Enabling AI on the 360?
-
- Posts: 5
- Joined: Sat Feb 14, 2009 7:32 am
Enabling AI on the 360?
Alright, I've got a patch for Turf (Called Flood City, it's an AI mod), but whenever I SPPF it to Turf and inject it into the Xbox, the AI don't show up. All of the effects and such are present, but the AI aren't.
I was wondering if it is possible to fix this problem without opening up my 360. I'm not a fan of voiding my warranty.
I was wondering if it is possible to fix this problem without opening up my 360. I'm not a fan of voiding my warranty.
Re: Enabling AI on the 360?
Do you have Yelo?
-
- Posts: 5
- Joined: Sat Feb 14, 2009 7:32 am
Re: Enabling AI on the 360?
I don't have Yelo yet, but I'll download it ASAP if I need it.
Re: Enabling AI on the 360?
In order to play AI mods, you have to have Yelo.
http://halomods.com/forums/viewtopic.ph ... lo#p465909
Oh wait, I just realized you wanted this on the 360.. as if it wasn't posted everywhere for me to see.
Wow.
Nevermind.
You need a modded xbox in order to run Yelo.
http://halomods.com/forums/viewtopic.ph ... lo#p465909
Oh wait, I just realized you wanted this on the 360.. as if it wasn't posted everywhere for me to see.
Wow.
Nevermind.
You need a modded xbox in order to run Yelo.
- NotZachary82
- Posts: 644
- Joined: Sun Oct 28, 2007 9:15 am
- Location: TX, USA
Re: Enabling AI on the 360?
Yelo does not work on a 360, so there is no way of playing an AI in MP mod on such a console.
-
- Posts: 5
- Joined: Sat Feb 14, 2009 7:32 am
Re: Enabling AI on the 360?
Does the same concept apply to modding campaign, so that if I mod the campaign the AI won't spawn?NotZachary82 wrote:Yelo does not work on a 360, so there is no way of playing an AI in MP mod on such a console.
- NotZachary82
- Posts: 644
- Joined: Sun Oct 28, 2007 9:15 am
- Location: TX, USA
Re: Enabling AI on the 360?
So yes, you can have AI mods in campaign without any problems as you don't need Yelo running for AI to load in SP.I wrote:AI in MP
-
- Posts: 5
- Joined: Sat Feb 14, 2009 7:32 am
Re: Enabling AI on the 360?
How do I mod the campaign on the 360? I tried modding a campaign level like normal, and using MapConverterPRO to make it read as Backwash. I loaded the map, and it played, but all it did was show me a screen full of water. No character, cinematic, or HUD.NotZachary82 wrote:So yes, you can have AI mods in campaign without any problems as you don't need Yelo running for AI to load in SP.I wrote:AI in MP
Re: Enabling AI on the 360?
You cannot do that on a 360 either. The content of the campaign maps are designed such that they must be executed as a campaign map, you cannot simply swap it out such as that and having the scripting execute properly. If you wish to mod the campaign itself, you'll, again need an original Xbox console which is modded.
-
- Posts: 5
- Joined: Sat Feb 14, 2009 7:32 am
Re: Enabling AI on the 360?
That sucks.Tural wrote:You cannot do that on a 360 either. The content of the campaign maps are designed such that they must be executed as a campaign map, you cannot simply swap it out such as that and having the scripting execute properly. If you wish to mod the campaign itself, you'll, again need an original Xbox console which is modded.
Looks like I'll have to buy an Xbox from Gamestop, seeing how both of my previous ones have died.
Re: Enabling AI on the 360?
Yeah, Yelo for Halo 2 was only design for usage with a "trainer" (I dont think we ever used any other formats in any public releases) loader dashboard on the Xbox. While we do have some tech for use on the 360 (which is also targeted for 360 based apps), none of it will do you any good unless you can run unsigned code
-
- Posts: 12
- Joined: Sun Jan 18, 2009 12:33 am
Re: Enabling AI on the 360?
What about patching the xbe instead of using a trainer?
I am not sure about the xbox 360 checking for a unique xbe signature for halo 2 but it could work if it doesn't check for the specific original signature and it only checks for a valid signature.
I am not sure about the xbox 360 checking for a unique xbe signature for halo 2 but it could work if it doesn't check for the specific original signature and it only checks for a valid signature.
Re: Enabling AI on the 360?
Could work, but I'm fairly certain that kornman and xbox said they did not wish to release the information from Yelo for that purpose, long ago.
- grimdoomer
- Posts: 1440
- Joined: Mon Oct 09, 2006 4:36 pm
Re: Enabling AI on the 360?
That would break the RSA signature and it would not run.OneZeroOne wrote:What about patching the xbe instead of using a trainer?
I am not sure about the xbox 360 checking for a unique xbe signature for halo 2 but it could work if it doesn't check for the specific original signature and it only checks for a valid signature.
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
Re: Enabling AI on the 360?
Tural wrote:You cannot do that on a 360 either. The content of the campaign maps are designed such that they must be executed as a campaign map, you cannot simply swap it out such as that and having the scripting execute properly. If you wish to mod the campaign itself, you'll, again need an original Xbox console which is modded.
Tural, if you were to have a dvd drive mod on your 360 you could backup your retail disk and mod the campaign couldent you?
- grimdoomer
- Posts: 1440
- Joined: Mon Oct 09, 2006 4:36 pm
Re: Enabling AI on the 360?
Yes, but things like that aren't disscussed here.ImpactPro wrote:Tural wrote:You cannot do that on a 360 either. The content of the campaign maps are designed such that they must be executed as a campaign map, you cannot simply swap it out such as that and having the scripting execute properly. If you wish to mod the campaign itself, you'll, again need an original Xbox console which is modded.
Tural, if you were to have a dvd drive mod on your 360 you could backup your retail disk and mod the campaign couldent you?
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
Re: Enabling AI on the 360?
No problem, I wasent trying to bring that into discussion.