Why doesn't entity do this?

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newbymodder




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Why doesn't entity do this?

Post by newbymodder »

ya i you know when you add machs and you have to transfer the mach locations ect to your new bsp or if say your adding water and u have to put ur maps bsp into Gemini's or something and you have to copy all the spawns ect to the clip board of the chunk cloner. well why can't you just copy the header that contains all that stuff? i mean i tried it with an older entity and it doesn't work but i mean if you could do that then you wouldn't have to copy like 8 things then add them to Gemini you could just copy everything at once then overwrite Gemini's header and be done
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P8ntballer24




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Post by P8ntballer24 »

You have the source.
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newbymodder




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Post by newbymodder »

ok thanks guys i was getting tired of doing everything one at a time

technically this isn't talking about modding its help with an application if you think about it modding help would be how do i add stuff using entity
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Supermodder911




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Post by Supermodder911 »

you shouldnt use the gemini method to make a bigger bsp you should use H2Core and H2Guerilla it adds reflexes and all that too so either make entity do that or use the already released H2Core and H2Guerilla avalible for download at www.halovicis.com you have to register
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newbymodder




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Post by newbymodder »

i have h2 core and h2 guerilla i use entity for weather and stuff im working on coag for an AI mod where u go and hunt them iv already made models for plaques and im gona mount the heads of the AI on them and put thin inside the bases
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