im try add water to coagulation with BSP Water Tool following the tutorial, but not all is clear for me
-DeToX- wrote:Simple Instructions
Extract the sbsp Tag In Entity from your Map. Open the .sbsp file with This App. Then set the waterLevel You want. Just click the button. INJECT THE WATER SHAD first from zanzibar(Water_static). Then Inject the bsp Into (Gemini is the best) a Map with a bigger BSP that will hold the sbsp.
1) extract sbps: open in entity coag, sbps, check Recursive e parsec and saveExtract the sbsp Tag In Entity from your Map
2) load coag.sbps, set 1 to water level and press the buttonOpen the .sbsp file with This App.Then set the waterLevel You want. Just click the button
3) not have understand, where must inject that?INJECT THE WATER SHAD first from zanzibar(Water_static)
scenarios\shaders\multi\zanzibar\water_static (from zanzi map)