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				Cement Blocks
				Posted: Sun Aug 12, 2007 8:19 am
				by MiKeHuNT
				Ok how do you spawn objects on the map so that there always there, (Example) the Containment race track bridges. The cement blocks on headlong by the palm trees next to the water, i want to set them up like in a line to keep people on course in my race track so if they try to take a shortcut or something they just run into one of the cement blocks.
- Help Anyone
			 
			
					
				
				Posted: Sun Aug 12, 2007 8:24 am
				by Xiion
				the cement blocks are part of the bsp.
			 
			
					
				
				Posted: Sun Aug 12, 2007 8:26 am
				by ZeroKillerMods
				they are indeed. You could use some other scenery tho. You want a SCEN tag item and you need to give it collisions. You could also use a mach tag, its just finding something that wont move and looks like a barrier.
			 
			
					
				
				Posted: Sun Aug 12, 2007 8:34 am
				by MiKeHuNT
				yeah thats the ony thing finding something that wont move im having a hard time doing that like i was going to use this,  objects/gear/human/industrial_crate but i knew it would move so i decided not to. If anyone has any ideas of a barrier i could use just post here please.
			 
			
					
				
				Posted: Sun Aug 12, 2007 10:29 am
				by AFuzySquirrel
				um the dune gate on relic but its destructable.
			 
			
					
				
				Posted: Sun Aug 12, 2007 1:45 pm
				by heavy_metal_man68
				use those exploding barral things so if they try to take a shortcut it would blow them up 
nvm it would make an explosion all the way down the track
			 
			
					
				
				Posted: Sun Aug 12, 2007 1:59 pm
				by AFuzySquirrel
				heavy_metal_man68 wrote:use those exploding barral things so if they try to take a shortcut it would blow them up 
nvm it would make an explosion all the way down the track
hahaha... so heres the barrier if you tuch it you all die. how about the containment base gate?
 
			 
			
					
				
				Posted: Sun Aug 12, 2007 4:12 pm
				by Fleabag77
				The Relic dune gates would work fine. Just delete the Health/Shields reflexive.
			 
			
					
				
				Posted: Sun Aug 12, 2007 4:18 pm
				by MiKeHuNT
				ok the relic dune gate where is that at ? and what does it look like ?
			 
			
					
				
				Posted: Sun Aug 12, 2007 4:23 pm
				by Fleabag77
				It's in dune.map, obviously. Mach tag. It looks like a pink, rectangle plasma shield.
			 
			
					
				
				Posted: Sun Aug 12, 2007 4:26 pm
				by MiKeHuNT
				Fleabag good thinking the only thing though im sorry but im not quite sure how to inject them into the map or make them without health.
-Edit- 
When you click on it and go to dependencies in dothalo do you null the hlmt ?
			 
			
					
				
				Posted: Sun Aug 12, 2007 4:30 pm
				by Fleabag77
				You NEED to be using Entity for all this. There's a link to download 1.6 in the tutorial below.
Use 
this tutorial to add it to your map, then open the chunk cloner for the gate's hlmt, select the Health/Shields reflexive and and press Delete Reflex/Chunk.
 
			 
			
					
				
				Posted: Sun Aug 12, 2007 4:33 pm
				by MiKeHuNT
				Fleabag thanks man perfect tut for what im doing. you will be in the credits for sure maybe even bold ink.  

 
			 
			
					
				
				Posted: Sun Aug 12, 2007 4:34 pm
				by Fleabag77
				You're welcome! Good luck with your mod.