Chunk remover???

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slasherking823





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Chunk remover???

Post by slasherking823 »

I know there are 1000 ways to add/clone chunks. I am just wondering if there is a way to remove them without clicking on every one. I am working on a conversion on the mombassa bridge and i need to remove extra spawn points. I dont want to have to click remove for all 100 with entity.
mr_penguin





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Post by mr_penguin »

you could just load up the bsp viewer and move all the spawns to one spot.
Your mom became oversized. Please make your mom smaller before reposting. :shock:
Infern0 wrote:You just shave the excess bush and burn the leftovers.
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Eaton




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Post by Eaton »

mr_penguin wrote:you could just load up the bsp viewer and move all the spawns to one spot.
Doing that can sometimes cause the map to overload and freeze.
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slasherking823





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Post by slasherking823 »

true i could but then the chances of spawning at that one point and not where i want the spawns is 100/0 lol... anyway i want less spawn points so that i dont have to individually place 105 of them
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Win




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Post by Win »

I believe you could just delete the entire reflexive, but I don't know if that helps you, never tested really...

Ah, yea, you could just replace the reflexive with a smaller one.
slasherking823





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Post by slasherking823 »

where would i get a smaller player spawns chunk and how would i replace the player spawns reflexive if i deleted it
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Win




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Post by Win »

Midship, you can replace the reflexive by overwriting it, or add a new one by adding the reflex to the root.
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SpecOp44




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Post by SpecOp44 »

For player spawn point and objectives you can take a smaller map and copy the entire reflexive and overwrite the corresponding one on the other map.
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slasherking823





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Post by slasherking823 »

so i know i can do this other ways but back to my original question: is there a chunk remover that can do multiple chunks at a time??
entity can only remove one at a time
slasherking823





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Post by slasherking823 »

ok i think im goint to use h2g to edit scnr before rebuilding
...delete all and then add a few...
slasherking823





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Post by slasherking823 »

problem solved
i used h2g before i recompiled
and broke the map
but i used its reflexive and added it to the old map
i would post an early version of the map but i find no conventional way to make a patchfile of it

if i ever do it will be called darkbridge and will either be a racetrak or vehicle battle course
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Eaton




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Post by Eaton »

Good to hear, but do not triple post next time. :wink:
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