H2Core\H2G Help Topic and Map Repository *Updated 04-03-07*

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
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MilyardoX2




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Post by MilyardoX2 »

I got 1.25GB RAM and most every thing decompiling and rebuilding takes around 2-4 minutes. Does any one else think that we should try to come to a conclusion on how much RAM should be required or a minimum for this app.
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plushiefire





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Post by plushiefire »

mine takes 2 min max so far.
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Shadow LAG
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Post by Shadow LAG »

Its defiantly a compatibility issue. my maps -->ARE CLEAN!!!!!<-- I had to emphasize that because every time I say that it seems ignored. The apps are in different folders and the steps are being done correctly. but when I build the program zips through tags as it takes my friend atleast 12 minutes. It takes doorm4n and I 45 seconds. We both have the same problem and so does many many others. I'm not sure what to do. It seems as if the program isn't building right. I have no idea why it works for some and others not. I have a gig of RAM btw.
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Post by GM_Battleman021 »

Okay I did newmombasa in to bevercreek and tried to open the bsp in the entity 1.5 viewer and go this error... The rebuild and everything worked and i havent tried to put on xbox yet just wanted to view in viewer... but i got to go ill be back in like an hour..

Code: Select all

Unhanded exception has occurred in your application. If you click 
Continue, the application will ignore this error and attempt ton continue.
If you click Quit, the application will close immediately.

Non-negative number required.
Parameter name value.


Details:

See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentOutOfRangeException: Non-negative number required.
Parameter name: value
   at System.IO.FileStream.set_Position(Int64 value)
   at entity.MetaContainers.ShaderInfo.H2ShaderInfo(Int32 tagnumber, Int32 mapnumber)
   at entity.MetaContainers.ShaderInfo..ctor(Int32 tagnumber, Int32 mapnumber)
   at entity.BSP.BSPModel.BSPShaderContainer.H2BSPShaderContainer(Meta& meta, Int32 mapnumber)
   at entity.BSP.BSPModel.BSPShaderContainer..ctor(BSPModel bsp, Meta& meta, Int32 mapnumber)
   at entity.BSP.BSPModel..ctor(Meta& meta, Int32 mapnumber)
   at entity.MapForm.viewBSPToolStripMenuItem_Click(Object sender, EventArgs e)
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ToolStrip.WndProc(Message& m)
   at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
entity
    Assembly Version: 1.0.2590.32572
    Win32 Version: 1.0.2590.32572
    CodeBase: file:///C:/Documents%20and%20Settings/Austan/Desktop/Austan%20Main/Entity%20UE/entity.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
HaloMap
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Documents%20and%20Settings/Austan/Desktop/Austan%20Main/Entity%20UE/HaloMap.DLL
----------------------------------------
MetaEditor.cs
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Documents%20and%20Settings/Austan/Desktop/Austan%20Main/Entity%20UE/MetaEditor.cs.DLL
----------------------------------------
System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
BugReporter
    Assembly Version: 1.0.2368.29076
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Documents%20and%20Settings/Austan/Desktop/Austan%20Main/Entity%20UE/Libraries/BugReporter.dll
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 8.0.0.0
    Win32 Version: 8.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
Model Resizer
    Assembly Version: 1.0.2372.23755
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Documents%20and%20Settings/Austan/Desktop/Austan%20Main/Entity%20UE/Libraries/Model%20Resizer.dll
----------------------------------------
XML Plugin Reader
    Assembly Version: 1.0.2372.30415
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Documents%20and%20Settings/Austan/Desktop/Austan%20Main/Entity%20UE/Libraries/XML%20Plugin%20Reader.dll
----------------------------------------
Microsoft.DirectX
    Assembly Version: 1.0.2902.0
    Win32 Version: 5.04.00.2904
    CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll
----------------------------------------
Microsoft.DirectX.Direct3D
    Assembly Version: 1.0.2902.0
    Win32 Version: 9.05.132.0000
    CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
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DoorM4n
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Post by DoorM4n »

cool new map checker, however, all my maps are clean and it still doesnt work.
The maximum signature size is 500x120px at 75kb.
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CptnNsan0




