Mod idea: Bloodgulch Advanced

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Is this a good idea?

Yes
1
100%
Somewhat
0
No votes
No
0
No votes
It suxzorz!!!!!!
0
No votes
 
Total votes: 1

Hyperdash





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Mod idea: Bloodgulch Advanced

Post by Hyperdash »

The Base Map

It will be about the size of Hugeass and will include Two large 5 story bases that looks some what like the oringal base. There will be alot of trees, ruined bulidings, bushes, etc. Also there will be a medium lake near the middle of the map with two bridges going through it and a tunnel going under it. It will be raining and night time.

The Vehicles

1 Longsword from Hugeass

Pelican from Hugeass

T-hog

RL-hog

Reg warthog

Gauss Hog

RL-Boathog

Reg-boathog

T-boat from Island hop (I give big ups to tiamat)


The Weapons

All of the weapons from H1 and H2. also there are some new weapons too.

Smoke grenade

Knife

Energy Sword


The Biped

It will be like a normal Armored marine only will have a sheild pack on his back.

Hair: Black
Eyes: Brown
Skin color: White (Don't call me a racist!)
Height: 5' 11"

All vehicles will be more balenced and fixed so when you get on the longsword or pelican you wont fly off when it takes off.

Concept pics up soon!
scar tissue




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Re: Mod idea: Bloodgulch Advanced

Post by scar tissue »

Hyperdash wrote: RL-Boathog

Reg-boathog

T-boat from Island hop (I give big ups to tiamat)
Where is there enough water to include this on BG?
All vehicles will be more balenced and fixed so when you get on the longsword or pelican you wont fly off when it takes off.
There was a discussion on this a while back and as far as I know, it was concluded as a "Cannot Be Done" but if you have an idea to challenge that, be my guest.

I think would be better is that if you are not Pilot or Gunner, then you don't take imediate damage so that passangers have a chance to survive a crash.

Also, don't you think BG is too small for a LS?
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Hyperdash





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Post by Hyperdash »

Thats why it would be like 300 miles long! Read the topic fully and not just the thing you want wrong.
babelfish





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Post by babelfish »

How come most mods now are coming off of ideas from other maps...
GET MORE CREATIVE PEOPLE!!!!!!!!!
I am the 14,229th member to register at halomods. And 14229 is my lucky number.
ledhedgn





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Re: Mod idea: Bloodgulch Advanced

Post by ledhedgn »

Hyperdash wrote: Skin color: White (Don't call me a racist!)
u racist!!!!! lol jk
Hyperdash





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Post by Hyperdash »

BabelFish wrote:How come most mods now are coming off of ideas from other maps...
GET MORE CREATIVE PEOPLE!!!!!!!!!
Ok I'm only basing the map on it but it will be radicaly differnt.
scar tissue




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Post by scar tissue »

You didn't answer my question about how you would make the Vehicles work the way you want though. A solution to that problem (to my knowledge) has not been discovered.
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Hyperdash





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Post by Hyperdash »

What ya mean?
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Post by DarkBolt »

He means its a difficult concept to make vehicles to your liking. Its difficult to radically change the vehicles to make sure they "will do this" or "wont do this."

There are some vehicles that have changes (boat hog for example), but many of them dont have changes to the acctual vehicle. Im not saying there arnt any, but what your suggesting would be really difficult.
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