Weapons Plugin

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MrSqueegy117





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Weapons Plugin

Post by MrSqueegy117 »

I've honestly been searching for days
its Not here
its Not on google
Its NO WHERE

does anyone happen to know where I can receive a copy of the updated weapons tag for Halo 2 Dothalo that allows you to make your weapon fully automatic?
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Post by DarkShallFall »

Use entity.
Here is Entity:
http://forums.halomods.com/viewtopic.php?t=53078

Latest Plugins:
http://forums.halomods.com/viewtopic.php?t=74657

Also, your sig breaks the rules.
On Avatars and Signatures:
Animated signatures and avatars are not allowed.

Signatures:
Signature images are limited to 500 pixels in width and 120 pixels in height.
If you use a signature image, regardless of dimensions, you may only have up to 3 lines of text above or below the image.
If you do not use a signature image, you may have up to 5 lines of text.
The maximum filesize for a signature image is 75KB.
The text rules are based upon a resolution of 1024x768. It is your responsibility to ensure the text in your signature fits within the rules at this resolution. If you do not, your signature may be removed without warning.
Large text may be used sparingly. If misused, text will be removed by the staff using good judgement.
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Post by MrSqueegy117 »

ABout the Sig
i'll get rid of that..
but I wasnt asking for Entity..
I was Asking for DOTHALO plugins
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Post by NotZachary82 »

MrSqueegy117 wrote:but I wasnt asking for Entity..
I was Asking for DOTHALO plugins
Darkshallfall was redirecting you to Entity because it can do much more than DotHalo, including what you want with the weapons.
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Post by MrSqueegy117 »

I know about entity and what it can do but I just need a simple plugin
because Im not trying to make a great mod
im just doing a mod for my own leisure
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Post by DarkShallFall »

Then use entity for your mod...
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Post by MrSqueegy117 »

I don't want to.
Im using a very low end computer and Dothalo works the best for me
Im USED to it
I like it
and Im just asking for the Weap plugin
if you cant help me then why do you keep replying?


Im not asking for a cure for cancer
Im asking for a simple plugin that I can't seem to find anywhere..
if you can't find it can you at least give me the code so I can make it?
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Post by DarkShallFall »

Your signature still breaks the rules... Ill post the plugin once you learn how to fallow a rule.
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Post by NotZachary82 »

Sigh.

I believe you can do this with H2X. The trigger ID needs to be set to '0'.
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Post by DarkShallFall »

NotZachary82 wrote:Sigh.

I believe you can do this with H2X. The trigger ID needs to be set to '0'.
Don't support is stupidity.
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Post by MrSqueegy117 »

Yeah uhh how exactly does it Break the rules?
:S
Okay well I changed it....
can I PLEASE have that plugin now?
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Post by Eaton »

Entity can run on low end PCs. It does all of the things DotHalo can do and it does them properly.

But if you really want it, here is the newest DotHalo plugins: http://www.megaupload.com/?d=YUXAOTKO
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Post by DarkShallFall »

