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How do i clear a maps bsp to make a log mod?????

Posted: Mon Jul 23, 2007 9:13 pm
by Kael-Thas
does any one know how to make clear a bsp to make a log mod????
If so in what tool?

Posted: Mon Jul 23, 2007 10:16 pm
by Supermodder911
what do yo umean by clearung the bsp? if you cant anser that trust me you cant do whats ahead

Posted: Mon Jul 23, 2007 10:24 pm
by Kael-Thas
I mean get rid of the level geometry and make a level out of machines like arial or citadel

Posted: Mon Jul 23, 2007 10:39 pm
by Fleabag77
Open your map in this and then click Remove BSP. It'll remove the BSP along with the collision. You'll need to manually move/remove BSP Scenery, though.

Posted: Mon Jul 23, 2007 10:51 pm
by Kael-Thas
Thanks u just saved me a lot of time. :D

how do i remove bsp scenery though? :?

Posted: Mon Jul 23, 2007 11:17 pm
by Fleabag77
No idea. I've always just tossed them aside using this, but they're probably referenced in the SBSP tag.

Posted: Mon Jul 23, 2007 11:21 pm
by Kael-Thas
thanks again

how do i do that though i don't know how to use the tool

Stop double posting. Use the edit button.

Posted: Mon Jul 23, 2007 11:30 pm
by Fleabag77
-Open your map.
-Change the BSP Tag dropdown box to your BSP
-Change the Chunk # to the BSP scenery you want to move (the Chunk Name gives a brief description of where it is).
-Adjust the XYZ coordinates and click Tools -> Save Changes.

One more thing, make sure you null out the [scen] dependencies in the scnr tag.

EDIT: A fairly improper, but much faster method would be to open the SBSP tag in the Mass Dependancy Swapper and just null out all the shaders.

Posted: Sun Jul 29, 2007 11:14 pm
by xXxCocoFangxXx