Page 1 of 1
How can i play as a marine???
Posted: Sat Jun 17, 2006 11:28 am
by Crowbar Jack
can someone teach me how to make an elite be a marine?? like this one
for ex. where would i get him how would i make him work..that kinda stuff
this is the marine i would want to get

Posted: Sat Jun 17, 2006 12:08 pm
by turk645
Thats the ODST marine from the deltaaproach map, all you have to do is transfer the marine from there and change it's variation to the ODST
Posted: Sat Jun 17, 2006 12:09 pm
by Crowbar Jack
okay..ill try but could u be alittle more descriptive cuz this is the first time ive done thsi lioke um..what teh hell is a variation??
Posted: Sat Jun 17, 2006 12:15 pm
by turk645
the variation tell the object to have certain physical properties. In the bipd of the marine you would want to change default variation to odst_cky, i think that was the variation ill check and edit it if i am wrong.
Posted: Sat Jun 17, 2006 12:31 pm
by Crowbar Jack
ya..okay i transfered the marine bipd, then what i know i stay in insolence
but i have no clue what too do
Posted: Sat Jun 17, 2006 1:28 pm
by UntoldLegendxx
you just click on the bipd or hlmt of the marine and choose variations and change it from default or whatever it is when you transfered.
Posted: Sat Jun 17, 2006 2:11 pm
by Crowbar Jack
i did .. i changed the default_nrl to odst_cky and all i got was that srg johnson
Posted: Sat Jun 17, 2006 2:24 pm
by UntoldLegendxx
change it to other variables just experiment
Posted: Sat Jun 17, 2006 3:46 pm
by turk645
go the the variation tag in the hlmt of the marine and swap the text of the first chunk, johnson, with chunk 5, should be odst_cky, so that they swap places. that should fix it
Posted: Wed Jun 21, 2006 10:53 pm
by supertrek32
I've been trying to get the ODST too. (This post was on the first page, so making my own post would be a waste.)
I've imported the marine, I've changed the variation to odst_cky, and I've tried replacing both the hlmt of a character model and replacing the bipd, but I can't get it right.
Changing the Hlmt tag: My marine isn't an ODST, it's a... well, he's one messed up dude. It's pretty much like the thing decided, I'll take this head, with this body, with this helmet/hat, with these packs.
Changing the Bipd tag: I get a normal looking marine. You know, green, normal helmet. etc.
It's really frustrating. How do I correct this problem?
Posted: Thu Jun 22, 2006 12:00 am
by Doom
[quote]Note: The ODST does not have animations for Dual Wielding!
Step 1- Open Maps
First, open Insolence. Now, open the multiplayer map in which you would like to play as an ODST. Also open any campaign map in which you encounter ODSTs. For this tutorial I will use beavercreek.map and 05a_deltaaproach.map.
Step 2- Drag & Drop
To bring the ODST into the multiplayer map, you only need to click and drag only one thing over, and that is the HLMT tag.
Navigate to objects\characters\marine\marine, left click once to select it, and then left click again on the tag and drag and drop it into beavercreek.map's tag-list window.
Step 3- MoveBox
Each time you drag & drop a tag, a small status box will pop up to give you information about what the program is doing while you wait. The longest part is usually "Relinking", but in this case it will be moving the sounds (that don
Posted: Thu Jun 22, 2006 11:57 am
by supertrek32
Thank you SO much doom. I looked all over for that tutorial (I had seen it once a long time ago, but couldn't manage to find it again.)
Posted: Tue Jun 27, 2006 4:27 pm
by poiuy297
is there one for the arbiter i no wat to do from that but there is no yyyy on him