Well I'm working on a way to convert vista bsp's to xbox, but I need to have the bounding box of the raw block I convert. For Permutations this is easy, the reflexive is already mapped. But for Detail Objects, the reflexive is incomplete, and the values do not make sense.
As you can see the other values for Min/Max are valid, but were UV Min/Max should be, I get invalid numbers. Can someone help me figure out were these values are?
[Sbsp] - Detail Object Bounding Box Help
- grimdoomer
- Posts: 1440
- Joined: Mon Oct 09, 2006 4:36 pm
[Sbsp] - Detail Object Bounding Box Help
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.