I need help with an awsome idea.
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- Posts: 82
- Joined: Sun Jul 30, 2006 11:05 am
I need help with an awsome idea.
Please don't steal this idea from me.
This would take place on the coag.map
I was wondering if it was possible to link a spawn to a hog, so somebody would spawn next to the hog, but the hog must be in existance to spawn.
It would be a two team game, and whichever team destroyed the enemies warthog, would eliminate the other teams respawns. A warthog would be a moving spawnpoint for its team, and the gaushog, for the other team. And instead of a chainggun/gaus gun on the back would be a teleporter, blue team (gaus) would go to the rocks, red team (chaingun) would go to the cave.
Is it possible to attach spawns to a vehicle, and a teleporter as the turret.
Please don't steal this idea.
This would take place on the coag.map
I was wondering if it was possible to link a spawn to a hog, so somebody would spawn next to the hog, but the hog must be in existance to spawn.
It would be a two team game, and whichever team destroyed the enemies warthog, would eliminate the other teams respawns. A warthog would be a moving spawnpoint for its team, and the gaushog, for the other team. And instead of a chainggun/gaus gun on the back would be a teleporter, blue team (gaus) would go to the rocks, red team (chaingun) would go to the cave.
Is it possible to attach spawns to a vehicle, and a teleporter as the turret.
Please don't steal this idea.
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- Location: Canadia.
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- Posts: 82
- Joined: Sun Jul 30, 2006 11:05 am
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- Posts: 82
- Joined: Sun Jul 30, 2006 11:05 am
sounds cool but scripting would be needed no doubt about that

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You can put a teleporter on the back of a hog easily. At least the visible part. You go into the hog's hlmt/variation and find the dependency for the turret. Then you swap it from vehi/chaingun to scen/2way_teleporter.
As for attaching spawn points to a vehicle, if you ever figure that out I'd love to know. One of the ideas I've toyed with is a large flying vehicle made from a scarab with the legs broken off (which I haven't been able to pull off yet, by the way). If I ever did get it to work, it would be even better if it could be rigged so that players spawn on board the airship.
Another idea I'd thought of was to make a mach platform into a vehicle (though I've never actually tried it). It would add a whole 'nother element to CTF and assault, if part of the game was finding where the other team moved their base to.
As for attaching spawn points to a vehicle, if you ever figure that out I'd love to know. One of the ideas I've toyed with is a large flying vehicle made from a scarab with the legs broken off (which I haven't been able to pull off yet, by the way). If I ever did get it to work, it would be even better if it could be rigged so that players spawn on board the airship.
Another idea I'd thought of was to make a mach platform into a vehicle (though I've never actually tried it). It would add a whole 'nother element to CTF and assault, if part of the game was finding where the other team moved their base to.