Signature height was over 120x

Code: Select all

<plugin>
<tag>weap</tag>
<struct>
  <name>Main</name>
  <size>0</size>
  <value>
  <type>id16</type>
  <offset>0x0bb</offset>
  <name>Type</name>
  <option>
    <value>0</value>
    <name>Vehicle weapon / turret</name>
  </option>
  <option>
    <value>128</value>
    <name>Weapon</name>
  </option>
  <option>
    <value>384</value>
    <name>Multiplayer flag</name>
  </option>
  </value>
  <value>
  <type>bitmask32</type>
  <offset>0x12C</offset>
  <name>Flags</name>
  <bitmask>
    <bit>4</bit>
    <name>Assign melee to R?</name>
  </bitmask>
  <bitmask>
    <bit>6</bit>
    <name>R->Lunge melee when target aquired?</name>
  </bitmask>
  <bitmask>
    <bit>9</bit>
    <name>Equip to left arm only</name>
  </bitmask>
  <bitmask>
    <bit>10</bit>
    <name>Dual wieldable</name>
  </bitmask>
  <bitmask>
    <bit>13</bit>
    <name>Disable R when L is used</name>
  </bitmask>
  <bitmask>
    <bit>16</bit>
    <name>Disable binoculars</name>
  </bitmask>
  <bitmask>
    <bit>20</bit>
    <name>Disable grenades</name>
  </bitmask>
  <bitmask>
    <bit>23</bit>
    <name>Disable melee</name>
  </bitmask>
  <bitmask>
    <bit>27</bit>
    <name>Aim assist only when zoomed</name>
  </bitmask>
  <bitmask>
    <bit>28</bit>
    <name>Enable Extra weapon</name>
  </bitmask>
  <bitmask>
    <bit>29</bit>
    <name>Drop when fired</name>
  </bitmask>
  </value>
    <value>
   <type>id16</type>
   <offset>0x30C</offset>
   <name>Weapon/User Ability</name>
   <option>
    <value>29281</value>
    <name>Sentinal/Gravity Rifle/AR</name>
   </option>
   <option>
    <value>30055</value>
    <name>Banshee/Ghost/Wraith</name>
   </option>
   <option>
    <value>29799</value>
    <name>Gun Turret</name>
   </option>
   <option>
    <value>26467</value>
    <name>Rwarthog/Warthog</name>
   </option>
   <option>
    <value>24931</value>
    <name>Scorpion Cannon</name>
   </option>
   <option>
    <value>98</value>
    <name>Ball</name>
   </option>
   <option>
    <value>25190</value>
    <name>Energy Sword</name>
   </option>
   <option>
    <value>102</value>
    <name>Flag</name>
   </option>
   <option>
    <value>29798</value>
    <name>Flamethrower</name>
   </option>
   <option>
    <value>29286</value>
    <name>Hunter/Fuel Rod</name>
   </option>
   <option>
    <value>25966</value>
    <name>Needler</name>
   </option>
   <option>
    <value>28776</value>
    <name>Pistol</name>
   </option>
   <option>
    <value>28784</value>
    <name>Plasma Pistol</name>
   </option>
   <option>
    <value>29296</value>
    <name>Plasma Rifle</name>
   </option>
   <option>
    <value>25456</value>
    <name>Plasma Cannon</name>
   </option>
   <option>
    <value>27762</value>
    <name>Rocket Launcher</name>
   </option>
   <option>
    <value>26483</value>
    <name>Shotgun</name>
   </option>
   <option>
    <value>29299</value>
    <name>Sniper Rifle</name>
   </option>
  </value>
<value>
<type>float</type>
  <offset>0x4</offset>
  <name>Weapon Pickup Distance</name>
  </value>
<value>
<type>float</type>
  <offset>0x14</offset>
  <name>Acceleration Scale</name>
  </value>
 <value>
  <type>float</type>
  <offset>0x2d8</offset>
  <name>Number of projectiles</name>
  </value>
  <value>
  <type>short</type>
  <offset>0x1FE</offset>
  <name>Zoom levels</name>
  </value>
  <value>
  <type>float</type>
  <offset>0x200</offset>
  <name>Minimum zoom</name>
  </value>
  <value>
  <type>float</type>
  <offset>0x204</offset>
  <name>Maximum zoom</name>
  </value>
  <value>
  <type>float</type>
  <offset>0x20C</offset>
  <name>Aquire target distance</name>
  </value>
                <value>
                        <type>float</type> 
                        <offset>0x208</offset> 
                        <name>Autoaim Angle</name> 
                </value>
                <value>
                        <type>float</type> 
                        <offset>0x20C</offset> 
                        <name>Autoaim range</name> 
                </value>
                <value>
                        <type>float</type> 
                        <offset>0x210</offset> 
                        <name>Magnatism Angle</name> 
                </value>
                <value>
                        <type>float</type> 
                        <offset>0x214</offset> 
                        <name>Magnatism Range</name> 
                </value>
 <value>
<type>float</type>
  <offset>0x218</offset>
  <name>Deviation Angle</name>
  </value>
 <value>
<type>float</type>
  <offset>0x27c</offset>
  <name>Active Camo Pause</name>
  </value>