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Post by CptnNsan0 »

works fine for me
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plushiefire





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Post by plushiefire »

-scenarios\solo\03a_oldmombasa\earthcity_3
and
scenarios\solo\04a_gasgiant\production_arm
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UR MAST3R




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Post by UR MAST3R »

ok i followed the tutorial and i went to open my map in entity (beavercreek) and try to open the BSP viewer which doesnt work so i closed my map and now i cant open it in any versions of entity. I get the a error that says: Internal- Map not found
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plushiefire





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Post by plushiefire »

UR MAST3R wrote:ok i followed the tutorial and i went to open my map in entity (beavercreek) and try to open the BSP viewer which doesnt work so i closed my map and now i cant open it in any versions of entity. I get the a error that says: Internal- Map not found
make sure you didn`t use ent 1.4 I think it eats maps.did for me atleast. Happened after using bsp viewer.
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halo0001





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Post by halo0001 »

anthony, this is wut i did to fix a freezing issue.

Q:My map seems to freeze if i look at a certain place, why is this?
A:for w/e reason it means one scenary (thats wut it was for me) did not transfer correctly, so u need to open ur sp map up and transfer the scenary or w/e didnt transfer and also transfer its appropiate coordinates, this should fix it.
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Anthony




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Post by Anthony »

halo0001 wrote:anthony, this is wut i did to fix a freezing issue.

Q:My map seems to freeze if i look at a certain place, why is this?
A:for w/e reason it means one scenary (thats wut it was for me) did not transfer correctly, so u need to open ur sp map up and transfer the scenary or w/e didnt transfer and also transfer its appropiate coordinates, this should fix it.
now where did u add the cords? in the scenery pallet? or was it a bloc object? because I can make the app auto transfer those as well as I can the other stuff
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halo0001





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Post by halo0001 »

scenary, i just clone chunked the coord
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Location: Making Modz :p

Post by GM_Battleman021 »

GM_Battleman021 wrote:Okay I did newmombasa in to bevercreek and tried to open the bsp in the entity 1.5 viewer and go this error... The rebuild and everything worked and i havent tried to put on xbox yet just wanted to view in viewer... but i got to go ill be back in like an hour..

Code: Select all

Unhanded exception has occurred in your application. If you click 
Continue, the application will ignore this error and attempt ton continue.
If you click Quit, the application will close immediately.

Non-negative number required.
Parameter name value.


Details:

See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentOutOfRangeException: Non-negative number required.
Parameter name: value
   at System.IO.FileStream.set_Position(Int64 value)
   at entity.MetaContainers.ShaderInfo.H2ShaderInfo(Int32 tagnumber, Int32 mapnumber)
   at entity.MetaContainers.ShaderInfo..ctor(Int32 tagnumber, Int32 mapnumber)
   at entity.BSP.BSPModel.BSPShaderContainer.H2BSPShaderContainer(Meta& meta, Int32 mapnumber)
   at entity.BSP.BSPModel.BSPShaderContainer..ctor(BSPModel bsp, Meta& meta, Int32 mapnumber)
   at entity.BSP.BSPModel..ctor(Meta& meta, Int32 mapnumber)
   at entity.MapForm.viewBSPToolStripMenuItem_Click(Object sender, EventArgs e)
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ToolStrip.WndProc(Message& m)
   at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
entity
    Assembly Version: 1.0.2590.32572
    Win32 Version: 1.0.2590.32572
    CodeBase: file:///C:/Documents%20and%20Settings/Austan/Desktop/Austan%20Main/Entity%20UE/entity.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
HaloMap
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Documents%20and%20Settings/Austan/Desktop/Austan%20Main/Entity%20UE/HaloMap.DLL
----------------------------------------
MetaEditor.cs
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Documents%20and%20Settings/Austan/Desktop/Austan%20Main/Entity%20UE/MetaEditor.cs.DLL
----------------------------------------
System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
BugReporter
    Assembly Version: 1.0.2368.29076
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Documents%20and%20Settings/Austan/Desktop/Austan%20Main/Entity%20UE/Libraries/BugReporter.dll
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 8.0.0.0
    Win32 Version: 8.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
Model Resizer
    Assembly Version: 1.0.2372.23755
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Documents%20and%20Settings/Austan/Desktop/Austan%20Main/Entity%20UE/Libraries/Model%20Resizer.dll
----------------------------------------
XML Plugin Reader
    Assembly Version: 1.0.2372.30415
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Documents%20and%20Settings/Austan/Desktop/Austan%20Main/Entity%20UE/Libraries/XML%20Plugin%20Reader.dll
----------------------------------------
Microsoft.DirectX
    Assembly Version: 1.0.2902.0
    Win32 Version: 5.04.00.2904
    CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll
----------------------------------------
Microsoft.DirectX.Direct3D
    Assembly Version: 1.0.2902.0
    Win32 Version: 9.05.132.0000
    CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
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StalkingGrunt911




