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Entity Versions and Insolence? SLC?

Posted: Sat Feb 17, 2007 12:19 am
by DoorM4n
I'm truly a great fan of entity. The program is great, the fact that people put time away on there schedule to make this application is awesome and the new updates are always fun to see whats new with them.

However, every entity I have used to do some serious modifications has left my map with broken idents or holes which I have to restart from. (duplicating shaders leaves the broken idents)

The entity I use everyday is V1.3.9 or something similar to that but I still have problems with few things.

Since I am in no position to complain at all about this truly awesome application, I would like to know which version of entity everyone uses the most and which has the least bugs. Hopefully you will have enough time out of your busy weekend to post the version you use and help me figure out which version is best.

Also, since Entity V1.3.9 is not very kind about duplicating shaders, would renaming and transfering over with insolence be best for this?

IF SO, would I be able to still use the "Fix System Link" tool in Entity and have it work properly?

I'm in no spot to test this at the moment and so I was hoping people who have tried this procedure can inform me on its results.

Thanks for reading!

Posted: Sat Feb 17, 2007 4:35 am
by MrMurder
OMG its the D-MAN
Bows quickly :wink:
im using entity 1.3.02 as so far its been the most stable i find though like my new post its kinda down to your plugins my latest map hasnt a single broken ident and its still randomly freezing on systemlink.
HELP ME lol

Posted: Sat Feb 17, 2007 6:20 am
by xzodia
IMO avoid duplicating at all costs and you should be fine

Posted: Sat Feb 17, 2007 7:38 am
by WastingBody
Entity doesn't duplicate shaders very well. I suggest using Insolence for them. The SLC fixer should work because it just loops through all of the tags that breaks SLC and adds them to the predicted resources in the scenario tag.

Posted: Sat Feb 17, 2007 8:43 am
by DoorM4n
Wow, thank you very much I did not realize this at all. I really appreciate the answers. Mr Murder, I think this will help you with alot of your troubles as well. I'll go ahead and message you when you get online.

Posted: Mon Feb 19, 2007 6:25 am
by MrMurder
Ok bro i took your advice and used insolence to add my meta and projectiles into my mod.
After that the map would not open in entity.
so i tried using Dot halo to re-name some projectiles instead of using entity to duplicate them then recursivly saving and injecting them into my mod
Works fine they generate in game but still my map freezes up in random places and still no broken idents.
someone has got to have a solution for this
Is there anyone out there who has a definative answer for this?

Posted: Wed Feb 21, 2007 8:20 pm
by sae69960
i dont no but i use Entity Beta 1.1.6 and entity_alpha_1 and have no problems 1.1.6 i use for cloneing alpha i use for the rest

Posted: Wed Feb 21, 2007 8:34 pm
by foxfanatic23I7
MrMurder wrote:im using entity 1.3.02
Me too O_o

Posted: Wed Feb 21, 2007 9:03 pm
by xXxCocoFangxXx
When is Halo Plugins gonna come back online?

Posted: Sat Feb 24, 2007 2:37 am
by Geo
Can somebody give me the stable version of entity, 1.3 or whatever one it is. It's urgent >_< Thanks. =)

Posted: Sat Feb 24, 2007 5:54 am
by DoorM4n
I like this one the best out of all of them. Only because you can inject almost any sized models(from what I know)
http://files.filefront.com/Entity_Model ... einfo.html