  <value>
  <type>reflexive</type>
  <offset>0x2C8</offset>
  <name>Firing Type</name>
  </value>
  <value>
  <type>reflexive</type>
  <offset>0x2C0</offset>
  <name>Clip</name>
  </value>
  <value>
  <type>reflexive</type>
  <offset>0x2D0</offset>
  <name>Projectile</name>
  </value>
</struct>
<struct>
  <name>Firing Type</name>
  <size>64</size>
  <value>
  <type>id16</type>
  <offset>0x006</offset>
  <name>Type</name>
  <option>
    <value>0</value>
    <name>Fully Automatic</name>
  </option>
  <option>
    <value>2</value>
    <name>Unknown 1 (Charged Shot?)</name>
  </option>
  <option>
    <value>1</value>
    <name>Semi Automatic</name>
  </option>
  <option>
    <value>4</value>
    <name>Unknown 2</name>
  </option>
  <option>
    <value>5</value>
    <name>Unknown 3 (lock on?)</name>
  </option>
  </value>
     <value>
         <type>id16</type>
         <offset>0x004</offset>
         <name>Button Used</name>
         <option>
            <value>0</value>
            <name>R</name>
         </option>
         <option>
            <value>1</value>
            <name>L</name>
         </option>
         <option>
            <value>2</value>
            <name>B(SP)</name>
         </option>
      </value>
      <value>
         <type>id16</type>
         <offset>0x008</offset>
         <name>Projectile Used(Chunk)</name>
         <option>
            <value>-1</value>
            <name>Nulled</name>
         </option>
         <option>
            <value>0</value>
            <name>First</name>
         </option>
         <option>
            <value>1</value>
            <name>Second</name>
         </option>
      </value>
      <value>
         <type>id16</type>
         <offset>0x00A</offset>
         <name>Projectile Used 2(Chunk)</name>
         <option>
            <value>-1</value>
            <name>Nulled</name>
         </option>
         <option>
            <value>0</value>
            <name>First</name>
         </option>
         <option>
            <value>1</value>
            <name>Second</name>
         </option>
      </value>
      <value>
         <type>float</type>
         <offset>0x010</offset>
         <name>Trigger Initiation Time?</name>
      </value>
      <value>
         <type>float</type>
         <offset>0x014</offset>
         <name>Charge Time?</name>
      </value>
</struct>
<struct>
  <name>Clip</name>
  <size>104</size>
  <value>
  <type>short</type>
  <offset>0x002</offset>
  <name>Deplete ammo</name>
  </value>
  <value>
  <type>short</type>
  <offset>0x004</offset>
  <name>Recharge ammo</name>
  </value>
  <value>
  <type>short</type>
  <offset>0x006</offset>
  <name>Starting ammo</name>
  </value>
  <value>
  <type>short</type>
  <offset>0x008</offset>
  <name>Maximum ammo</name>
  </value>
  <value>
  <type>short</type>
  <offset>0x00A</offset>
  <name>Clip size</name>
  </value>
  <value>
  <type>short</type>
  <offset>0x00C</offset>
  <name>Maximum holding ammo</name>
  </value>
  <value>
  <type>short</type>
  <offset>0x014</offset>
  <name>Shots reloaded</name>
  </value>
</struct>
	<struct>
		<name>Projectile</name>
		<size>236</size>
		<value>
			<type>bitmask32</type>
			<offset>0x0</offset>
			<name>Flags</name> 
 <bitmask>
    <bit>26</bit>
    <name>Drop Trigger Lock</name>
    <info>Weapon will continue firing when dropped</info>
   </bitmask>
   <bitmask>
    <bit>28</bit>
    <name>Trigger Lock</name>
    <info>Trigger is pressed once to start firing, and pressed again to stop</info>
   </bitmask>
   <bitmask>
    <bit>29</bit>
    <name>Single Fire</name>
    <info>Trigger needs to be pressed again for each shot</info>
   </bitmask>  
  <bitmask>
    <bit>0</bit>
    <name>Homing</name>
  </bitmask>
  <bitmask>
    <bit>19</bit>
    <name>Lock on?</name>
  </bitmask>
		</value>
  <value>
   <type>short</type>
   <offset>0x26</offset>
   <name>Tracers</name>
   <info>Projectiles fired between each tracer</info>
  </value>
  <value>
   <type>float</type>
   <offset>0x48</offset>
   <name>Charge Time</name>
   <info>Time required to achieve full charge</info>
  </value>
  <value>
   <type>float</type>
   <offset>0x48</offset>
   <name>Overload time</name>
   <info>If charge is held this long, weapon will overload</info>
  </value>
  <value>
   <type>reference</type>
   <offset>0x94</offset>
   <name>Projectile</name>
   <info>Projectile fired by this weapon</info>
	</value>
<value>
  <type>float</type>
  <offset>0x4</offset>
  <name>Minimum rate of fire</name>
  </value>
  <value>
  <type>float</type>
  <offset>0x8</offset>
  <name>Maximum rate of fire</name>
  </value>

