[Sbsp] - Detail Object Bounding Box Help

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grimdoomer




System Engineer

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Joined: Mon Oct 09, 2006 4:36 pm

[Sbsp] - Detail Object Bounding Box Help

Post by grimdoomer »

Well I'm working on a way to convert vista bsp's to xbox, but I need to have the bounding box of the raw block I convert. For Permutations this is easy, the reflexive is already mapped. But for Detail Objects, the reflexive is incomplete, and the values do not make sense.

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As you can see the other values for Min/Max are valid, but were UV Min/Max should be, I get invalid numbers. Can someone help me figure out were these values are?
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AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
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