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BSP Extraction

Posted: Tue Nov 15, 2005 3:21 pm
by Fantom13
Hey im new to the whole CE world. Is it possible to extract the BSP of the level into some type of editable 3d mesh? Lets say I wanted to extract the BSP of Infinity for editing, what would I do?

Posted: Tue Nov 15, 2005 4:19 pm
by Soccerfreak
Open Sparkedit,Open a Map, File>Export Mesh to Obj, Open up milkshake, File>Import>Wavefront obj Or get a 3ds MAx Plugin I think you need, not sure if its standard. Anyways Import it in 3ds or Milkshape and vwallaaaaa.

Then you have to flip all the faces that are backwards.

Posted: Tue Nov 15, 2005 4:21 pm
by Patrickssj6
Or get a tag converter.There is one out from Jahrain so you can extract BSp from .structure_blabla files.All the Structure blablabla files are avaiable in the HEKComplete set.

Posted: Tue Nov 15, 2005 4:28 pm
by CKY2K
humm... ive never heard of blahablaha file.... :D

Posted: Tue Nov 15, 2005 4:43 pm
by Fantom13
Yea I just found that out just before you posted. Also, My Blitzkrieg plugin doesnt work with Max 6. Does anybody know where to get a Max 6 Blitzkrieg plugin?

Posted: Tue Nov 15, 2005 4:44 pm
by Patrickssj6
Me neither.who said something about a BLABLABLA file >_>| :D

Posted: Tue Nov 15, 2005 5:06 pm
by Fantom13
Fantom13 wrote:Yea I just found that out just before you posted. Also, My Blitzkrieg plugin doesnt work with Max 6. Does anybody know where to get a Max 6 Blitzkrieg plugin?
(Just so it doesnt get lost in the void of the off topic talk :D)

Posted: Tue Nov 15, 2005 5:32 pm
by SuperSunny
www.cortana.org has one.

edit: My bad! Cortana.org is...gone?

http://dynamic.gamespy.com/~fragrate/mo ... downloads/

Go down and download Blitzkrieg Max 6+7

Posted: Tue Nov 15, 2005 6:23 pm
by Fantom13
Coolio. Also, I have Death Island as an OBJ, and whever I try to export as a jms it says that there are no Actors, and it doesnt export.

Posted: Tue Nov 15, 2005 9:26 pm
by CKY2K
or you could have DLed TheGhost's tag set and Jahrain's HEK bsp converter. that way you can get the UV's and it names the meshes for each bitmap.

Posted: Wed Nov 16, 2005 11:48 am
by Patrickssj6
CKY2K wrote:or you could have DLed TheGhost's tag set and Jahrain's HEK bsp converter. that way you can get the UV's and it names the meshes for each bitmap.
Read what i said. :roll:

Posted: Wed Nov 16, 2005 12:53 pm
by Fantom13
I have Jahrains converter thingy, but I still get the "There is no actors" or something error when I try to export the map.

Posted: Wed Nov 16, 2005 1:14 pm
by Patrickssj6
Have you linked it to a frame?

Posted: Wed Nov 16, 2005 1:56 pm
by Fantom13
Ahh I know what I did wrong. Stupid mistake really. So thats about it :D