dead body with collision
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mr_penguin
- Posts: 541
- Joined: Thu Feb 08, 2007 5:39 pm
- Location: NJ
dead body with collision
does anyone know how to give a dead body full collision.
Your mom became oversized. Please make your mom smaller before reposting.
Infern0 wrote:You just shave the excess bush and burn the leftovers.
You could find some sort of bloc that resembles the same basic shape as a dead body, then use Xzodia's new tool to scale it to the size of the body, then change the model to a dead bipd.
It would be weird, and wouldn't have all the same properties of a dead body, but heh, it's probably the only thing you can do.
It would be weird, and wouldn't have all the same properties of a dead body, but heh, it's probably the only thing you can do.
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mr_penguin
- Posts: 541
- Joined: Thu Feb 08, 2007 5:39 pm
- Location: NJ
- CaptainPoopface
- Posts: 408
- Joined: Mon Jul 23, 2007 7:56 am
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attachments only bring thier coll, not phmo. The marine and grunt phmo has proper dead body collision,
its going to be my next ragdoll mod, so i know its possable. So my guess is that there are bitmasks somewhere that tell it what can and cant effect it. Im also basing this on selective "pull" phmo's that ive been trying to figure out.
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
