Change Biped in Game

Discuss stuff related to HaloCE (for modding, go to the HEK General forum).
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ryan_mckenzie





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Post by ryan_mckenzie »

Well, can't I just modify the Backpack weapons mod to my lickings. Clearly the mod changes a characters biped according to their secondary weapon. All I'd need to do is input my own biped for a certain weapon, problem solved...
bobbysoon





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Post by bobbysoon »

The cyborg.gbxmodel tag is 428k, while the backpack one (the one I got, anyway) is 2,225k.
regions in halo are selection sets in max, and permutations are like Andrew_b said,<thePermutation>.jms files in the models folder.
Look for regions in the gbx and collision tags.
You don't have to depend on weapons for this to work. You could use (volume_test_object <vol> <obj>) instead, if you want the permutation to represent the team.
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ryan_mckenzie





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Location: Good ol' Scotland ;)

Post by ryan_mckenzie »

You don't have to depend on weapons for this to work. You could use (volume_test_object <vol> <obj>) instead, if you want the permutation to represent the team.
That would work great for other ideas, but for the map I'm working on, weapons would suit the biped control more.
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