adding stuff to MC

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dazzajay




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adding stuff to MC

Post by dazzajay »

hi all, im making a mod for Act 6 of Totally Random (so this might be a slight spoiler)

and i was wondering if theres a way to add a fusion core (i dont care if it has collision or anything, just as ling as its visually there) to the characters back as a "Proton Pack"

and if your ghostbusters fans you will know where im coming from when you see this...
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if anyone knows a way to add the Fusion Core to MC's back as a backpack type thing, then please tell me.
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Post by xzodia »

well cant you just do the same thing you did to add a cone to mc's head and move the marker(i dont know how you did the cone head thing so im guessing)
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Post by dazzajay »

i didnt do the cone head thing..... turk645 did.
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Post by Doom »

This is the only way I can't think of adding it at the moment.

The Mc has a flashlight in the Bipeds attachmeants. Well I suppose you could just find what you want to spawn, replace the flashlight dependency in the bipeds attachmeant tag with the one you want. Then change the values in devmode to be

flashlight
ready
<null>


Then move the flashlight marker on the biped mode to where ever you would like the fusion coil to spawn.

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Post by dazzajay »

but if i connect it to the torch, wont it move when the character moves his head, because i want it as a backpack, so it would look verry stupid if it was moving like buggery.
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Post by turk645 »

you guys are close. what i did was add variation information to the chief and replaced the flashlight marker with the marker for the variation. but i can help you with it when i get home from school.
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Post by xzodia »

wouldnt that break SL though?
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Post by Snaku »

I was thinking about something like this. My thought was to add either a chaingun or a rocket pod to MC and have it aimed over his shoulder. Haven't tried it yet, though, cuz I'm still debating on whether it would be stupid or not.
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Post by turk645 »

xzodia wrote:wouldnt that break SL though?
i dont think so considering all i am editing is the mode and the hlmt, not to mention my conehead mod didnt break it.
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Post by Snaku »

A mod with everybody running around with fusion cores on their backs would be hilarious. Or at least it would be if they worked. One shot to the back from a battle rifle and you're toast. If you're in a group: Boomboomboomboom. Killtacular!
It'd be a fun mod but it would be a good one.
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Post by xzodia »

turk644 wrote:
xzodia wrote:wouldnt that break SL though?
i dont think so considering all i am editing is the mode and the hlmt, not to mention my conehead mod didnt break it.
you said you added varation info and normally adding anything breaks sl
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Post by dazzajay »

ive added lots apon lots of stuff to stuff, like, putting boxes in the back end of the ute, putting soda machines in the back of the ute, and various other things in the back of the ute... and none of that caused a break in SLC
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Post by turk645 »

you usually only break system link when injecting new stuff to the map, not for adding stuff to an already existing tag.
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Post by dazzajay »

turk644 wrote:you usually only break system link when injecting new stuff to the map, not for adding stuff to an already existing tag.
but what about the X-17, it has an injected longsword, that came from Mainmenu.map, and its still SLC with unmodded xbox's
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Post by Maytag1FS »

you should tell how to add the core on his back!!!
cause i really need something added on MC's back for something im doing.

:P prease...
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Post by turk645 »

i will when there is a more "proper" way of doing it.
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ScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
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Post by Dojorkan »

Ghost Busters? Awesome!

Going to need active camo...
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Post by turk645 »

funny thing is that the stuff you add to the chief will also turn invisable
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ScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠ
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Post by dazzajay »

Dojorkan wrote:Going to need active camo...
ah, thankyou for reminding me of question 2, Active Camo, i want to make it Infininte, and not fade out when the person with it takes damage....

how do you thnk i would go about that?

(im going to use a freaky alien for the ghost)
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Post by turk645 »

dont know how to make it imfinite but you can swap a grenade for it, and the camo ding on the weapons might be what you want to edit
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ScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠ
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