Thnx for the link, do you know where the respawn tut is for AI? I think it has to do with scripting or something. I tried searching for all the tuts I could find but I didn't have much luck
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Eaton




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Re: AI problems

Post by Eaton »

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Domnio





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Re: AI problems

Post by Domnio »

yay! thank you :D
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Re: AI problems

Post by Domnio »

I'm having a problem with the script editor in H2 Guerilla, it keeps wanting to send an error report.

any ideas as to why this might be happening?
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Eaton




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Re: AI problems

Post by Eaton »

Domnio wrote:I'm having a problem with the script editor in H2 Guerilla, it keeps wanting to send an error report.

any ideas as to why this might be happening?
Same thing happens to me. Probably some .NET Framework update that broke it. You can just use ScriptTools instead.
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Domnio





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Re: AI problems

Post by Domnio »

Eaton wrote:
Domnio wrote:I'm having a problem with the script editor in H2 Guerilla, it keeps wanting to send an error report.

any ideas as to why this might be happening?
Same thing happens to me. Probably some .NET Framework update that broke it. You can just use ScriptTools instead.
script tools doesn't open maps that don't have scripts...

in this case it wont open coagulation because it says it has no scripts...
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Eaton




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Re: AI problems

Post by Eaton »

Soldier of Lite wrote:Q: It keeps telling me my map (coagulation) has no scripts. What do I do?
A: You need to transfer over a script chunk. At this point, the program does not feature its own chunk adder, so you need to use entity's. It's easiest to transfer it from a map like colossus which has 3 chunks. Once you do that, I recommend that you use the full map compiler to adjust the script pointers before compiling your script.
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