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model sizing?

Posted: Tue Dec 18, 2007 5:24 pm
by fuzzman
alright im aware tha entity has a model sizing plugin for the mode tags but anytime i tell it to, say multiply the models size by 2x, in the game it just looks really messed up and disstorted. anyone have any suggestions?

Posted: Sun Dec 30, 2007 9:03 am
by plushiefire
Sorry man, find another program, theres bound to be one in ultilities.

Posted: Sun Dec 30, 2007 9:05 am
by Prey
plushiefire wrote:theres bound to be one in ultilities.
There isn't.

Posted: Sun Dec 30, 2007 10:50 am
by plushiefire
Prey wrote:
plushiefire wrote:theres bound to be one in ultilities.
There isn't.
Try using the plugin with a different app- Insolence or ADI

Posted: Sun Dec 30, 2007 11:59 am
by pmzukan
It gets messed up because the bones (think of it as a skeleton for animations) don't resize and it would take an eternity to recalculate all of those values manually.
I think turk actually worked an app that would fix it but never released/finished it?

Posted: Sun Dec 30, 2007 2:45 pm
by DemonicSandwich
Here's a good model resizer.
It was posted in the wrong section at the time of release.

Exactly how is the model messed up?
The texture looks really screwed up, or the animations make the model parts move at weird angles?

Posted: Mon Dec 31, 2007 2:49 pm
by fuzzman
the model itself is all like messed up, like it looks flat from a certain angle

Posted: Mon Dec 31, 2007 3:03 pm
by JacksonCougAr
lawl... I tried resizing a model recently and its turned into a pancake. I was using the soccerball if your wondering...

Posted: Wed Jan 02, 2008 1:00 pm
by fuzzman
lol yup same with mine

Posted: Wed Jan 02, 2008 1:06 pm
by neodos
ADI has a model sizer library which works really nice.

I ploaded that ADI, Download here:

http://www.megaupload.com/?d=RCVFLW6P

Where's located the model sizer, follow the numbers:

Image

Posted: Wed Jan 02, 2008 1:20 pm
by xzodia
or u could just use the ent plugin :?

Posted: Wed Jan 02, 2008 1:35 pm
by preston566
But didn't he say he'd already used it? So yeah, I'd probably go with ADI.

Posted: Wed Jan 02, 2008 1:55 pm
by neodos
xzodia wrote:or u could just use the ent plugin :?
First post he just said that entity mess up his models.
But didn't he say he'd already used it? So yeah, I'd probably go with ADI.
I don't see the word ADI on any of his posts(fuzzman)

Posted: Wed Jan 02, 2008 2:50 pm
by hollow121314
Prey wrote:
plushiefire wrote:theres bound to be one in ultilities.
There isn't.
I had one a few years ago

Posted: Wed Jan 02, 2008 3:10 pm
by Prey
pmzukan wrote:It gets messed up because the bones (think of it as a skeleton for animations) don't resize and it would take an eternity to recalculate all of those values manually.
I think turk actually worked an app that would fix it but never released/finished it?
The only helpful reply in this topic.

Also there has been no released utility that will do what you want OP.
hollow121314 wrote:I had one a few years ago
Yes of course you did. Too bad you.. what? Lost it? Deleted it? Reformatted?

>_>

Posted: Wed Jan 02, 2008 4:33 pm
by xzodia
the problem is he's altering the uv values it will work fine if he doesnt change them

Posted: Wed Jan 02, 2008 5:01 pm
by JacksonCougAr
Actually when I did the soccerball I never touched the UV coords...

But yea; I was using one of the entity's built-in model resizers...

Ironically I even made a javascript model resizing script... Never finished it because the stupid formatting when to hell for the forms but the math was sound...

Posted: Wed Jan 02, 2008 7:15 pm
by xzodia
JacksonCougAr wrote:Actually when I did the soccerball I never touched the UV coords...
thats my point, you should leave them alone

Posted: Wed Jan 02, 2008 7:40 pm
by JacksonCougAr
Which I did and it turned into a pancake...

Fuzzman; are you trying to resize the soccerball by chance? Try editing the values by hand.