[WIP] Futer sniper model =P

Discuss stuff related to HaloCE (for modding, go to the HEK General forum).
Post Reply
Cobain





Posts: 688
Joined: Fri Jan 11, 2008 9:09 pm
Location: To what?
Contact:

[WIP] Futer sniper model =P

Post by Cobain »

far from finished but i figured i would post
to see what you guys think about where i am going with this.
I am contemplating how i should design the battery/clip...this isn't a contemporary gun so a normal style of clip wont do....

and if you want to see the concept i am working from...ask and il post it.

so far it sits at 2,631 polygons.
Image
Image


To Do List
-Add firing flappy thingies in the front.
-Add all the widgests and whatnots
-make scope look kewler =P
-Make the battery/clip
-Smoothing groups.
-optimize the symmetry line.
-animate =P
Image
please visit mycity...noob modeler package
[IA]Paul wrote:We're gonna have a slumber party and we're gonna put ribbons in our hair and kiss all the boys.
User avatar
Corvette19




Snitch!

Posts: 1191
Joined: Wed Jun 21, 2006 6:05 am
Location: South Carolina

Post by Corvette19 »

Hey, I may be able to do some animating.
We can use teamviewer, and I can do what you want me to do, so you're basically over my shoulder. :D
Xfire = corvette19
WaeV wrote:Mess around with stuff, make exceptions, get messy! Do something we've never seen before.
User avatar
Cryticfarm





Posts: 3611
Joined: Sat Dec 09, 2006 7:23 pm
Location: canada
Contact:

Post by Cryticfarm »

Blocky :\.
User avatar
MadClown





Posts: 144
Joined: Sat Oct 09, 2004 6:05 am
Location: master baiting some bass and samon
Contact:

Post by MadClown »

looks realy cool
Image
User avatar
CDK908





Posts: 933
Joined: Sun Nov 26, 2006 9:15 am
Contact:

Post by CDK908 »

i find the chain to that box thing really unneccesary. and it is blocky.
Signature over file size limit of 75kb, please read the rules.
Don't Cry Just Go Die!
Andrew Jackson wrote:I have only two regrets: I didn't shoot Henry Clay and I didn't hang John C. Calhoun.
User avatar
TomClancey





Posts: 2565
Joined: Sat Jan 28, 2006 6:49 am
Location: Ohio
Contact:

Post by TomClancey »

You need to utilize your render space better, make them smaller too. We all don't have 30" Monitors...
conquer2090





Posts: 255
Joined: Sat Feb 14, 2004 2:11 pm

Post by conquer2090 »

well its definately not amazing, but you certainly have alot of potential with modeling. Keep working on it, try minimize wasting polys, and avoid making what can be textured too high polied.
These fractional multiplications curb the exponential growth of some Cuil calculations and recognize the fact that as things get weirder to us they also become more intensely real. http://cuiltheory.wikidot.com/mathematics-of-cuil
User avatar
conscars





Posts: 17
Joined: Tue Jan 11, 2005 6:56 pm
Location: Victoria, BC

Post by conscars »

I would have worked on the design a little more before modeling, it doesn't look aesthetically pleasing. Also, a lot of that detail you've included is for nothing. Since this is posted here, I assume you want to put it ingame. People will never be looking at it from close up, so you would have been better off skinning those details in. This way you can reduce the poly count too.
Post Reply