H2Core\H2G Help Topic and Map Repository *Updated 04-03-07*

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
BADSMILEY




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Post by BADSMILEY »

i believe research arm in 04 floodlab doesnt work :(
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Post by slugggggggggggg »

Do we have any completion date in mind for this thing yet?
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foxfanatic23I7




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Re: H2Core\H2G Help Topic and Map Repository

Post by foxfanatic23I7 »

Anthony wrote:-scenarios\solo\04b_floodlab\research_arm (Working)
It obviously does work.
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Anthony




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Post by Anthony »

OK, a newer version with a lot of bug fixes has been posted, goto the same HaloVicis topic to download the new version :D
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Post by fergie4000 »

i have semi-successfully converted earthcity_4 to a mp map. i have the spawns in almost the right place, but why does it freeze every now and again? especially when i look at water. i am at the extent of my knowledge.
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XTHIRST
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Post by XTHIRST »

If that is your IP in your location ... you better take it off.

Oh, and there are all kinds of things that could make it freeze..

1.)Try again with new h2core
2.)Start nulling stuff

Also, I have a question for Anthony. What is the global_chorus_Speaker_effects (Or something like that). It takes forever to rebuild, and if it isn't important, than it would definitely speed up the rebuilding process.
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Anthony




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Post by Anthony »

XTHIRST wrote:Also, I have a question for Anthony. What is the global_chorus_Speaker_effects (Or something like that). It takes forever to rebuild, and if it isn't important, than it would definitely speed up the rebuilding process.
Anthony wrote:Q: Why does it get stuck on "sound\dsp_effects\sound_effect_templates\global_speaker_chorus.effects"
A: It is not stuck on that tag, its just that the application doesn't update the GUI until starts writing the raw. So actually its processing things like String ID's Tag ID's Sounds and a few others.
read the faq :wink:

btw thats his local IP its the same for pretty much everyone so its not going to hurt him if he has it :P
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smokey





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Post by smokey »

Im sorry, but I have tried to open gemini.scenario in H2G three time, but each time it severly lags the computer and will not open (I left it on overnight). This is a relatively new computer too, and it runs REALLY fast. Any ideas?
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Post by McT0asT »

OT: There's no place like 127.0.0.1.
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Anthony




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Post by Anthony »

McT0asT wrote:OT: There's no place like 127.0.0.1.
rofl :P

and smokey I just tested gemini right now and it opened in a few seconds, make sure that you use the newest version that we release lastnight and if you are using that version to clear out your tags folder and decompile gemini again
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smokey





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Post by smokey »

ok ill try, thanks. Watch for my edit though. It may not work. Where did you go? I went to scenarios/multi/marathon/ or something like that.
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Anthony




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Post by Anthony »

smokey wrote:ok ill try, thanks. Watch for my edit though. It may not work. Where did you go? I went to scenarios/multi/marathon/ or something like that.
yea its
scenarios\multi\marathon\gemini\gemini.scenario
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smokey





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Post by smokey »

alright I got it to work and I just finished. Do I need to resign the map now? If so, which one, and what maps code do I use?
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Post by pokecancer »

Everyone check out the new version. We fixed deathzones, some other quirks, Ant redid h2g with a nice plugin system for people who want to code their own, and we included Soldier of Light's awesome scripting plugin.
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Post by smokey »

smokey wrote:alright I got it to work and I just finished. Do I need to resign the map now? If so, which one, and what maps code do I use?
pokecancer, do you happen to know the answer to this?
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Anthony




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Post by Anthony »

smokey wrote:alright I got it to work and I just finished. Do I need to resign the map now? If so, which one, and what maps code do I use?
you have to resign every map, and if you talking about resinging for the tdata your going to have to figure that out for you self I don't like DLC modding...
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smokey





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Post by smokey »

Gemini is my base, and I have to put it in TDATA, so I have to resign every map? Every map where?
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XTHIRST
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Post by XTHIRST »

so which one do we use (sorry for stretching the screen.)

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smokey





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Post by smokey »

I used the screen on the left...
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Post by Prey »

You can use either.
Halo 2 Prophet - Skin with ease with the simple 3D point and click interface.
Halo 3 Research Thread - Contribute to the research into Halo 3.
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