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Post by StalkingGrunt911 »

I don't know if people know this but I felt like I should post it to clear things up. I saw some people saying stuff like there elite doesn't show FP models, well it's not actually the applications fault it's just how Bungie does there SP maps. If you notice any map that you play as Master Chief the weapons doesn't have animations or a FP model for the Arbiter/Elite and if you play a map with the Arbiter, the weapons don't have an animation or FP model for the weapons for MC as well. It's becuase you wouldn't be playing as them in SP, unless of course your modding. It's really easy to fix just go to the [weap] tag in your map. Then Right Click>Display>Show Idents. Find Model 0 or Model 1 and under them is Animations. Just set the Model 0 or Model 1 to the FP model of the weapon. For the Animation you need to set the first one under Model 0 to Master Chief's FP animation [which usually contains Master Chief in it] and for the Elite you set the Animation under Model 1 to the Elite's animation[which usually contains Dervish in it]. If it still doesn't work transfer the weapon from another map and it will be overwritten and then switch the above. That fixes it for me and hopefully will help others with the problem too. :wink:
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CrazyGruntModder





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Post by CrazyGruntModder »

I cant figure out why I go to black screen on most of the maps. Everything with the program worked fine, but only some maps worked. Fro example I got the Spacestation bsp_2 to work, but I stayed in black screen on Deltaaproach bsp_01 and New Mombassa earthcity_4. Also, Pyromans patch put me in black screen, but the uncompleted Intro worked. I have no idea why this is happening and I'm really confused. If anyone has any tips or advice, please share.
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halo0001





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Post by halo0001 »

this is wut i did, to fix the black screen, dl the map checker and make sure not one lil thing is modded in the sp shared, sp map, mainmenu, or shared, if theres like one tag swaped itll corrupt or it did for me so try that, u can dl map checker at the 1st page of this post
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Post by Spammy »

CrazyGruntModder wrote:Fro example I got the Spacestation bsp_2 to work, but I stayed in black screen on Deltaaproach bsp_01
For 05a_deltaapproach\bsp_01, build into dune and make sure to null out the lsnds in the bsp. Worked for me.
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Post by Phaile »

Do you null out solely the lsnds or do you also do the sndes because I do both and then it works.
Spammy




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Post by Spammy »

The sndes aren't sounds themselves, they are sound environments(how sounds reverberate throughout the area). They shouldn't cause problems.
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CrazyGruntModder





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Post by CrazyGruntModder »

Thanks for the tips. I'll try nulling out the lsnd's. Now just to make sure, I can find all the lsnd's that need to be nulled in the [sbsp] tag in the meta editor in Entity, right?
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