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BSP Water Tool help

Posted: Tue Oct 24, 2006 1:49 am
by RadisH
hi
im try add water to coagulation with BSP Water Tool following the tutorial, but not all is clear for me
-DeToX- wrote:Simple Instructions
Extract the sbsp Tag In Entity from your Map. Open the .sbsp file with This App. Then set the waterLevel You want. Just click the button. INJECT THE WATER SHAD first from zanzibar(Water_static). Then Inject the bsp Into (Gemini is the best) a Map with a bigger BSP that will hold the sbsp.
Extract the sbsp Tag In Entity from your Map
1) extract sbps: open in entity coag, sbps, check Recursive e parsec and save
Open the .sbsp file with This App.Then set the waterLevel You want. Just click the button
2) load coag.sbps, set 1 to water level and press the button
INJECT THE WATER SHAD first from zanzibar(Water_static)
3) not have understand, where must inject that?
scenarios\shaders\multi\zanzibar\water_static (from zanzi map)

Posted: Tue Oct 24, 2006 7:22 am
by a mammoth
That just means take entity or insolence and transfer that shader over to your map. Pretty simple.

Posted: Tue Oct 24, 2006 12:30 pm
by RadisH
yes, but not haved understand were i musted inject water_static.
ok must inject water_static in gemini before import on it coagulation sbps :D