move nades and ...

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
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footbal9584





Posts: 14
Joined: Sat Jul 09, 2005 7:34 pm
Location: Ohio

move nades and ...

Post by footbal9584 »

ok i was wondering if anybody knew how to move nades and change what they look like when they are on the ground thanks
thongster





Posts: 245
Joined: Wed Aug 31, 2005 11:54 am

Post by thongster »

just change the (hlmt) tag to whatever u want
thongster





Posts: 245
Joined: Wed Aug 31, 2005 11:54 am

Post by thongster »

just change the (hlmt) tag to whatever u want
Arbiter Elite





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Post by Arbiter Elite »

u mean "hmt" hmt=halo map tools
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footbal9584





Posts: 14
Joined: Sat Jul 09, 2005 7:34 pm
Location: Ohio

Post by footbal9584 »

ok what program are u using and what do i change in the hlmt tag cuz i see nothing about the x,y,z coordintates
imgettionowned




Wordewatician 500

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Post by imgettionowned »

no he means hlmt

its like the object property tag, swithcin them swithces everything, dependencies, etc.
straykiller





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Joined: Thu Jan 20, 2005 4:29 pm

Post by straykiller »

you could use adi
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footbal9584





Posts: 14
Joined: Sat Jul 09, 2005 7:34 pm
Location: Ohio

wont work

Post by footbal9584 »

ok this wont work because this will change every grenade on the map umm i was looking at something that might work if yall open h2x and open the map then open the scnr tag and click meta editor then go to collections do yall think we could change some things in that to mae objects spawn in diff places and have different items spawn for those places thanks again
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