Spawning Scenery with full collison

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MrMurder




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Spawning Scenery with full collison

Post by MrMurder »

Hey hope there are at least a few people about here who remember ole MrMurder im comming back to the whole modding scene and im working on a few mods right now.
Ive hit a wall and its causing me no end of grief and im hoping someone out there can help out.

Im spawning scenery by first adding its meta from which ever source single player or multi and cloning an ITMC and MACH tag then through netgame equipment cloning chunks and swapping them in using the meta editor.
My problem is that because of the way the scenery is being spawned (as far as im aware the only way of spawning scenery with full collision) it seems to have a re-spawn time ive tried setting it to default 0 or as high as it can go but its still causing my map to freeze when swapping some weapons over or after 10 minutes of play weapons and power ups are no longer collectable you have to melee them to get them to collect and after a while they dont pick up at all and simply stop re-spawning.

Anybody out there have some ideas please get in touch.

Im using entity and adi to make the mod
ive added alot of single player meta the map size is at just over 62 meg and its for containment.

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Post by shade45 »

Hmm maybe try spawning the scen through a different reflex. Since your using the old mach trick to get the collision working your best bet would probably be to spawn them through the machines placement/pallette reflexives.
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Post by MrMurder »

Ok bro i did try it but no joy adding any more mach placement to the level spawned fine in entitys bsp viewer but not in game.
To add some more working mach's i had to copy/paste chunks from gemini in so they show up in game.
Bit of a break through in the mod i used insolence to change the re-spawn values to 99999 and it seems to have worked so far. other apps i tried didnt make much of a difference and would only take a number up to 30000.
So far so good
But i still think that we should get together with other modders to find out the cleanest way of adding scenery/machs and other itmes to the level with full collision.
Any help much appreciated.
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Post by shade45 »

Yeah the collision for scen items seems to also have to be referenced in the bsp somehow. Its shouldnt be to hard to figure out if we got a small group together to research it.
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Post by t_mann05 »

1)go to the hlmt of a machine such as the elevator from ivory tower

2)and swap the mode, coll, and phmo of the mach to the scen u want to spawn

3)delete the jmad

4)then u need to spawn the mach...not the scen

5)now you will have full collision on your scen :D
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Post by MrMurder »

Thanks t_mann05 but im not sure if the mach pallet/placement is a good idea i had alot of trouble spawning extra machs on containment for some reason and i dont know if the mach pallet and placement have upper limits like netgame equipment has a limit of 99 in most maps with a few exceptions.
I still think an organised thread on the spawning of scenery/machs and other sp objects would be a massive interest to the comunity as a whole.
Anyone interested???
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Post by shade45 »

Count me in
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Post by MrMurder »

Thats great Shade45 im hoping that we can get more input from other modders even if you tried something different and it DIDDNT work please post up what you tried as its going to help the process of elimination on this thread.
I think theres still a huge scope in halo 2 modding before and after halo 3 is released and I sure we are all very keen to push the boundries of what we as modders can do with these maps.
Lets see if we can get some more interest.
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Post by xzodia »

i have in the passed looked at mach tags to try and discover the mystery behind this however i couldnt find anything which made sense
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Post by Talin64 »

I will throw my hat in to the circle as well

just to clarify you are not talking about bsp scenery are you?
just regular moveable scenery right
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Post by MrMurder »

Thats great Talin64 your skills would be greatly appreciated and for the record yes we are talking about movable scenery.
So please lets start posting up what we tried and what sucsess we had if any.
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Post by Talin64 »

Correct me if I am wrong but if say you wanted to copy the pallete from Zanzibar and put it in coagulation. I beleive you use Insolence and your set.
So what am I missing here do you have a particular example?
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Post by a mammoth »

My 2 cents:
The mach placement does have a upper limit, once I was trying to spawn more than one Zanzibar gate, and it would just spawn the last chunk. I suspect the same goes for the scenery placement thing
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Post by UntoldLegendxx »

I believe someone stated in the past that each palatte for mach, scen, whatever has a limit that you can put on or the map will freeze or refuse to load, that may be something that is causing problems.
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Post by MrMurder »

My example is that i was trying to add 4 more containment gates (working) to containment you would have thought this was a simple matter of cloneing chunks to the appropriate mach's of the red and blue gates.
They spawned in entitys bsp viewer and i placed them floating in the air to make sure they spawned in game.
However they didnt spawn in game.
So i tried just cloning them one at a time.
The map allowed the 1 extra gate to spawn but after that if i added a second both would simply not spawn.
In the end to achieve what i wanted i copy/pasted chunks from gemini's mach placement and swapped them in. (thanks to sneezethedog)

Hope that sheds more light on this subject.
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Post by shade45 »

When you tried to spawn more of the gates through the mach reflexes did you reference the gate in the mach pallette a second time?
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Post by MrMurder »

Hmmmm im not sure that i did to be honest but as i mentioned above im playing catch up with all these apps but that could have been the problem.
Will try it out and post up with any findings and we can eliminate it or move it on.
Hope to chat to you soon.
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Post by kibito87 »

I can't refuse to help MrMurder. Hey, since we've been talking about bit more frequently on AIM if you have quick questions you'd like answer's for regarding Machine Pallete and Placement let me know. I'd like to help you guys but i'm not sure exactly where i'd fit in on helping out. I'll keep checking back and see how everyone's research is coming and maybe give some feedback. Hope all goes well guys!
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Post by a mammoth »

shade45 wrote:When you tried to spawn more of the gates through the mach reflexes did you reference the gate in the mach palette a second time?
I think so I tried a bunch of things but I finally I just copied the containment reflexive into my map.
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