		<value>
			<type>short</type>
			<offset>0x1c</offset>
			<name>Shots per burst</name>
		</value>
		<value>
			<type>short</type>
			<offset>0x1e</offset>
			<name>Muzzle climb</name>
		</value>
		<value>
			<type>float</type>
			<offset>0x74</offset>
			<name>Minimum spread (accuracy)</name>
		</value>
		<value>
			<type>float</type>
			<offset>0x78</offset>
			<name>Maximum spread (accuracy)</name>
		</value>
		<value>
			<type>float</type>
			<offset>0xa4</offset>
			<name>Heat per round</name>
		</value>
		<value>
			<type>float</type>
			<offset>0xa8</offset>
			<name>Age per round</name>
		</value>
  <value>
  <type>short</type>
  <offset>0x06a</offset>
  <name>Bullets per shot</name>
  </value>
  <value>
  <type>float</type>
  <offset>0x07c</offset>
  <name>X Spawn Coord</name>
  </value>
  <value>
  <type>float</type>
  <offset>0x080</offset>
  <name>Y Spawn Coord</name>
  </value>
  <value>
  <type>float</type>
  <offset>0x084</offset>
  <name>Z Spawn Coord</name>
  </value>
</struct>
</plugin>
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Post by MrSqueegy117 »

Thanks for all your troubles guys :)
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Post by MrSqueegy117 »

WEll they didnt work :(
but I guess I'll just use Entity
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Post by Eaton »

MrSqueegy117 wrote:WEll they didnt work :(
but I guess I'll just use Entity
The pack I posted works. :?

Are you overwriting your old ones in the Halo 2 folder with these new ones?
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Post by MrSqueegy117 »

Yeah... then I open Dothalo and I go to say like... the magnum
and I change it from Semi to Auto
and then it doesnt change after I save it just goes back to Semi
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Post by mr_penguin »

MrSqueegy117 wrote:Yeah... then I open Dothalo and I go to say like... the magnum
and I change it from Semi to Auto
and then it doesnt change after I save it just goes back to Semi
Thats why entity is better, use the meta editor in entity, it works 10x better as long as you use normal plugins for it.
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Post by kibito87 »

Guys, quit trying to get him to use it. If he wants to, then he will. His question wasn't "What should I use?". Just help him with what he asked, if you can't, then leave the thread alone.

Now, Dark got him the information he needed.

Squeegy, Dothalo seems to have a problem saving a weapon's meta when changing it from Semi to Auto. You can use h2x or ADI to accomplish this. It's not the plugin's fault. And to complete this task will require you to use another editor. To my knowledge, any other modding program has no problem switching Semi to Auto. So tool around with another halo2 modding program and you will get the desired effect.
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Re: Weapons Plugin

Post by MrSqueegy117 »

yeah , I gave up on Dothalo

I thought I had a version saved with all the plugins but I couldn't find it

so I just use H2x or Adi now

but Thanks Anyways
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