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Respawn message?

Posted: Sun Oct 28, 2007 10:33 am
by ogrish
Is there a way that i can make this message, (PREPARE TO DEFEND YOURSELF), or something like like in text for 2 or 3 sec's when you spawn, or respawn.

Im making my first AI mod, and ive got some wild ideas, but first i need the little things.

Also i need some jmad help, (make masterchief kick, when you press B).

Im also inviting anyone who would like to help on this mod.

Map Warlock

4 Pistols on map, 4 bats, 2crowbars, 6 trashcan lids for (usable shields), a non-halo flame thrower, and a shotgun w/ one shot between loading, and little ammo on map. Also you start with no weapons just punch and kick. AI are Zombies, only using melea attacks only.

Im thinkin about custom bipd for AI sense they wont need many annimations. :wink:

Posted: Sun Oct 28, 2007 1:11 pm
by grimdoomer
well you cant get text to appear because some where in the XBE it disables the print command in scripts only because they use this command to help debug problems then disable it later.

Posted: Sun Oct 28, 2007 1:23 pm
by DarkShallFall
Theres no kick animation.

You can edit the Welcome message to say what ever you want. Use Blu or Entity 1.4 for unicode editing.

All the models your saying sound simple.

Ai isnt the hardest thing to do and a good zombie is a skinned crew man or a flood.

You can give the ai a weapon the activates melee when fired. Its in standard plugin for entity and in teh normal plugin for DotHalo.

Also do a little research before posting nexting, custom animatons arent a reality.When Turk makes most stuff he edits markers not jmads.

Posted: Sun Oct 28, 2007 1:45 pm
by ogrish
thx dark, as for zombies i hve already extracted and reskinned some from another game, i thought i could reposision the markers for there arms out in front, ive already injected most of the parts i need, i think.

i didnt think the kick was possible, i was just hoping.

Posted: Sun Oct 28, 2007 2:49 pm
by CaptainPoopface
Since you're going to have to use Yelo for the AI anyway, you might as well enable the debug output option. Then you might be able to write a script that prints a message every time you die (I'm no expert there).

As I recall, Turk's jmad tutorial mentions the possibility of attaching the MC's foot to the steering wheel simply by swapping the markers. I don't know if first-person jmads work the same, but don't give up on your kick animation yet. You might be able to attach the foot marker to a gun, and then melee would result in...something odd happening, possibly a kick. I'm sure it would take a lot of trial and error to make it look better than bizarre. You wouldn't want the Chief walking around on a single leg with his other leg glued to the gun, like some kind of deadly yoga pose. I recommend experimenting with the elite's jmads, because he holds his weapons less formally than the Chief (one hand instead of two).

From my experience, the jmad system is very finicky, and minor tweaks can sometimes yield incomprehensible behavior from the game and/or the animation. Save backups often.

Posted: Sun Oct 28, 2007 3:16 pm
by SpecOp44
Darkshallfall wrote: You can edit the Welcome message to say what ever you want. Use Blu or Entity 1.4 for unicode editing.
People always forget Alius Bos...

Posted: Sun Oct 28, 2007 3:51 pm
by DrXThirst
I remember it, I just thought it was old and outdated.

Posted: Sun Oct 28, 2007 3:53 pm
by SpecOp44
DrXThirst wrote:I remember it, I just thought it was old and outdated.
Well it's still good. The only thing is you must edit the text you want to change before you start to mod the map.

Posted: Sun Oct 28, 2007 7:59 pm
by OwnZ joO
SpecOp44 wrote:
DrXThirst wrote:I remember it, I just thought it was old and outdated.
Well it's still good. The only thing is you must edit the text you want to change before you start to mod the map.
Which might be inconvenient if you've already started to mod it, so why not just use Blu and not worry about it.

Posted: Mon Oct 29, 2007 10:16 am
by ogrish
thx for the help i got the text part, it was easy in blu.

I have made some progress on the kick but now mc dont run right.
Ive worked on this for 3 days straight with no sleep. Ooh no im out of code red. :( (@#$%^*) my backup is coorupted.

Back to the drawing board, but i remember most of what i did. i think!